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C3sound

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About C3sound

  • Rank
    InsanelyMac Protégé
  • Birthday 05/02/1987

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    http://www.c3sound.com

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    Male
  1. Thank you EricM! Here is the updated list --- Keep the feedback coming guys! What do you think of this list Eric? What do you think of a sound card? I use my Digi/Avid 003 for my driver a lot, but I still would like a core audio. Whats good? Maybe one that has a 5.1 out?
  2. Hello everyone! So game audio middleware and game engines run primarily on PC. Being a sound designer, I run all my audio production tools on MAC. I need to build a computer that has 2 hard drives. 1 for windows, the other for osx. Here is the system recommendations for Unreal Development Kit (from my experience one of the highest taxing engines open to the public right now) Recommended for Content Development: Windows Vista 64 SP2 2.0+ GHz multi-core processor 8 GB System RAM NVIDIA 8000 series or higher graphics card Plenty of HDD space Before this post, I had been in contact with a knowledgeable Hackintosh user on the forums who had posted his proven-to-work build, which I will post here below. The only thing thats missing is a sound card. ----------------------------------------------------------- I can find a list, buy the parts, and throw it together perfectly fine on my own, but to downgrade for cost reasons is a task that I could very well screw up with such a delicate task as part spotting for a hackintosh. I need help seeing where I can shave off this beast to make it more budget friendly. Given the need: the top specifications for UDK, 2 hard drives (one for osx and the other for PC ---- these can be 500GB - 1TB in storage as I have many external drives already), and going as low as a Intel Core 2 Duo 3.06 CPU (my current processor), what is you guys' take on it? How much do you think I could really build this for? Feel free to ask questions if you arent sure my intentions with this lovely beast. ------------------------------------------------------------ 2nd Post How about this part list guys, i shaved off around 300 bucks ----- tell me if these parts will work please!!! C3sound
  3. The Game Audio Hackintosh

    How about this part list guys, i shaved off around 300 bucks ----- tell me if these parts will work please!!!
  4. Hello everyone! So game audio middleware and game engines run primarily on PC. Being a sound designer, I run all my audio production tools on MAC. I need to build a computer that has 2 hard drives. 1 for windows, the other for osx. Here is the system recommendations for Unreal Development Kit (from my experience one of the highest taxing engines open to the public right now) Recommended for Content Development: Windows Vista 64 SP2 2.0+ GHz multi-core processor 8 GB System RAM NVIDIA 8000 series or higher graphics card Plenty of HDD space Before this post, I had been in contact with a knowledgeable Hackintosh user on the forums who had posted his proven-to-work build, which I will post here below. The only thing thats missing is a sound card. ----------------------------------------------------------- I can find a list, buy the parts, and throw it together perfectly fine on my own, but to downgrade for cost reasons is a task that I could very well screw up with such a delicate task as part spotting for a hackintosh. I need help seeing where I can shave off this beast to make it more budget friendly. Given the need: the top specifications for UDK, 2 hard drives (one for osx and the other for PC ---- these can be 500GB - 1TB in storage as I have many external drives already), and going as low as a Intel Core 2 Duo 3.06 CPU (my current processor), what is you guys' take on it? How much do you think I could really build this for? Feel free to ask questions if you arent sure my intentions with this lovely beast. C3sound
  5. Wow 3.3 Patch Kernel

    11.4 million people are subscribed to wow. Thats over 2 billion dollars a year just in subscription sales. *cries* I want to work for them by the time Starcraft 2 comes out!!!
  6. Anyone recommend a nice 24" hackintosh monitor?

    I am going to try and use my TV that I bought. Ended up cancelling cable because I never watched TV. It has multiple component and HDMI as well as optical. 720p HD makes it tasty enough for me!
  7. I have read in video game audio they have a technique called ray-tracing. It has to do with the ability to compute reverb volumes with convolution and other high quality sounding reverbs on the fly. Usually it is done with volumes, rectangular boxes with audio defining characteristics, such as "metal hallway" or "open area concrete ground" etc. This is done away with, and replaced with on the fly computation based on the actual game distance away from buildings/objects/etc and object material. It was first used in the xbox 360 title "Crackdown" Just thought I would throw it out there since the word came up.
  8. Introduce Yourself

    Im an audio engineer/sound designer in progress. I have a bachelors in music production and technology, and presently at Vancouver Film School for sound design for visual media and video games. 'Thinkin of building a hackintosh for video game audio because most audio middleware and game engines only run on Windows but I use Mac for all my audio work in Pro Tools. Ive been a musician for 12 years. Guitar is my main instrument. I played in a funk rock psychedelic band during college around Nashville and Murfreesboro. Any audio questions? Hit me up!!! C3Sound
  9. Hey brokenjack! I am actually gonna try and follow your build as closely as possible, but I need to downgrade some parts for financial reasons. Once I can post on the forum I will repost your build, but ask anyone for recommendations on less expensive pieces. Until then! C3sound
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