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About gbudny

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    InsanelyMac Protégé
  1. Hi I want to inform you that someone created the unofficial version of Gothic that you can compile on Mac OS X (Intel): https://github.com/REGoth-project/REGoth Unfortunately, the current version of Gothic is not the fully playable version of this game. However, you can see that people are actively working on this project: I haven't tried it yet. You can join the project if you want to run it and report bugs in the current release of this game. Perhaps, some users would be interested in developing REGoth for Mac.
  2. Hi I found this article on one of the websites about games for Linux: "I love open source! OpenRW joins the ranks of game engines like OpenMW (Morrowind), OpenRA (Command & Conquer, Red Alert) CorsixTH (Theme Hospital), OpenXcom (X-COM: UFO Defense) and many more. It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines. Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial. Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it! https://www.gamingonlinux.com/articles/openrw-an-open-source-engine-for-grand-theft-auto-iii.7248 Find OpenRW on github. It's licensed under the GPL." https://github.com/danhedron/openrw Yesterday, programmers decided to create the Mac version of openrw: https://github.com/danhedron/openrw/pull/33 https://github.com/rwengine/openrw/pull/34 You can find more information about the compilation process on a Mac: "Mac users should install Xcode and those packages from Homebrew: brew install boost bullet glm mad sfml" https://github.com/rwengine/openrw I use the Steam version of this game, and here is my file openrw.ini which is located in this catalog /Users/gbudny/Library/Preferences/OpenRW/: [game] path=/Users/gbudny/Library/Application Support/Steam/SteamApps/common/grand theft auto 3/Grand Theft Auto 3.app/Contents/Resources/transgaming/c_drive/Program Files/Rockstar Games/GTAIII ; Game data path [input] invert_y=0 ; Invert camera Y Did you try to run this game on a Mac?
  3. Hi AnonymousHoser published a new version of Aliens vs Predator, and I think that experimental support for AvP Classic Redux is the most interesting feature in this version of AvP: https://www.youtube.com/watch?v=fNSvDj9rDTo#t=202 "Some work was done on the SDL2 support, namely the full screen support. There's still a lot more work required before it is stable though. Once that happens I plan on removing the SDL 1.2 support. The OpenGL code has been changed to be compatible with OpenGL ES 1.0. The next release will require OpenGL 2.1 or OpenGL ES 2.0. AvP Classic Redux was briefly tested. One possible crash was fixed -- the original game was never intended to use such large assets, but there are likely other crashes out there." http://community.ioquake.org/t/new-release-20150214/435
  4. I recommend to use SDL-1.2.15 instead SDL2-2.0.3 because there are still some serious issues after the compilation of AvP with newer version of SDL. https://www.libsdl.org/download-1.2.php
  5. Hi I just want to inform you that a new version of Alien vs. Predator was released for Linux and Mac OS X: http://icculus.org/avp/ The changelog is not available, but I want to indicate that a new version of this game has the experimental support for SDL 2, and the author used cmake to change the compilation process. Additionally, you can compile this game on Linux x86_64. This is an unofficial version of this game, and I want to point out that many features are still missing e.g. music, movies, multiplayer etc. However, this is a first version of the AvP that has a native version for Mac OS X (intel), so you don't have to use an old PPC computer/Rosetta to run this game. Did you notice any other changes?