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About tora

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  1. http://www.insanelymac.com/forum/topic/231075-chameleon-23svn-official-pkg-installer-binaries/page-194?do=findComment&comment=2283157
  2. tora

    Pandora's Box III

    I feel my delay in answering, that solution has not worked for me, you know some other ?. Thanks Micky1979 for your interest
  3. tora

    Ya esta aqui

    Gracias poberon, pa'la saca
  4. Chameleon http://www.insanelymac.com/forum/topic/231075-chameleon-23svn-official-pkg-installer-binaries/?p=2283157
  5. tora

    Pandora's Box III

    Thank you for this Micky1979 tool. I got Clover and macOS Sierra in a pendrive without any problem, after I installed it on an external drive and was also well, when I installed nVidia drivers had no graphics acceleration, I changed the SMBIOS I had it in iMac 14.2 and put the iMac 10.1 and now I have graphics acceleration. Only I have a problem, that the internal disks I get the yellow icon and do not know how to solve it, otherwise fantastic. Thanks again, it is wonderful how it works and is very intuitive.
  6. Try to boot with nvda_drv=1 and GraphicsEnabler=No, its worked for me
  7. tora

    qe/ci hd4850 11.11.3

    hey, try this... http://www.osx86.net/file/4679-qe_ci-exotic-patch-10113/
  8. 10.8.2 (12C60) GTX 560 Ti Last login: Wed Jan 16 03:12:52 on console localhost:~ victoriano$ cd /Users/victoriano/Downloads/SLG4_alpha localhost:SLG4_alpha victoriano$ /Users/victoriano/Downloads/SLG4_alpha/slg4 [sLG] Reading configuration file: scenes/luxball/luxball.cfg [sLG] Configuration: [sLG] image.width = 640 [sLG] image.height = 480 [sLG] batch.halttime = 0 [sLG] scene.file = scenes/luxball/luxball.scn [sLG] scene.fieldofview = 45 [sLG] opencl.cpu.use = 0 [sLG] opencl.gpu.use = 1 [sLG] opencl.gpu.workgroup.size = 64 [sLG] screen.refresh.interval = 100 [sLG] film.gamma = 2.2 [sLG] path.maxdepth = 16 [sLG] path.russianroulette.depth = 5 [sLG] light.maxdepth = 16 [sLG] light.russianroulette.depth = 5 [LuxRays::SDL] Reading scene: scenes/luxball/luxball.scn [LuxRays::SDL] Camera postion: Point[0.5, -1.4, 1.7] [LuxRays::SDL] Camera target: Point[0, 0, 0.4] [LuxRays::SDL] Material definition: shell [LuxRays::SDL] Material definition: whitematte [LuxRays::SDL] Material definition: luxtext [LuxRays::SDL] Material definition: blacktext [LuxRays::SDL] Material definition: whitelight [LuxRays::SDL] The l1 object is a light sources with 2 triangles [LuxRays::SDL] The l2 object is a light sources with 2 triangles [LuxRays::SDL] PLY object count: 7 [LuxRays] OpenCL Platform 0: Apple [LuxRays] Device 0 name: NativeThread-000 [LuxRays] Device 0 type: NATIVE_THREAD [LuxRays] Device 0 compute units: 1 [LuxRays] Device 0 max allocable memory: 0MBytes [LuxRays] Device 0 max allocable memory block size: 0MBytes [LuxRays] Device 1 name: NativeThread-001 [LuxRays] Device 1 type: NATIVE_THREAD [LuxRays] Device 1 compute units: 1 [LuxRays] Device 1 max allocable memory: 0MBytes [LuxRays] Device 1 max allocable memory block size: 0MBytes [LuxRays] Device 2 name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz [LuxRays] Device 2 type: OPENCL_CPU [LuxRays] Device 2 compute units: 2 [LuxRays] Device 2 max allocable memory: 4096MBytes [LuxRays] Device 2 max allocable memory block size: 1024MBytes [LuxRays] Device 3 name: GeForce GTX 560 Ti [LuxRays] Device 3 type: OPENCL_GPU [LuxRays] Device 3 compute units: 16 [LuxRays] Device 3 max allocable memory: 1024MBytes [LuxRays] Device 3 max allocable memory block size: 256MBytes [LuxRays] Preprocessing DataSet [LuxRays] Total vertex count: 223380 [LuxRays] Total triangle count: 260794 [LuxRays] Total vertices memory usage: 2617Kbytes [LuxRays] Total triangles memory usage: 3056Kbytes [LuxRays] Building QBVH, primitives: 260794, initial nodes: 21734 [LuxRays] QBVH completed with 43467/43468 nodes [LuxRays] Total QBVH memory usage: 4754Kbytes [LuxRays] Total QBVH QuadTriangle count: 87103 [LuxRays] Max. QBVH Depth: 25 [LuxRays] Creating 1 intersection device(s) [LuxRays] Allocating intersection device 0: GeForce GTX 560 Ti (Type = OPENCL_GPU) [sLG] OpenCL Devices used: [sLG] [GeForce GTX 560 TiIntersect] [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] Ray buffer size: 3072Kbytes [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] Ray