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Faradis

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    Faradis got a reaction from Rodion2010 in [HOWTO] ACPI access for monitoring   
    @slice
    here is fan related code 
     
    Scope (_SB.PCI0.LPCB.SIOR)     {         Name (SNCT, Zero)         Name (E1BK, Zero)         Method (HWV0, 0, NotSerialized)         {             Return (Multiply (VCOR, 0x08))         }           Method (HWV1, 0, NotSerialized)         {             Return (Multiply (V12V, 0x08))         }           Method (HWV3, 0, NotSerialized)         {             Return (Multiply (V33V, 0x08))         }           Method (HWV4, 0, NotSerialized)         {             Return (Multiply (V50V, 0x08))         }           Method (HWT0, 0, NotSerialized)         {             ENFG (0x0C)             Store (CR20, Local0)             EXFG ()             If (LEqual (Local0, 0xB3))             {                 Store (Zero, BSEL)                 Store (Zero, SR7D)                 Store (SR7E, Local1)             }             Else             {                 Store (MBTE, Local1)             }               If (And (Local1, 0x80))             {                 Or (Local1, 0xFFFFFF00, Local1)             }               Multiply (Local1, 0x0A, Local1)             Return (Local1)         }           Method (HWT1, 0, NotSerialized)         {             Store (One, BSEL)             Store (TSR1, Local1)             If (And (Local1, 0x80))             {                 Or (Local1, 0xFFFFFF00, Local1)             }               WBYT (0x80, 0x1D, Local1)             Multiply (Local1, 0x0A, Local1)             Store (TSR2, Local2)             Multiply (Local2, 0x05, Local2)             Add (Local1, Local2, Local1)             Return (Local1)         }           Method (HWT2, 0, NotSerialized)         {             Store (0x02, BSEL)             Store (TSR1, Local1)             If (And (Local1, 0x80))             {                 Or (Local1, 0xFFFFFF00, Local1)             }               Multiply (Local1, 0x0A, Local1)             Store (TSR2, Local2)             Multiply (Local2, 0x05, Local2)             Add (Local1, Local2, Local1)             Return (Local1)         }           OperationRegion (DBGE, SystemIO, 0x80, 0x04)         Field (DBGE, WordAcc, NoLock, Preserve)         {             DBGG,   22         }           Method (HWF0, 0, NotSerialized)         {             Store (FAN1, Local0)             Store (Zero, BSEL)             And (FD21, 0x20, Local1)             ShiftRight (Local1, 0x05, Local1)             Multiply (Local1, 0x04, Local1)             And (FDR1, 0x30, Local2)             ShiftRight (Local2, 0x04, Local2)             Add (Local1, Local2, Local1)             If (LOr (LGreater (Local1, 0x05), LLess (Local1, 0x02)))             {                 If (LGreater (Local0, 0xF0))                 {                     Store (0x02, Local1)                 }                 Else                 {                     If (LLess (Local0, 0x1E))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Store (0x03, Local1)                     }                 }                   Divide (Local1, 0x04, Local2, Local3)                 ShiftLeft (Local3, 0x05, Local3)                 Store (FD21, Local4)                 And (Local4, 0xDF, Local4)                 Or (Local3, Local4, FD21)                 Store (FDR1, Local4)                 And (Local4, 0xCF, Local4)                 ShiftLeft (Local2, 0x04, Local2)                 Or (Local4, One, Local4)                 Or (Local4, Local2, FDR1)                 Sleep (0x32)                 Store (FAN1, Local0)             }               While (LOr (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)), LAnd (                 LLess (Local0, 0x1E), LGreater (Local1, 0x02))))             {                 If (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)))                 {                     Add (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x05, Local3)                     Store (FD21, Local4)                     And (Local4, 0xDF, Local4)                     Or (Local3, Local4, FD21)                     Store (FDR1, Local4)                     And (Local4, 0xCF, Local4)                     ShiftLeft (Local2, 0x04, Local2)                     Or (Local4, One, Local4)                     Or (Local4, Local2, FDR1)                     Sleep (0x32)                     Store (FAN1, Local0)                     Sleep (0x32)                     Store (FAN1, Local0)                     Sleep (0x32)                     Store (FAN1, Local0)                 }                 Else                 {                     Subtract (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x05, Local3)                     Store (FD21, Local4)                     And (Local4, 0xDF, Local4)                     Or (Local3, Local4, FD21)                     Store (FDR1, Local4)                     And (Local4, 0xCF, Local4)                     ShiftLeft (Local2, 0x04, Local2)                     Or (Local4, One, Local4)                     Or (Local4, Local2, FDR1)                     Sleep (0x32)                     Store (FAN1, Local0)                     Sleep (0x32)                     Store (FAN1, Local0)                     Sleep (0x32)                     Store (FAN1, Local0)                 }             }               If (LAnd (LEqual (Local0, 0xFF), LEqual (Local1, 0x05)))             {                 Return (Zero)             }               If (LAnd (LEqual (Local0, Zero), LEqual (Local1, 0x02)))             {                 Return (0xFFFF)             }               Store (One, Local2)             While (Local1)             {                 Multiply (Local2, 0x02, Local2)                 Decrement (Local1)             }               Multiply (Local0, Local2, Local0)             Divide (0x00149970, Local0, Local1, Local0)             Return (Local0)         }           Method (HWF1, 0, NotSerialized)         {             Store (Zero, BSEL)             Store (FAN2, Local0)             And (FD21, 0x40, Local1)             ShiftRight (Local1, 0x06, Local1)             Multiply (Local1, 0x04, Local1)             And (FDR1, 0xC0, Local2)             ShiftRight (Local2, 0x06, Local2)             Add (Local1, Local2, Local1)             If (LOr (LGreater (Local1, 0x05), LLess (Local1, 0x02)))             {                 If (LGreater (Local0, 0xF0))                 {                     Store (0x02, Local1)                 }                 Else                 {                     If (LLess (Local0, 0x1E))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Store (0x03, Local1)                     }                 }                   Divide (Local1, 0x04, Local2, Local3)                 ShiftLeft (Local3, 0x06, Local3)                 Store (FD21, Local4)                 And (Local4, 0xBF, Local4)                 Or (Local3, Local4, FD21)                 Store (FDR1, Local4)                 And (Local4, 0x3F, Local4)                 ShiftLeft (Local2, 0x06, Local2)                 Or (Local4, One, Local4)                 Or (Local4, Local2, FDR1)                 Sleep (0x32)                 Store (Zero, BSEL)                 Store (FAN2, Local0)             }               While (LOr (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)), LAnd (                 LLess (Local0, 0x1E), LGreater (Local1, 0x02))))             {                 If (LAnd (LLess (Local0, 0x1E), LGreater (Local1, 0x02)))                 {                     Subtract (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x06, Local3)                     Store (FD21, Local4)                     And (Local4, 0xBF, Local4)                     Or (Local3, Local4, FD21)                     Store (FDR1, Local4)                     And (Local4, 0x3F, Local4)                     ShiftLeft (Local2, 0x06, Local2)                     Or (Local4, One, Local4)                     Or (Local4, Local2, FDR1)                     Sleep (0x32)                     Store (Zero, BSEL)                     Store (FAN2, Local0)                     Sleep (0x32)                     Store (FAN2, Local0)                     Sleep (0x32)                     Store (FAN2, Local0)                 }                 Else                 {                     Add (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x06, Local3)                     Store (FD21, Local4)                     And (Local4, 0xBF, Local4)                     Or (Local3, Local4, FD21)                     Store (FDR1, Local4)                     And (Local4, 0x3F, Local4)                     ShiftLeft (Local2, 0x06, Local2)                     Or (Local4, One, Local4)                     Or (Local4, Local2, FDR1)                     Sleep (0x32)                     Store (Zero, BSEL)                     Store (FAN2, Local0)                     Sleep (0x32)                     Store (FAN2, Local0)                     Sleep (0x32)                     Store (FAN2, Local0)                 }             }               If (LAnd (LEqual (Local0, 0xFF), LEqual (Local1, 0x05)))             {                 Return (Zero)             }               If (LAnd (LEqual (Local0, Zero), LEqual (Local1, 0x02)))             {                 Return (0xFFFF)             }               Store (One, Local2)             While (Local1)             {                 Multiply (Local2, 0x02, Local2)                 Decrement (Local1)             }               Multiply (Local0, Local2, Local0)             Divide (0x00149970, Local0, Local1, Local0)             Return (Local0)         }           Method (HWF2, 0, NotSerialized)         {             Store (FAN3, Local0)             Store (Zero, BSEL)             And (FD21, 0x80, Local1)             ShiftRight (Local1, 0x07, Local1)             Multiply (Local1, 0x04, Local1)             Divide (FD13, 0x40, Local2, Local3)             Add (Local1, Local3, Local1)             If (LOr (LGreater (Local1, 0x05), LLess (Local1, 0x02)))             {                 If (LGreater (Local0, 0xF0))                 {                     Store (0x02, Local1)                 }                 Else                 {                     If (LLess (Local0, 0x1E))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Store (0x03, Local1)                     }                 }                   Divide (Local1, 0x04, Local2, Local3)                 ShiftLeft (Local3, 0x07, Local3)                 Store (FD21, Local4)                 And (Local4, 0x7F, Local4)                 Or (Local3, Local4, FD21)                 Store (FD13, Local3)                 And (Local3, 0x3F, Local3)                 Multiply (Local2, 0x40, Local2)                 Add (Local3, Local2, Local2)                 Store (Local2, FD13)                 Sleep (0x32)                 Store (FAN3, Local0)             }               While (LOr (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)), LAnd (                 LLess (Local0, 0x1E), LGreater (Local1, 0x02))))             {                 If (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)))                 {                     If (LEqual (Local0, 0xFF))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Add (Local1, One, Local1)                     }                       Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x07, Local3)                     Store (FD21, Local4)                     And (Local4, 0x7F, Local4)                     Or (Local3, Local4, FD21)                     Store (FD13, Local3)                     And (Local3, 0x3F, Local3)                     Multiply (Local2, 0x40, Local2)                     Add (Local3, Local2, Local2)                     Store (Local2, FD13)                     If (LNotEqual (Local0, 0xFF))                     {                         Sleep (0x32)                     }                       Store (FAN3, Local0)                     Sleep (0x32)                     Store (FAN3, Local0)                     Sleep (0x32)                     Store (FAN3, Local0)                 }                 Else                 {                     Subtract (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x07, Local3)                     Store (FD21, Local4)                     And (Local4, 0x7F, Local4)                     Or (Local3, Local4, FD21)                     Store (FD13, Local3)                     And (Local3, 0x3F, Local3)                     Multiply (Local2, 0x40, Local2)                     Add (Local3, Local2, Local2)                     Store (Local2, FD13)                     Sleep (0x32)                     Store (FAN3, Local0)                     Sleep (0x32)                     Store (FAN3, Local0)                     Sleep (0x32)                     Store (FAN3, Local0)                 }             }               If (LAnd (LEqual (Local0, 0xFF), LEqual (Local1, 0x05)))             {                 Return (Zero)             }               If (LAnd (LEqual (Local0, Zero), LEqual (Local1, 0x02)))             {                 Return (0xFFFF)             }               Store (One, Local2)             While (Local1)             {                 Multiply (Local2, 0x02, Local2)                 Decrement (Local1)             }               Multiply (Local0, Local2, Local0)             Divide (0x00149970, Local0, Local1, Local0)             Return (Local0)         }           Method (HWF4, 0, NotSerialized)         {             Store (0x05, BSEL)             Store (FAN4, Local0)             Store (Zero, BSEL)             And (FND4, 0x80, Local1)             ShiftRight (Local1, 0x07, Local1)             Multiply (Local1, 0x04, Local1)             And (FND4, 0x0C, Local2)             ShiftRight (Local2, 0x02, Local2)             Add (Local1, Local2, Local1)             If (LOr (LGreater (Local1, 0x05), LLess (Local1, 0x02)))             {                 If (LGreater (Local0, 0xF0))                 {                     Store (0x02, Local1)                 }                 Else                 {                     If (LLess (Local0, 0x1E))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Store (0x03, Local1)                     }                 }                   Divide (Local1, 0x04, Local2, Local3)                 ShiftLeft (Local3, 0x07, Local3)                 ShiftLeft (Local2, 0x02, Local2)                 Store (FND4, Local4)                 And (Local4, 0x73, Local4)                 Or (Local3, Local2, Local3)                 Or (Local3, Local4, FND4)                 Sleep (0x32)                 Store (0x05, BSEL)                 Store (FAN4, Local0)             }               While (LOr (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)), LAnd (                 LLess (Local0, 0x1E), LGreater (Local1, 0x02))))             {                 If (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)))                 {                     Add (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x07, Local3)                     ShiftLeft (Local2, 0x02, Local2)                     Store (FND4, Local4)                     And (Local4, 0x73, Local4)                     Or (Local3, Local2, Local3)                     Or (Local3, Local4, FND4)                     If (LNotEqual (Local0, 0xFF))                     {                         Sleep (0x32)                     }                       Store (0x05, BSEL)                     Store (FAN4, Local0)                     Sleep (0x32)                     Store (FAN4, Local0)                     Sleep (0x32)                     Store (FAN4, Local0)                     Store (Zero, BSEL)                 }                 Else                 {                     Subtract (Local1, One, Local1)                     Divide (Local1, 0x04, Local2, Local3)                     Store (Zero, BSEL)                     ShiftLeft (Local3, 0x07, Local3)                     ShiftLeft (Local2, 0x02, Local2)                     Store (FND4, Local4)                     And (Local4, 0x73, Local4)                     Or (Local3, Local2, Local3)                     Or (Local3, Local4, FND4)                     Sleep (0x32)                     Store (0x05, BSEL)                     Store (FAN4, Local0)                     Sleep (0x32)                     Store (FAN4, Local0)                     Sleep (0x32)                     Store (FAN4, Local0)                     Store (Zero, BSEL)                 }             }               If (LAnd (LEqual (Local0, 0xFF), LEqual (Local1, 0x05)))             {                 Return (Zero)             }               If (LAnd (LEqual (Local0, Zero), LEqual (Local1, 0x02)))             {                 Return (0xFFFF)             }               Store (One, Local2)             While (Local1)             {                 Multiply (Local2, 0x02, Local2)                 Decrement (Local1)             }               Multiply (Local0, Local2, Local0)             Divide (0x00149970, Local0, Local1, Local0)             Return (Local0)         }           Name (FNDT, Package (0x08)         {             One,              0x02,              0x04,              0x08,              0x10,              0x20,              0x40,              0x80         })         Method (HWF3, 0, NotSerialized)         {             Store (Zero, BSEL)             Store (CFN3, Local0)             And (FD15, 0x80, Local1)             ShiftRight (Local1, 0x05, Local1)             And (FND4, 0x03, Local2)             Or (Local1, Local2, Local1)             If (LOr (LGreater (Local1, 0x05), LLess (Local1, 0x02)))             {                 If (LGreater (Local0, 0xF0))                 {                     Store (0x02, Local1)                 }                 Else                 {                     If (LLess (Local0, 0x1E))                     {                         Store (0x05, Local1)                     }                     Else                     {                         Store (0x03, Local1)                     }                 }                   ShiftLeft (Local1, 0x05, Local2)                 And (Local2, 0x80, Local2)                 And (FD15, 0x7F, Local3)                 Or (Local2, Local3, Local3)                 Store (Local3, FD15)                 And (Local1, 0x03, Local2)                 And (FND4, 0xFC, Local3)                 Or (Local2, Local3, Local3)                 Store (Local3, FND4)                 Sleep (0x32)                 Store (CFN3, Local0)             }               While (LOr (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)), LAnd (                 LLess (Local0, 0x1E), LGreater (Local1, 0x02))))             {                 If (LAnd (LGreater (Local0, 0xF0), LLess (Local1, 0x05)))                 {                     Increment (Local1)                 }                 Else                 {                     Decrement (Local1)                 }                   ShiftLeft (Local1, 0x05, Local2)                 And (Local2, 0x80, Local2)                 And (FD15, 0x7F, Local3)                 Or (Local2, Local3, Local3)                 Store (Local3, FD15)                 And (Local1, 0x03, Local2)                 And (FND4, 0xFC, Local3)                 Or (Local2, Local3, Local3)                 Store (Local3, FND4)                 Sleep (0x32)                 Store (CFN3, Local0)                 Sleep (0x32)                 Store (CFN3, Local0)                 Sleep (0x32)                 Store (CFN3, Local0)             }               If (LAnd (LEqual (Local0, 0xFF), LEqual (Local1, 0x05)))             {                 Return (Zero)             }               If (LAnd (LEqual (Local0, Zero), LEqual (Local1, 0x02)))             {                 Return (0xFFFF)             }               Store (DerefOf (Index (FNDT, Local1)), Local2)             Multiply (Local0, Local2, Local0)             Divide (0x00149970, Local0, Local1, Local0)             Return (Local0)         }           OperationRegion (HWRE, SystemIO, IOHW, 0x0A)         Field (HWRE, ByteAcc, NoLock, Preserve)         {                     Offset (0x05),              HIDX,   8,              HDAT,   8         }           IndexField (HIDX, HDAT, ByteAcc, NoLock, Preserve)         {                     Offset (0x04),              CHNM,   1,              CFNM,   1,              CHNS,   2,              CFNS,   2,                      Offset (0x05),              SYST,   8,              TRGT,   8,                      Offset (0x08),              SSDN,   8,              CSDN,   8,              SSUP,   8,              CSUP,   8,                      Offset (0x20),              VCOR,   8,              V12V,   8,                      Offset (0x23),              V33V,   8,              V50V,   8,                      Offset (0x27),              MBTE,   8,              FAN1,   8,              FAN2,   8,              FAN3,   8,                      Offset (0x3F),              CFN3,   8,                      Offset (0x47),              FDR1,   8,                      Offset (0x4B),              FD13,   8,              FD15,   8,                      Offset (0x4E),              BSEL,   4,                      Offset (0x4F),                      Offset (0x50),              TSR1,   8,                  ,   7,              TSR2,   1,                      Offset (0x53),              FAN4,   8,                      Offset (0x59),              FND4,   8,                      Offset (0x5D),              FD21,   8,                      Offset (0x7D),              SR7D,   8,              SR7E,   8         }     } how to get fan RPM in HWmonitors
  2. Like
    Faradis got a reaction from Paolo7297 in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    @MaLd0n
    do I still need the DSDT patch from clover after your edited DSDT
    thanks
    also all the ACPI fix that has been selected in clover config
  3. Like
    Faradis got a reaction from MaLd0n in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    have my temps problem solved after replacing FakeSMC with silce branch
    still cant have my sleep working.here is latest file hope you will help me to have my sleep working
    CLOVER
    Faradis’s iMac_last.ioreg.zip
    Send me Faradis’s iMac.zip

