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InsanelyMac Forum > OSx86 Project > Post-Installation Discussion > OSx86 Tiger (10.4)
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dio
Ok I'm back in a pause between my work.

I've tested o change the </false> in Networkinterfaces.plist to </true>

But after reboot it automatically rechange to false....

It seems that semthex har right it may be the patf to the answer...
semthex
The builitin flag only was a tr for somthing else moreitnresting is migth someone find a way to set en0 back to primary?
kfc
hi
i hope i can be able to help.
i've just installed Jas 10.4.8 from scratch on my hackintosh p4 3.0. Just happens to know it has got the same OPA device problem like everybody else. It's quite frustrating because in the device list both my network card (built in to motherboard and a PCI card) has been detected as en0 and en1.
In this case en1 is the PCI card which has got a cable connected.
Maybe I should try to disable one of the device and give it a try again. but reading from what u guys has wrote made me doubt this method would work.
I've got a genuine MBP (intel) and ibook (ppc) which are running maya. is there anything I can do to help solving this problem?
whistle.gif
dio
Ok, a new day a new hope biggrin.gif


Here we are again ...


Ready for some new test
dio
I've tested with the IONetworkingFamilly.kext from 10.4.6 ( verion in wich the flexlm licence tool see the card) but it changes anything


Someone with 10.4.6 (and flexlm licence working if you have it) can post his pref ioreg and other files to see??
dio
Ok in a easyeest way I'm installing now 10.4.6 on a other HD.

I'll have all the information soon.
dio
Ok it's done

You have the NetworkInterfaces.plist of 10.4.6 and 10.4. 8 in attachement.

And yes the différence between the two is :

In 10.4.8:

<key>BSD Name</key>
<string>en0</string>
<key>IOBuiltin</key>
<false/>

and in 10.4.6 :

<key>BSD Name</key>
<string>en0</string>
<key>IOBuiltin</key>
<true/>


--> It seems that the problem is right here but how to set it to true ???

If anyone have an idea he's welcome.
Scotty geek
But were you able to get maya installed and working? Because there were some other entries in the ioreg that semthex pointed out.
dio
In this new installation I've only tested the flexlm licensing tool.

But before I passed to 10.4.8 I used maya under 10.4.6 with this config (except the graphic card : change my ati to nvidia). And with same install DVD.
fiscus
When you change the </false> tag in NetworkingInterfaces.plist to </true> and reboot it just reverts back to </false>

So it makes no diff to the licensing app or getting Maya installed.

Although this definitely seems like it's the cause.
dongio
dio, can you upload content of preferences.plis from 10.8.6??

thank you.
semthex
If you are looking for a solution for your problem, read my blog, I just posted it there. smile.gif
dongio
witch blog can you tell me????

thank you
dongio
ok i got it thank you
fshy2008
sorry my bad english ! how to do ? where to modify ?
Prasys
Hey.

I am wondering if its legal to do so on a real mac. I mean would it break anything else and what are the 'side effects' [or consequences ]
fiscus
QUOTE(Prasys @ Jan 20 2007, 04:58 PM) *
Hey.

I am wondering if its legal to do so on a real mac. I mean would it break anything else and what are the 'side effects' [or consequences ]



You should be able to install flexlm on a real mac as is. The problem of flexlm licensing only seems to have an issue on osx86.
dio
Whouhouu thank ver much you Semthex .

Once again you'va done a great Job.

( ... now I've to understand how to compile my own IONetworking source. Any help would be great, I suppose that I'm not the only one in the case.)

Thank you Semthex
dongio
yuu are not smile.gif I'm truing to do so to smile.gif

I can't find sorce site on apple.com for developers i lost it and dont remember where it whas.
PS: is it original sorce IONetworkingInterface.kext or something else AND i have rine2 network kard patched with via rine patch witch goes srate in extension directory independently from ionetworking. will it work in my case?????
Mactastic
Here's the link to the source:

http://www.opensource.apple.com/darwinsour...ily-43.3.tar.gz

I've been able to locate the lines of code Semthex spoke about and change them (they're located in the file named IONetworkInterface.cpp), but when I try to "build" it I run into all sorts of errors. Honestly I don't have any experience compiling kexts, but maybe if someone can find a good tutorial, and we're all working on it, we can figure this out.
kfc
thx for solution semthex.
any chance for a step by step guide?
i'm not much of a technical person in compiling stuff.
tongue.gif
dio
I'm a noob too but I'm working on it...

Wa can use the IRC to work together on #kernel
dongio
Thank you I'll trie to compie it
semthex
To compile it you need to have the correct header setup as well as you have to choose gcc_select 3.3 to work proberly.
Also uprgadign the project si a help on newer XCode revisions.
fiscus
Might have to find another solution on this one.

A couple of people have tried to compile IONewtworkingFamily from the source and there appears to be some errors.

If anyone has had some experience with this pls help out.
T-Sugar
Anyone, please post compiled .kext if possible smile.gif It's almost ulreal for noobs to build it from sources.
Scotty geek
Semthex, thanks for all the work you are doing for everyone. With out you none of this would be possible. however, for us kernel noobs, could you point us to some kind of guide about recompiling the files and what we would need to do.. we all feel like this is soooo close to fixing this problem, just one more step..

Thanks again
fiscus
I'm been working (or should i call that bugging) with Semthex to try and get this to work.

At this stage Semthex hasn't been able to compile the IONetworkingFamily kext from the source either.

