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xandiztxu
Cider Release (1430, taken from Spore Demo) The Spore game and usuless files have been removed.

I think this version already have support for pixel shaders 3.0 (Level 2.1) so I'm almost sure you will get to run Oblivion and others games here.

Have fun.

Download link : http://www.sendspace.com/file/qajrki

I will retest some of my tries here and post results in this topic. I don't have oblivion so its impossible right now to me to test.

But if you have it, try now.
MLX
I tried to run the Windows version of SimCity 4 Rush Hour in this Cider version, but it crashes. Do you know what I could do to remedy this?
xandiztxu
Edit your Cider_1430.app/Contents/Resources/Prefrences/config, and set SHMWineserver to "N" and set winver to win2k
Add -d:software in your Cider_1430.app/Contents/Info.plist ex: c:\simcity\simcity.exe -d:software

Hope it works! If the -d:software doesnt work trying set software render on the options of the game;
rstrube
Hello,

I had invested a large amount of time attempting to get Oblivion working with Cider version 1133 (see this post on these forums: http://forum.insanelymac.com/index.php?showtopic=99686 for more information). Long story short I was able to get Oblivion working, with some graphical glitches, and no trees.

I was really exited when I saw that you released an App for the newest version of cider. I modified the Info.plist file to launch "C:\Games\Oblivion\Oblivion.exe", and set the preference store name to "Oblivion". I copied all of the game resoruces into the App bundle at the appropriate location. I also and double-checked the cider config file. Everything seemed good.

Unfortunately, I was unable to get the game to even load using the newest cider version. It seems to crash on the introductory movie (which I try and disable using the Oblivion.ini file - see below).

It seems that the preference location has changed (it used to be <HD>/Library/Preferences/<Game Name> Preferences/ and now its <HOME>/Library/Preferences/<Game Name> Preferences/). This directory is created when you first try and run the game. I personally like the fact that Cider is now storing preferences in your home directory as opposed to the <HD>/Library directory, but it seems to be causing problems.

I place my Oblivion.ini file into <HOME>/Library/Preferences/Oblivion Preferences/p_drive/User/My Documents/My Games/Oblivion/Oblivion.ini, although the game does not seem to recognize it. I also tried <HOME>/Library/Preferences/Oblivion Preferences/p_drive/All Uses/Documents/My Games/Oblivion/Oblivion.ini as well - no dice...

I think that this is the key to solving the problem, as the INI file disables the introductory movies that have always caused the game to crash. Its just getting the game to recognize the INI file.

Any suggestions or solutions would be appreciated. Once I get this working I plan to release a torrent of the full game.

Thanks,
rstrube
xandiztxu
I would suggest making it insider cider application. since p_drive can be inside the cider application, or the idea I have is to replace the first part of configs on cider that sets drivers

get from the 1113 this lines and replace for that on on Cider 1430
Hope it works.

Or post the 1113 config and I will edit it for you to see if we are lucky!

CODE
[drive c]
"path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive"
"type" = "hd"
"label" = "Dos Drive"
"filesystem" = "win95"

[drive d]
"path" = "${HOME}"
"type" = "hd"
"label" = "My Home"
"filesystem" = "win95"

[drive e]
"path" = "/tmp"
"type" = "hd"
"label" = "tmp"
"filesystem" = "win95"

[drive f]
"path" = "@BUNDLEPATHRESOURCE@/transgaming/f_drive"
"type" = "cdrom"
"label" = "cdrom"
"filesystem" = "win95"

[drive g]
"path" = "/"
"type" = "hd"
"label" = "root"
"filesystem" = "win95"

[drive p]
"path" = "@USERPREFS@/p_drive"
"type" = "hd"
"label" = "Dos Drive 2"
"filesystem" = "win95"
one_7
@xanditzxu

can you teach me on how to start using this?

i would like to try it with fifa07..

i copied fifa07 installation into the c drive and edit the info plist..after that it gives me an error of unhandled exception..hoho

xandiztxu
I think FIFA07 isn't supported on cedega, and the cedega wiki is offline, so can't help now.

Got to know that Fifa 07 isn't listed on cedega wiki, so can't help you to say its supported or not.