  4. Like
    Faradis got a reaction from MaLd0n in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    PC goes to sleep and then instantly awakes up but screen stays blank and ultimately it restars
  5. Like
    Faradis got a reaction from MaLd0n in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    have you able to check my clover folder.??
    i have replaced clover folder with your one provided in OP
    do i have all  the needed kexts??
    Sleep fails also getting high Cpu temps
    thanks you for your support
    Faradis’s iMac_DSDT_02.ioreg.zip
  6. Like
    Faradis got a reaction from MaLd0n in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    no I don't have thunderbolt but I have  USB Type-A + Type-C maybe these reported as thunderbolt
    Faradis’s iMac_new.ioreg.zip
  7. Like
    Faradis got a reaction from MaLd0n in [Guide] Sierra / High Sierra / Mojave / Catalina on mobos Serie 100 / 200 / 300 / SkyLake / KabyLake / CoffeeLake DSDT   
    @MaLd0n Here is the file that you have asked for DSDT hope you will help me.
    my hardware config in signature and its up to date and its for my desktop
    I can't upload all files so I have give you my clover folder with my google drive 
    sorry for that.
    CLOVER.zip
    Send me Faradis’s iMac.zip
    Faradis’s iMac.ioreg.zip
  8. Like
    Faradis got a reaction from MaLd0n in [Guide] El Capitan, Sierra / High Sierra / Mojave / Catalina on Intel 5, 6, 7, 8, 9 Chipset Series / Nehalem, SandyBridge, IvyBridge, Haswell, Broadwell   
    @MaLd0nmy mac goes to sleep fine but fails to wake up how can i debug that is there any way to find out which component is the main culprit for not coming back from sleep i am using clover folder provided by you
  9. Like
    Faradis got a reaction from MaLd0n in [Guide] El Capitan, Sierra / High Sierra / Mojave / Catalina on Intel 5, 6, 7, 8, 9 Chipset Series / Nehalem, SandyBridge, IvyBridge, Haswell, Broadwell   
    @MaLd0n
    hi hope you can help me I have uploaded all the files you want my hardware config is in my Signature and its up to date.
    Its for my desktop.
    Thanks.
    CLOVER.zip
    faradis’s iMac.ioreg.zip
    Send me faradis’s iMac.zip
  10. Like
    Faradis reacted to vit9696 in Shiki — protected video playback support on recent hardware   
    This is a kext correcting certain issues at userspace level. At this moment it is only interesting for Ivy owners and newer.
     