hits buffer size: 1024Kbytes [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] OpenCL image support is available [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] OpenCL max. image buffer size: 8192x8192 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] QBVH node image buffer size: 553x551 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] QBVH triangle image buffer size: 940x927 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] Enabled QBVH scene storage inside image [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] QBVH max. stack size: 24 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] QBVH Image Storage kernel work group size: 512 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] Suggested work group size: 512 [LuxRays] [OpenCL device::GeForce GTX 560 TiIntersect] Forced work group size: 64 [sLG] Configuring 1 CPU render threads [sLG] [PathOCLRenderThread] OpenCL task count: 65536 [sLG] [PathOCLRenderThread] OpenCL max. page memory size: 262144Kbytes [sLG] [PathOCLRenderThread::CompiledScene] Compile Camera [sLG] [PathOCLRenderThread::CompiledScene] Compile Geometry [sLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 14ms [sLG] [PathOCLRenderThread::CompiledScene] Compile Materials [sLG] [PathOCLRenderThread::CompiledScene] Compile Textures [sLG] [PathOCLRenderThread::CompiledScene] Textures compilation time: 0ms [sLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms [sLG] [PathOCLRenderThread::CompiledScene] Compile Triangle AreaLights [sLG] [PathOCLRenderThread::CompiledScene] Triangle area lights compilation time: 1ms [sLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight [sLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms [sLG] [PathOCLRenderThread::CompiledScene] Compile SunLight [sLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight [sLG] [PathOCLRenderThread::CompiledScene] Compile ImageMaps [sLG] [PathOCLRenderThread::CompiledScene] Image maps page count: 0 [sLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 0ms [sLG] Starting 1 PathOCL render threads [sLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 4835Kbytes [sLG] [PathOCLRenderThread::0] Camera buffer size: 272bytes [sLG] [PathOCLRenderThread::0] MeshIDs buffer size: 1018Kbytes [sLG] [PathOCLRenderThread::0] Normals buffer size: 2617Kbytes [sLG] [PathOCLRenderThread::0] UVs buffer size: 1745Kbytes [sLG] [PathOCLRenderThread::0] Vertices buffer size: 2617Kbytes [sLG] [PathOCLRenderThread::0] Triangles buffer size: 3056Kbytes [sLG] [PathOCLRenderThread::0] Textures buffer size: 324bytes [sLG] [PathOCLRenderThread::0] Materials buffer size: 160bytes [sLG] [PathOCLRenderThread::0] Mesh material index buffer size: 28bytes [sLG] [PathOCLRenderThread::0] Triangle AreaLights buffer size: 272bytes [sLG] [PathOCLRenderThread::0] Triangle AreaLights index buffer size: 1018Kbytes [sLG] [PathOCLRenderThread::0] Ray buffer size: 3072Kbytes [sLG] [PathOCLRenderThread::0] RayHit buffer size: 1024Kbytes [sLG] [PathOCLRenderThread::0] GPUTask buffer size: 23296Kbytes [sLG] [PathOCLRenderThread::0] Size of a SampleData: 8bytes [sLG] [PathOCLRenderThread::0] SampleData buffer size: 512Kbytes [sLG] [PathOCLRenderThread::0] GPUTask Stats buffer size: 256Kbytes [sLG] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms [sLG] [PathOCLRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D PARAM_TASK_COUNT=65536 -D PARAM_IMAGE_WIDTH=640 -D PARAM_IMAGE_HEIGHT=480 -D PARAM_RAY_EPSILON_MIN=1.000000e-09f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_MAX_PATH_DEPTH=16 -D PARAM_RR_DEPTH=5 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_GLASS -D PARAM_HAS_PASSTHROUGH -D PARAM_DIRECT_LIGHT_SAMPLING -D PARAM_DL_LIGHT_COUNT=4 -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_SAMPLER_TYPE=0 [sLG] [PathOCLRenderThread::0] Compiling kernels [sLG] [PathOCLRenderThread::0] Kernels not cached [sLG] [PathOCLRenderThread::0] Compiling Init Kernel [sLG] [PathOCLRenderThread::0] Compiling AdvancePaths Kernel [sLG] [PathOCLRenderThread::0] Kernels compilation time: 612ms [sLG] [PathOCLRenderThread::0] Rendering thread ERROR: clFlush(CL_INVALID_COMMAND_QUEUE) [sLG] ========================================================= [sLG] Unhandled exception [sLG] Obtained 5 stack frames. [sLG] 0 [sLG] 1 [sLG] 2 [sLG] 3 [sLG] 4 Abort trap: 6 localhost:SLG4_alpha victoriano$
  9. tora

