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Full Version: Why Mouse cursor is so dangerous for performance?
InsanelyMac Forum > InsanelyMac Lounge > The X Labs > ATI Framebuffer
Slice
It there anybody can explain me why the presence of mouse cursor in OpenGL windows break speed.
For example in XBench or in GioFX OpenMark.
When I try full featured hardware OpenGL the presence of cursor makes me delays up to seconds for each refresh.
What is the influence?
dmdimoff
because quartz composer have to render in-frame scene first than make texture from it than compose new scene with cursor dropping shadow on textured plane ) than show it to you
otherwise (without cursor) it probably run pure HW render in window
I think so at least
try to profile it
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