    Homepage | Historical background

    It is likely reasonable to collect some stats with hardware reports (which ones worked ok, which ones failed). Please use the following format: CPU Model, GPU Model, IGPU Model (including ig-platform-id), OS X version. 

    P. S. Read the FAQ before asking any questions.
  11. Like
    Faradis reacted to vit9696 in AppleALC — dynamic AppleHDA patching   
    Hello,

    This is going to be a support/discussion topic of AppleALC on InsanelyMac. 
    AppleALC is a kernel extension allowing you to enable native apple HD audio without any filesystem modifications. It dynamically injects the necessary modifications to AppleHDA (and other kexts) including the
    layouts, and makes your audio work starting from the OS installation.
     
    It should be noted that AppleALC starting with version 1.1.0 requires Lilu.kext to be put in the same folder as AppleALC.kext. See this topic for more details.
     
    For quite some time we are trying to obtain the necessary information about AppleALC codec compatibility. If you use something, please, consider checking the compatibility table (do not worry, it is in English), and report (here) on your codec. We are also looking for all the possible revisions of the codec, if we do not have the revisions listed for your codec please report as well. Thanks for understanding. 
     
    The report is meant to contain:
    1. Laptop model/Motherboard model
    2. Codec name
    3. Layout used with the info what works for you (ideally if you try them all)
    4. OS X versions you tried
    5. Autogenerated Info.plist made with the help of this utility.
     
    All the details including the source code are available on github:
    https://github.com/vit9696/AppleALC
    Some short wiki articles explaining the usage are included.
     
    As for now the project is relatively immature without practically any codec support. But it should be pretty easy to add more of them, I am hoping for the support of the "community"
    If you have any issues, better report them on github for structural reasons.
  12. Like
    Faradis got a reaction from Elbeyrouni7 in Making a 10.10/10.11 USB Installer /w Clover (UEFI and Legacy) the correct way!   
    for El Capitan
     
    sudo /Applications/Install\ OS\ X\ El\ Capitan.app/Contents/Resources/createinstallmedia --volume /Volumes/USB --applicationpath /Applications/Install\ OS\ X\ El\ Capitan.app --nointeraction
  13. Like
    Faradis got a reaction from cecekpawon in Clover Third-Party Tools   
    clover configarator is updated to 4.25 if any one want to use it
  14. Like
    Faradis got a reaction from loganMac in Clover General discussion   
    look here for that info http://clover-wiki.zetam.org/Configuration/Boot
  15. Like
    Faradis got a reaction from Allan in Clover General discussion   
    that unmodified Aplle kext and booted with 
    <key>RtVariables</key>
    <dict>
    <key>BooterConfig</key>
    <string>0x28</string>
    <key>CsrActiveConfig</key>
    <string>0x67</string>
     
    its patched with clover on the fly but not manually patched or changed
    will it effect Code Signature how tfix it ??
    same here
     
    i always use appleHDA+DummyHDA+ Clover's patch which was working fine on 10.9.5 &10.10.5 But broke in 10.11.1 Dont know how to fix it already installed El-Cap twice....           
  16. Like
    Faradis got a reaction from loganMac in Clover General discussion   
    add nv_disable=1 to your config
  17. Like
    Faradis got a reaction from oSxFr33k in Clover General discussion   
    tried but failed ....
    tried with data but it doesn't change that  any other solution 
  18. Like
    Faradis got a reaction from oSxFr33k in Clover General discussion   
    any one knows???????
  19. Like
    Faradis got a reaction from oSxFr33k in Clover General discussion   
    anyone?
  20. Like
    Faradis got a reaction from raid9z in Broadcom bcm43xx wireless driver [beta]   
    devs should help us to to find a way yo enable BCm43142 Wifi kext as this is a new card all  new lap top that has broadcom chip are coming with it and theres a lot of osx user who have that chip but nobody able to enable it they is a raw linux driver for Arch linux don't know if that can be helped https://bbs.archlinux.org/viewtopic.php?id=145884&p=2
    i am not an expert on this area but guys who are expert should help us we made possible to boot OS X on IBM machine and this is just a wifi chip i am sure there is someone who can help us   
    who has this chip give a +1 for the post
    we need your support for this guys 
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