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InsanelyMac Forum > Everything Else > Creativity > Web and Graphical Design
djet
Yes it's awful xD but it's the first thing I've made on my own in Cinema3D..... hopefully there's more to come.
Click to view attachment 
Sabr
You gotta start somewhere.

Well done. smile.gif
Alessandro17
QUOTE(djet @ Jun 19 2008, 06:20 AM) *
Yes it's awful xD but it's the first thing I've made on my own in Cinema3D.....


Actually it is quite nice, well done smile.gif
djet
I still can't figure out animation that good, but once I do I'll upload the Carousel I just made.

Here we go.

Click to view attachment

Is there anyway to remove or reduce that awful glare in there?

Alessandro17
QUOTE(djet @ Jun 20 2008, 03:02 PM) *
I still can't figure out animation that good, but once I do I'll upload the Carousel I just made.

Here we go.

Click to view attachment

Is there anyway to remove or reduce that awful glare in there?


Very nice, but I can't help you with the glare, I know nothing about the subject.
solaar
QUOTE(djet @ Jun 20 2008, 03:02 PM) *
I still can't figure out animation that good, but once I do I'll upload the Carousel I just made.

Here we go.

Click to view attachment

Is there anyway to remove or reduce that awful glare in there?

That's really nice.

As for the glare, I'm definitely far away from being an expert in 3d but from what I remember the 'laws' of optics apply to 3d animations just as to real life video.

That said, I would try to experiment with different textures, less reflective perhaps. I would also tinker with the position of the key light and add some fill lights, put a diffuser on the lighting to avoid harsh highlights. If you have access to specific camera settings in your program, it might help to experiment with optical settings like aperture, shutter speed and exposure (gain).

What would add a lot of realism to your animation are shadows and, as I mentioned before, realistic light settings. In your comp it looks like the key light is coming straight from the viewer's 180° angle and the fill light from the right shines straight onto the wall, creating some odd reflections. In a film setting, the key light is usually set at around 45° from the camera's perspective, left or right.
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