Jump to content
InsanelyMac Forum


Just Joined
  • Content count

  • Joined

  • Last visited

About Abbey

  • Rank
    InsanelyMac Protégé
  1. Abbey

    Final Cut Studio Powerhouse

    Here are a couple responses I got so far from programmers: Comment from dave4dl To build an app like FCP it does take a lot of people and a lot of effort. Companies pour many millions into creating professional projects like FCP. People are still looking for ways to improve the coding processes in use today because the effort required is so large. Currently, it would take a large investment to build a professional product that has at least a reasonable degree of complexity. If you have many coders willing to donate their time and a high-level product plan (i.e. open source development), you can produce great software with no monetary outlay (see all the great open source software available today). The only problem with open source software is that there is nobody dedicated to playing the product manager role (defining release cycles and such) so that it usually ends up a little less polished that professionally built software (even though it may have some great features). For some of the latest attempts to streamline the coding process search for "agile programming" or "extreme programming" on google. Another programming concept designed to produce better code is "test driven development". Comment from JoseParrot Hi, Final Cut, Adobe Photoshop, Adobe Premiere, Pinnacle Studio, CorelDraw, are mature software, in version 5 and up 12. Nobody beats them. No chances. It is not only a programmatic point-of-view. No chances to beat them in the financial and marketing areas too. They are great pieces of software, millions of code lines, millions of dollars to maintain and fix. They aren't programs anymore. Are products. But, if we all together think that way, nothing will change in the world... HP and Apple started in garages, so there is a chance. But, how many Apples and HP do you know? By the other hand, the idea of making films with open source code is really interesting and feasible, if you have a team working in the animation and modeling, by using expensive and high-end softwares and cheap AMD clusters to render films with open source based applications. The famous open source POV-RAY has a superb rendering engine that you can use in large arrays of servers. Large studios are already doing that. The field is ok for people that creates new plugins for Photoshop or FCP. There is a world to conquer. The entertainment industry, films and games, is experiencing a huge growth. So, lets growth in this direction. To better understand on open source coding, a good start is to be part of a team in ongoing projects. Take a look at http://sourceforge.net and chose a project to contribute for. There are 120K projects there wainting for contributors. Or just make a research on this vast territory plain of creativity. Jose
  2. Abbey

    Final Cut Studio Powerhouse

    You question is soo broad... I also don't have enough real world knowledge, so I'll make small stab... Firstly, I actually hate (meaning it was difficult -- like struggling through a Calculus class because math is not your strong point) programming, and so I adjusted my college major accordingly. My C\C++ classes were okay, but after taking Assembly programming, I just gave up heh. I didn't take any software design classes (thank god). But an application like Final Cut Pro would just boggle my mind to program... there are probably hundreds of people divided into different teams that work on different components of the application. Then there are probably people (non-progarmmers) who talk to the users, the editors, and get their feedback on what they want the program to do better. Then this information would be relayed to the programmers and hopefully they can incorporate the changes. I'm just totally guessing here... but you know what? I am going to paste your question to a programmer forum and see what they say. I'll post their answers here when I get them. Oh wait, here is one person I found that was a Principle Designer for Final Cut Pro: Michael Wohl This is what it says in his resume: 1998 - 2000 Apple Computer, 1 Infinite Loop, Cupertino, CA Principal Designer, Final Cut Pro Detailed design of user interaction and workflow for Final Cut Pro video editing, compositing, and special effects software. Designed and produced training curriculum and demos. Supervised and administered beta testing program, Acted as main liaison for power-user customers to integrate feedback into iterative design.
  3. Any visuals are appreciated! I can probably find the answer on my own, but I will ask anyway... how do you reinstall a package from .dmg when you've already converted the .dmg to .iso? Thanks! Every little bit of info helps! I am going to try for a triple-boot system (XP/Linux/OSX86). So I'm reading about the boot process, boot sectors, and as someone has mentioned partitions (these are tricky), if anyone wants a good read, I found this site 'Understanding MultiBooting' to be very educational. I plan on installing Linux last, so I can use the GRUB boot loader.
  4. Hey Igor! Thanks for sharing your experience. I'm still doing a bit of research, was wondering if you had answers to the following: [a] If one uses a generic patcher, how do you un-install the unnecessary patches? If one does not use a generic patcher, how do you install each patch individually? [c] How do you check what patches you have? I think I will use Removed for DMCA violation., but this part in the README is not clear to me: The kernel has all the patches applied so that it will be compatible with the largest number of systems available from the get-go. You can replace the kernel with the version with fewer patches after installation if you wish. You can create your own kernel using maxxuss's patchfiles set in the Patches Directory It also includes the following : - AC97 Audio: supports Intel,VIA,nForce & Ensoniq ES1371(VMWare sound) - Parallel ATA: supports nForce & VIA - PS/2 Controller: needed for PS/2 keyboard/mouse/trackball and VMWare - AMD PC-Net II: needed for VMWare networking support (by maxxuss) - DVD Playback with SSE2 Patch (by maxxuss) Optional-In the Patches directory - SSE2 patched ATI Video Drivers (by maxxuss) Optional-In the Patches directory - SATA support for Intel and VIA - Removes AppleTPMACPI & AppleFPMemDriver Also, just thought of another question, if you replace the kernal, will the extra's above have to be re-installed? Thanks for any advice!