When you try to "activate" Maya on a PC or Mac, you supply the FlexLM licensing application with a key based on your ethernet's mac address. That's generated by editing the aw.dat file and applying it over awkeygen.exe on a PC.
That much I understand because I've done it several times for my PC... but it never works for my mac installation. When I use the EN2 mac address (the one that my Net is accessed through), it doesnt work... it says Invalid Host Identifier.
When I use the software utility to tell me which hardware identifiers it can use, on the PC I get about 5 mac addresses, on the Mac installation I get nothing. So how do I know which mac address to use, and if the FlexLM licensing utility isnt giving me any hardware identifiers to choose from, what do I do?
I badly need Maya on my mac installation for college.. any ideas guys?
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UPDATE : PROBLEM FIXED...
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Thanks VERY much for the advice/links smile.gif I now have Maya 2008 working on my Hackintosh (10.4.10 from 10.4.8)
For those reading this thread, here is a simple rundown of what to do
1. Download THIS FILE
2. Extract the kext file
3. Move it to /System/Library/Extensions and Authenticate the move/replace with your password
4. Open a terminal (Finder>go>utilities>terminal)
5. Type (without "" marks) "sudo su", press enter
6. When prompted, type your user password, press enter
7. Type "cd /System/Library/Extensions", press enter
8. Type "chown root:wheel IONetworkingFamily.kext", press enter
9. Type "chmod 755 IONetworkingFamily.kext", press enter
10. Type "rm /System/Library/Extensions.*", press enter
11. IMPORTANT: Go to Finder>Utilities and open DISK UTILITY.
12. Click on your MAC partition and click Repair Permissions
13. Reboot, licence maya as per instruction (ie, Aw.dat/awkeygen.exe)
Enjoy Maya and thanks OSX86MX


