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About dugnamtar

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    InsanelyMac Protégé
  1. dugnamtar

    10.4.8 - Rosetta doesn't work for OpenGL apps.

    I've solved the problem by adding Nvidia 7300GS card (used GMA950 before) and replacing OpenGL.Framework to proper 10.4.8 version. OpenGL.Framework supplied with GMA950 drivers in Jas DVD seems to be Rosetta-incompatible.
  2. dugnamtar

    Post YOUR instructions....

    Upgrading from GMA950 to Nvidia (GeForce 7600 GS) tips I've been using self-built Hackintosh based on GMA950 chipset (AsRock ConRoe945G-DVI motherboard) with Mac OS X 10.4.8 (Jas Intel DVD). I am huge fan of dual-monitor setups, so before Titan/Natit invention GMA-video with ADD2 card was the only option for dual screen setup. After appearance of successful reports of dual-screen setups with Natit, I decided to upgrade to NVidia video card - Gigabyte 7600GS video (GV-NX76G256D-RH). While getting this card to work with OS X, I've encountered following issues: It is necessary to put device id of video card to nvidia kexts (GeForce.kext, NVDANV40Hal.kext, NVDAResman.kext /Contents/Info.plist ). As the device id for my video card is 0392, the whole IOPCIMatch block should look like this(10de is vendor id for most nvidia cards): <key>IOPCIMatch</key> <string>0x039210de</string> (took ~1 hour of reading forum/instruction) 10.4.8 Jas DVD installed with GMA950 support has OpenGL.Framework ( at /System/Library/Frameworks ) incompatible with NVidia kexts. Artifacts and garbage will be displayed even if everything were done properly. Remove /System/Library/Frameworks/OpenGL.Framework sudo rm -R /System/Library/Frameworks/OpenGL.framework And then quickly (do not reboot or launch OpenGL apps) open JaS.10.4.8.with.semthex.pkg from Jas DVD at System/Installation/Packages folder with Pacifist (third-party utility for extracting files from pkg) and extract Nvidia-compatible version of OpenGL.Framework(in the package also at /System/Library/Frameworks). By the way, OpenGL-Rosseta problem of GMA950 (OpenGL application crush) also cures after this (took ~2 hours of reading and experimenting ). There are a lot of Natit(Titan does not work with dual screen) versions by now(Dec 12 2006). Natit Wiki has a list of them. I've got only Natit_Dual_v0.x (Nov 8) to work. Later versions were setting strange display resolutions (like 1024x1280, 90 degrees rotated). Older vers does not support dual-monitor. (took ~1 hour of reading/experimenting ) Only analog output is working. My monitors were connected with VGA D-Sub connector(analog cable, second monitor) and DVI-D (first monitor, digital DVI cable). DVI-connected monitor was not recognized by drivers(Not connected), until I switched it to analog mode (used D-sub cable with dsub-to-DVI-A converter). (took ~1 hour of despair/trying anything). Generally, this is quite a drawback of the whole Natit-Apple tandem. It would be great, if this problem will get solved. This is not a compete instruction, but someone may find it useful. Sorry for my broken English. Thanks to OSX86 gurus.
  3. You should use correct version of OpenGL.Framework for Nvidia drivers. GMA950 OpenGL.Framework is not compatible with Nvidia OpenGL.Framework. Extract the correct one with Pacifist(package extraction tool) from Jas DVD (10.4.8 Jas semthex package).
  4. dugnamtar

    10.4.8 - Rosetta doesn't work for OpenGL apps.

    By the way, I've tried OGL.Framework from JaS DVD, and found that only one which is placed at /System/Library/Frameworks/OpenGL.Framework (on the DVD) works. The one which is in /System/Installation/Packages/Jas.10.4.8.with.semthex.pkg (extraced with Pacifist) doesn't work either. So, I am not even sure, that OpenGL.Framework placed on DVD is really 10.4.8 version.
  5. dugnamtar

    траблы с ATI x700.

    Есть исходники проекта XRadeon http://x86dev.org/forums/index.php?topic=37.0 Судя по описанию альфа-версии, он не работает с ноутбуковыми-LCD панелями. До появления Titan/Natit -- было "пока не работает", но сейчас проект заморожен. Тем не менее для желающих увековечить своё имя в сердцах владельцев ATI Xxxx видеокарт есть некоторый простор
  6. dugnamtar

    10.4.8 - Rosetta doesn't work for OpenGL apps.

    Rammjet, I've just tried to use GLEngine.bundle from 10.4.7 Apple combo update (both ways -- one file separately and as a whole 10.4.7 OpenGL.Framework). No luck. After reboot GUI is broken.
  7. dugnamtar

    10.4.8 - Rosetta doesn't work for OpenGL apps.

    I've tried GLEngine.bundle from 10.4.8 AMD_TEST1 ISO (yes, I know -- not so clever idea to use AMD binaries on Intel) and got black screen after running WC3 and severe artifacts after reboot (totally screwed GUI). Also tried to change /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib. Error message slightly changed, but result is still the same -- crash after start. x86 ERROR gliInitializeLibrary:256: dlopen failed: dlopen(/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine, 6): Symbol not found: _kill Referenced from: /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine Expected in: /usr/libexec/oah/Shims/libSystem.B.dylib If anyone still using 10.4.7 OS X could send GLEngine.bundle (or possible all OpenGL.framework folder from /System/Library/Frameworks) -- I could try it.
  8. dugnamtar

    10.4.8 - Rosetta doesn't work for OpenGL apps.

    Have exactly the same trouble with 10.4.8 (Jas DVD, semthex latest kernel) on GMA950 (ASRock Conroe-DVI). Every PPC OpenGL application is crushing, with an error (in console.log) x86 ERROR gliInitializeLibrary:256: dlopen failed: dlopen(/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine, 6): Symbol not found: ___isnanf Referenced from: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib Expected in: /usr/libexec/oah/Shims/libSystem.B.dylib x86 FATAL: gliInitializeLibrary:256: forcing crash It seems, that my version of OpenGL.bundle is not compatible with Rosetta.
  9. dugnamtar

    Apple YOMCK (motherboard) petition.

    SaberSHO, thank you for your corrections. Surely, I don’t mind any modifications or derivative petitions based on this one. I can agree, the probability that Apple will really listen to geek petitions and release YOMCK is pretty low. But Apple is quite unpredictable company. Nobody could even think six years ago, that Apple would switch to Intel platform (release sub-600$ Mac, become leading mp3 player producer, sell music, etc.).
  10. I've recently been discussing Intel OS X situation with my friend Andrian Budantsov. We were speaking about solution which would satisfy both Apple and OSX86 Hacintosh community. You-Own-Mac-Creation-Kit from Apple, containing OS X capable motherboard seems to be very good idea. We've wrote Apple petition draft, which I've just translated (sorry for my poor English): What do you think of it? Does it really make sense? Should we try to sign it? What is best way to do it? (PetitionOnline seems to be quite a weak option. Maybe sign printed versions and give a wagon of them to Jobs at the nearest MacWorld?) Corrected versions of the text(see 'etc.' there) are also appreciated.