This is my card info:
===================================================
GPU Caps Viewer v1.4.2
http://www.ozone3d.net/gpu_caps_viewer/===================================================
===================================[ System / CPU ]
- CPU Name: Intel® Core2 Duo CPU T7250 @ 2.00GHz
- CPU Core Speed: 1995 MHz
- CPU Num Cores: 2
- Family: 6 - Model: 15 - Stepping: 13
- Physical Memory Size: 2045 Mb
- Operating System: Windows Vista ver.6.0 build 6001 [Service Pack 1]
- DirectX Version: 10.0
===================================[ Graphics Adapter / GPU ]
- OGL Renderer: ATI Mobility Radeon X2300
- Drivers Renderer: ATI Mobility Radeon X2300
- DB Renderer: ATI Mobility Radeon X2300
- Device Description: ATI Mobility Radeon X2300
- Adapter String: ATI Mobility Radeon X2300
- Vendor: ATI Technologies Inc.
- Vendor ID: 0x1002
- Device ID: 0x718A
- Drivers Version: 8.372.0.0 - ATI Mobility Radeon X2300
- ATI Catalyst Version String:
- ATI Catalyst Release Version String: 8.372-070501a-047690C-Sony
- GPU Codename: M54
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: -1
- GPU Pixel Shader Processors: -1
- Video Memory Size: 64 Mb
- BIOS String: BK-ATI VER009.012.001.030.026268
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp
===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.0.6570 Release
- GLSL (OpenGL Shading Language) Version: 1.10
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 512
- Max Varying Float: 44
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 6X
- OpenGL Extensions: 84 extensions
<li>GL_ARB_depth_texture
<li>GL_ARB_draw_buffers
<li>GL_ARB_fragment_program
<li>GL_ARB_fragment_shader
<li>GL_ARB_multisample
<li>GL_ARB_multitexture
<li>GL_ARB_occlusion_query
<li>GL_ARB_point_parameters
<li>GL_ARB_shader_objects
<li>GL_ARB_shading_language_100
<li>GL_ARB_shadow
<li>GL_ARB_shadow_ambient
<li>GL_ARB_texture_border_clamp
<li>GL_ARB_texture_compression
<li>GL_ARB_texture_cube_map
<li>GL_ARB_texture_env_add
<li>GL_ARB_texture_env_combine
<li>GL_ARB_texture_env_crossbar
<li>GL_ARB_texture_env_dot3
<li>GL_ARB_texture_float
<li>GL_ARB_texture_mirrored_repeat
<li>GL_ARB_texture_rectangle
<li>GL_ARB_transpose_matrix
<li>GL_ARB_vertex_buffer_object
<li>GL_ARB_vertex_program
<li>GL_ARB_vertex_shader
<li>GL_ARB_window_pos
<li>GL_ATI_draw_buffers
<li>GL_ATI_fragment_shader
<li>GL_ATI_separate_stencil
<li>GL_ATI_texture_compression_3dc
<li>GL_ATI_texture_env_combine3
<li>GL_ATI_texture_float
<li>GL_EXT_bgra
<li>GL_EXT_blend_color
<li>GL_EXT_blend_func_separate
<li>GL_EXT_blend_minmax
<li>GL_EXT_blend_subtract
<li>GL_EXT_compiled_vertex_array
<li>GL_EXT_copy_texture
<li>GL_EXT_draw_range_elements
<li>GL_EXT_fog_coord
<li>GL_EXT_framebuffer_object
<li>GL_EXT_multi_draw_arrays
<li>GL_EXT_packed_depth_stencil
<li>GL_EXT_packed_pixels
<li>GL_EXT_point_parameters
<li>GL_EXT_rescale_normal
<li>GL_EXT_secondary_color
<li>GL_EXT_separate_specular_color
<li>GL_EXT_shadow_funcs
<li>GL_EXT_stencil_wrap
<li>GL_EXT_subtexture
<li>GL_EXT_texgen_reflection
<li>GL_EXT_texture3D
<li>GL_EXT_texture_compression_s3tc
<li>GL_EXT_texture_cube_map
<li>GL_EXT_texture_edge_clamp
<li>GL_EXT_texture_env_add
<li>GL_EXT_texture_env_combine
<li>GL_EXT_texture_env_dot3
<li>GL_EXT_texture_filter_anisotropic
<li>GL_EXT_texture_lod_bias
<li>GL_EXT_texture_mirror_clamp
<li>GL_EXT_texture_object
<li>GL_EXT_texture_rectangle
<li>GL_EXT_vertex_array
<li>GL_KTX_buffer_region
<li>GL_NV_blend_square
<li>GL_NV_texgen_reflection
<li>GL_SGIS_generate_mipmap
<li>GL_SGIS_texture_edge_clamp
<li>GL_SGIS_texture_lod
<li>GL_WIN_swap_hint
<li>WGL_EXT_swap_control
<li>WGL_ARB_extensions_string
<li>WGL_ARB_pixel_format
<li>WGL_ATI_pixel_format_float
<li>WGL_ARB_multisample
<li>WGL_ARB_pbuffer
<li>WGL_ARB_render_texture
<li>WGL_ARB_make_current_read
<li>WGL_EXT_extensions_string
<li>WGL_ARB_buffer_region
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