There seems to be some errors in the source - or some issues maybe in the compiling process (i have read gcc 3.3 cannot build x86 binaries and this gives errors when you try to compile with gcc 4.0)

I'm no coder so I'm only really researching on the net and trying things.

So at this stage there isn't a guide or anything like that.

Buildsmart has apparently fixed this on a not publically released kernel so it would appear that the issue can be resolved witht he kernel rather than trying to recompile IONewtworkingFamily.kext.
T-Sugar
I will make CG statue of person who will post compiled kext ! I need this damn maya working right now ! smile.gif)

{offtopic} I was in the very situation with autodesk toxik, when toxik was working but oracle DB connection utility wasn't 'cause of AMD platform. smile.gif
avenger
me too trying to get it working on my x86..........the only thing which make me logging into windows are games and this wink.gif
dio
I've a lot of work for the moment ...

I'm just posting in a pause to know if there is any progress??

I'll be back soon for any testing
T-Sugar
QUOTE(dio @ Jan 22 2007, 11:44 PM) *
I've a lot of work for the moment ...

I'm just posting in a pause to know if there is any progress??

I'll be back soon for any testing


No pregress yet.

I spent whole the night in attempts to build kext, but there is some kind of problem with gcc SDK's/i386 platform/pbxbuild/cc1plus, so I'm completely confused and damn tired smile.gif My skills isn't enough to resolve this problem. Waiting for help from gurus wink.gif
fiscus
yeah i get cc1plus error as well.

I've tried gcc 3.3 and gcc 4.0 as well.

I think semthex might still be able to do this at a kernel level, the current kernel I've been testing is panicing on boot, but he is looking into it.
Mr H. Potter
I was using Maya 7 on JaS's 10.4.7, and it was working fine. Now I've downloaded JaS's new 10.4.8 SSE2 dvd and installed that, and it's not finding my ethernet card. I want to try to uninstall Maya, but (as stupid as this seems) I can't figure out how to do it. The only file relating to uninstall is called "Uninstall Maya 7.0.uninst". How do I uninstall Maya 7 on OSX?

System Profiler recognizes my onboard card as en0. The little application on the first page of this post says my card should work.

EDIT:
So I found out the the Maya.app is actually a directory... very confusing. Now when I run /Applications/Alias/maya7.0/Maya.app/Contents/bin/uninstaller.command, I get this:

Getting package list...
2007-01-24 12:32:41.876 defaults[1048]
Domain com.alias.uninstall.maya70 does not exist
No Items are registered with this installer. Aborting...

What's the deal?
dio
Ok...

I'll answer your two question :

1) On 10.4.8 there's a bug with the flexlm licensing tool it comes from kernel and IONetworkingFamily, at this time all the best coder of osx86 are working on .
If you can help them to test patch or new kernel or other things just post here.

2) for uninstalling I had the same problem with old install of Maya. You can use uninstaller app like appzapper or other or just put the alias directory in trash and delete it.

That 's all folk
A.Woland
Problem with FlexLM "primary" interface solved =) This Script Fix for IONetworkingFamily.kext for 10.4.8.
Scotty geek
How do you patch it? how did you manage to figure it out?

inquiring minds want to know. I want to know.
avenger
QUOTE(A.Woland @ Jan 24 2007, 11:04 PM) *
Problem with FlexLM "primary" interface solved =) This Script Fix for IONetworkingFamily.kext for 10.4.8.

is it true??????......has anyone tested it???? rolleyes.gif thumbsup_anim.gif angel.png biggrin.gif
fshy2008
thanks! A.Woland

I am OK! It's perfect!!!
fshy2008
QUOTE(A.Woland @ Jan 24 2007, 11:04 PM) *
Problem with FlexLM "primary" interface solved =) This Script Fix for IONetworkingFamily.kext for 10.4.8.


thank you A.Woland ! I love you ! thumbsup_anim.gif

太佩服你那,你是我的偶像!
fiscus
Worked here as well.

I had to manually copy the binary over and down the chown/chmod but it's working a treat now!!

Thanks heaps W.woland and to Semthex for spending some time on it!
dio
Whouhouuuu

A very big thank you...

You're the best . thumbsup_anim.gif
avenger
gonna try it this evening smile.gif.............i cant wait to see maya on my mac biggrin.gif
Scotty geek
Ok for the much ignorant, What files need to be copied and where. It tired to run the script and nothing happened.

Thanks to all.. I must try the out tonight
dio
Ok installed but manually, I've a problem with the installer.

Maya now is working fine.

Thank you very much all of you.
kfc
oh!!
it's perfect!!
thanks guys!
hrivis
wooooooooooooooooooooooooooooooooooooooow thats great news !!! i was waiting for this so so so long....

but i have a question hou to use that ionetwork family patch?
yhX
For those who don't know how to patch...I've got mine wokring as follow..should be the easiest way..(Correct me if I'm wrong)

1, Download the file above
2, Extract it if you'ven't..
3, Open a Terminal and sudo -s, then cd to the the file(IONetwrkFmlyDRMFix)'s directory..
(i.e /Users/You/Desktop/IONetwrkFmlyDRMFix.app/Contents/MacOS/)
4, Do the thing "./IONetwrkFmlyDRMFix.sh" No quote..
5, Restart and should be done....

Don't blame me if it doesn't work~*
hrivis
could anybody post one screenshot with maya and system profiler on screen together? my friend think that it is imposible run maya on hackmac, i am looking like liar... so i would be happy to show him one screenshot...

i cant wait to show it to him hehehe smile.gif
Mr H. Potter
Here you go. Click to view attachment
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