    DSDT fixes for Gigabyte boards

    Thanks, I will try it. Thank you again rednous, solved.
  10. tora

    DSDT fixes for Gigabyte boards

    I have the same problem. As it has solved your? Thank you. Sorry for the Spanish to English translation.
  11. tora

    Ayuda con SSDT

    Vale surfcaster, agradecido, 3800 entonces. Miraré en AGPM a ver si está esta gráfica y si no meteré el ID.
  12. tora

    Ayuda con SSDT

    Hola, primeramente presentarme, mi nombre es Víctor, de Madrid. He instalado a mi cuñado Mountain Lion y lo he actualizado a 10.8.2 en este Medion Akoya: MedionPC MS 7728 Chipset INTEL H61 Intel Sandy Bridget Bios American Megatrend Intel Core i7 2600 3400 MHz AMD Radeon HD 6450 1GB Realtek RTL8168/8111 PCIe Gigabit Realtek ALC887 Parcheé el AICPUPM para quitar el Null y que no me diera KP, hasta aquí todo correcto, tengo aceleración gráfica, apaga y enciende bien, bastante rápido por cierto, también instalé los dos kext para tener sonido. Ahora lo que quiero hacer para que funcionen bien lo de las frecuencias de la CPU es, meter en Extra el SSDT, y aquí es donde me lio un poco. juanerson te he leído y he visto que tu lo has hecho y por eso recurro a ti, sin menospreciar a los demás foreros, se trata de sacar el SSDT, aunque tengo una vaga idea de como hacerlo, el tema es como arreglarlo o si hay que dejarlo como está una vez obtenido. Tengo el script de Revogirld (R.I.P.) y se que hay que ejecutarlo así sudo ./ssdtPRGen.sh Bien, tengo que introducir unos datos para que se genere el SSDT, el TDP y la máxima frecuencia del micro ¿es así?, si fuese así, me quedaría: sudo ./ssdtPRGen.sh 95 3400 ¿sería esto correcto?, he puesto 95 porque es lo que he visto en las especificaciones de Intel, 95w. El tema o problema que me viene es como arreglo este SSDT generado por el script para que esté correcto. El smbios lo tengo como iMac 12.2. Una vez tenga el SSDT correcto instalado en la carpeta Extra, en org.chamaleon.plist ¿que tengo que hacer?, ahora mismo los C y P states los tengo en si, sin Droppssdt, y claro, me da el error 18 ya que no está el SSDT, pero las preguntas son: ¿como pongo los C y P states?, en ¿si? o en ¿no?, ¿tengo que poner DropSSDT=¿Yes?, o ¿No??. Y no me enrollo más, porque vaya un tocho que me ha salido. Gracias a los que me leais y a los que me ayudeis. Saludos. Una cosa más que se me olvidaba, la aceleración gráfica funciona bien, pero me la detecta como 6xxx, osea, que no la detecta bien entonces ¿no?, que tendría que hacer para arreglarlo. Y el DVDPlayer al ejecutarlo, me da error de que esta aplicación debe cerrarse o algo así, si parcheo el DVDPlayBack me da otro error, no recuerdo ahora, creo que era de que no se reconoce la unidad o algo asi. Ya.
  13. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com...yList-1.0.dtd"> <plist version="1.0"> <dict> <key>EthernetBuiltIn</key> <string>Yes</string> <key>GraphicsEnabler</key> <string>Yes</string> <key>Kernel</key> <string>mach_kernel</string> <key>Kernel Flags</key> <string>npci=0x2000 darkwake=0</string> <key>Legacy Logo</key> <string>Yes</string> <key>Timeout</key> <string>2</string> <key>UseKernelCache</key> <string>Yes</string> </dict> </plist>