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littleman

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About littleman

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  1. Gigabyte GA-P35-DS3x Control Center

    The CHUD tools are not installed on this computer. Please install CHUD.pkg (Part of Apple Developer Tools) and try again! (-2700) Why?
  2. ATI Mobility Radeon X2300 now WORKS CI/QE !

    This is my card info: =================================================== GPU Caps Viewer v1.4.2 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: Intel® Core2 Duo CPU T7250 @ 2.00GHz - CPU Core Speed: 1995 MHz - CPU Num Cores: 2 - Family: 6 - Model: 15 - Stepping: 13 - Physical Memory Size: 2045 Mb - Operating System: Windows Vista ver.6.0 build 6001 [service Pack 1] - DirectX Version: 10.0 ===================================[ Graphics Adapter / GPU ] - OGL Renderer: ATI Mobility Radeon X2300 - Drivers Renderer: ATI Mobility Radeon X2300 - DB Renderer: ATI Mobility Radeon X2300 - Device Description: ATI Mobility Radeon X2300 - Adapter String: ATI Mobility Radeon X2300 - Vendor: ATI Technologies Inc. - Vendor ID: 0x1002 - Device ID: 0x718A - Drivers Version: 8.372.0.0 - ATI Mobility Radeon X2300 - ATI Catalyst Version String: - ATI Catalyst Release Version String: 8.372-070501a-047690C-Sony - GPU Codename: M54 - GPU Unified Shader Processors: 0 - GPU Vertex Shader Processors: -1 - GPU Pixel Shader Processors: -1 - Video Memory Size: 64 Mb - BIOS String: BK-ATI VER009.012.001.030.026268 - Current Display Mode: 1280x800 @ 60 Hz - 32 bpp ===================================[ OpenGL GPU Capabilities ] - OpenGL Version: 2.0.6570 Release - GLSL (OpenGL Shading Language) Version: 1.10 - ARB Texture Units: 8 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 8192.0 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 512 - Max Fragment Uniform Components: 512 - Max Varying Float: 44 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 4 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[yes] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 6X - OpenGL Extensions: 84 extensions <li>GL_ARB_depth_texture <li>GL_ARB_draw_buffers <li>GL_ARB_fragment_program <li>GL_ARB_fragment_shader <li>GL_ARB_multisample <li>GL_ARB_multitexture <li>GL_ARB_occlusion_query <li>GL_ARB_point_parameters <li>GL_ARB_shader_objects <li>GL_ARB_shading_language_100 <li>GL_ARB_shadow <li>GL_ARB_shadow_ambient <li>GL_ARB_texture_border_clamp <li>GL_ARB_texture_compression <li>GL_ARB_texture_cube_map <li>GL_ARB_texture_env_add <li>GL_ARB_texture_env_combine <li>GL_ARB_texture_env_crossbar <li>GL_ARB_texture_env_dot3 <li>GL_ARB_texture_float <li>GL_ARB_texture_mirrored_repeat <li>GL_ARB_texture_rectangle <li>GL_ARB_transpose_matrix <li>GL_ARB_vertex_buffer_object <li>GL_ARB_vertex_program <li>GL_ARB_vertex_shader <li>GL_ARB_window_pos <li>GL_ATI_draw_buffers <li>GL_ATI_fragment_shader <li>GL_ATI_separate_stencil <li>GL_ATI_texture_compression_3dc <li>GL_ATI_texture_env_combine3 <li>GL_ATI_texture_float <li>GL_EXT_bgra <li>GL_EXT_blend_color <li>GL_EXT_blend_func_separate <li>GL_EXT_blend_minmax <li>GL_EXT_blend_subtract <li>GL_EXT_compiled_vertex_array <li>GL_EXT_copy_texture <li>GL_EXT_draw_range_elements <li>GL_EXT_fog_coord <li>GL_EXT_framebuffer_object <li>GL_EXT_multi_draw_arrays <li>GL_EXT_packed_depth_stencil <li>GL_EXT_packed_pixels <li>GL_EXT_point_parameters <li>GL_EXT_rescale_normal <li>GL_EXT_secondary_color <li>GL_EXT_separate_specular_color <li>GL_EXT_shadow_funcs <li>GL_EXT_stencil_wrap <li>GL_EXT_subtexture <li>GL_EXT_texgen_reflection <li>GL_EXT_texture3D <li>GL_EXT_texture_compression_s3tc <li>GL_EXT_texture_cube_map <li>GL_EXT_texture_edge_clamp <li>GL_EXT_texture_env_add <li>GL_EXT_texture_env_combine <li>GL_EXT_texture_env_dot3 <li>GL_EXT_texture_filter_anisotropic <li>GL_EXT_texture_lod_bias <li>GL_EXT_texture_mirror_clamp <li>GL_EXT_texture_object <li>GL_EXT_texture_rectangle <li>GL_EXT_vertex_array <li>GL_KTX_buffer_region <li>GL_NV_blend_square <li>GL_NV_texgen_reflection <li>GL_SGIS_generate_mipmap <li>GL_SGIS_texture_edge_clamp <li>GL_SGIS_texture_lod <li>GL_WIN_swap_hint <li>WGL_EXT_swap_control <li>WGL_ARB_extensions_string <li>WGL_ARB_pixel_format <li>WGL_ATI_pixel_format_float <li>WGL_ARB_multisample <li>WGL_ARB_pbuffer <li>WGL_ARB_render_texture <li>WGL_ARB_make_current_read <li>WGL_EXT_extensions_string <li>WGL_ARB_buffer_region ===================================[ Related Graphics Drivers ] - Latest Catalyst XP/Vista @ oZone3D.Net - Guru3D Catalyst Downloads - ATI Catalyst Tweak Guide ===================================[ Related Graphics Cards Reviews ]
  3. ATI Mobility Radeon X2300 now WORKS CI/QE !

    I have a SONY CR23/B with ATI Mobile X2300, I'm try to do open CI/QE. UP to 1280x800 it's working. very happy! But display color is not good & mouse tearing. I think is display card X2300 mabey not full worked. we need real driver for ATI X2300, not X1000--->X2300!
  4. 求助!!!不能安装10.4.6

    说中文的不少阿!关键是什么时间让你restart, if install over, so you need take out DVD, jump you harddisk is master disk!
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