The only FIFA that is there is 04 and is repported as working without needing to patch or editing.
MLX
QUOTE(xandiztxu @ Jun 17 2008, 11:04 PM) *
Edit your Cider_1430.app/Contents/Resources/Prefrences/config, and set SHMWineserver to "N" and set winver to win2k
Add -d:software in your Cider_1430.app/Contents/Info.plist ex: c:\simcity\simcity.exe -d:software

Hope it works! If the -d:software doesnt work trying set software render on the options of the game;


I've always had problems running SimCity 4 in software mode with Cider; all it gives me is a blank screen, but the cursor shows up and the music plays. I can work around this by using hardware mode, but launching from the OpenGL Profiler, and using the Apple Software Renderer. However, some buildings that are under construction flicker off and back on sometimes, especially when scrolling. If you have any other solutions, please tell me (or maybe I'll just go back to the GameTap Cider).
xandiztxu
Well if you didn't have problems with GAMETAP version, stay on that version =) is the best suggestion I have.
rstrube
Hey great news!

I was able to get Oblivion using this new version of cider. I actually combined the new cider executable with a previous App bundle that was posted before. The other piece of the puzzle is the the new version of cider actually uses your OS X "Documents" folder. So the oblivion.ini file has to be placed in <OSX HOME>/Documents/My Games/Oblivion.ini.

Everything looks fantastic! It looks like this version has finally fixed the graphical anomalies that required people to dumb down the graphics. The frame rate is excellent as well (around 30 fps @ 1024 x 768).

The only problem I'm having deals with the mouse, for some reason when attempting to turn my character any mouse movements I make seem to be pushed back. For example if I try and turn left, my character turns left for a split second, and then right again (essentially leaving me where I started). This causes the senstation that your character is jittery, and its very difficult to actually turn, you have to move the mouse very quickly - so the compensation isn't as much). Keyboard control works fine, as well as the mouse buttons. I've tried fooling around with the sensitivity in-game and the I confirmed that the "absolute mouse sensitivity" setting in the Cider config file is set = "1".

Anyone else encoutered this problem with the mouse in other games? Is there a known solution?
I'd love to finish up this App bundle and create a torrent file for it, but until the mouse problem is solved you can't really play in an enjoyable fashion.
one_7
QUOTE(xandiztxu @ Jun 19 2008, 07:13 AM) *
I think FIFA07 isn't supported on cedega, and the cedega wiki is offline, so can't help now.

Got to know that Fifa 07 isn't listed on cedega wiki, so can't help you to say its supported or not.

The only FIFA that is there is 04 and is repported as working without needing to patch or editing.



ohh...but i play this game on cedega 6.0 on ubuntu without problem..xandiztxu.can you just tell me step by step on how to wrap a game with cider. i mean what configuration file other than info.plist should be changed..
sonicjam
QUOTE(rstrube @ Jun 19 2008, 12:18 AM) *
Hey great news!

I was able to get Oblivion using this new version of cider. I actually combined the new cider executable with a previous App bundle that was posted before. The other piece of the puzzle is the the new version of cider actually uses your OS X "Documents" folder. So the oblivion.ini file has to be placed in <OSX HOME>/Documents/My Games/Oblivion.ini.

Everything looks fantastic! It looks like this version has finally fixed the graphical anomalies that required people to dumb down the graphics. The frame rate is excellent as well (around 30 fps @ 1024 x 768).

The only problem I'm having deals with the mouse, for some reason when attempting to turn my character any mouse movements I make seem to be pushed back. For example if I try and turn left, my character turns left for a split second, and then right again (essentially leaving me where I started). This causes the senstation that your character is jittery, and its very difficult to actually turn, you have to move the mouse very quickly - so the compensation isn't as much). Keyboard control works fine, as well as the mouse buttons. I've tried fooling around with the sensitivity in-game and the I confirmed that the "absolute mouse sensitivity" setting in the Cider config file is set = "1".

Anyone else encoutered this problem with the mouse in other games? Is there a known solution?
I'd love to finish up this App bundle and create a torrent file for it, but until the mouse problem is solved you can't really play in an enjoyable fashion.
hey i'm trying to run oblivion too i have i can only get the video part running tongue.gif then it crashes before it gets to the loading screen comes up.

Edit:never mind i got he game working just with the 1430 one the game needed the latest version of directx9 and the rest of the directx runtime. so it goes in-game and everything but the screen will be blank because of HDR and Bloom on at the same time. so i took off hdr and its fine now i have oblivion running uner 1440x900 giving nice frames.

edit: oh yeah um i do too have the mouse problem
xandiztxu
Tried changing the mousesensivity on config? It can be a workaround, I don't have how to help on oblivion because I don't have the game, until you release it! ^^

Well, soon we probably get more games on Cider and more advantages!

And please post screenshots of oblivion running!
sonicjam
i tried in game that no change it no fix, i tried to see if its the resolution no fix either. i will post images of Oblivion running also. i'll try to find a fix probably number 2 will work or 6 hmm let me try it
Gix
I'm personally more interesting in knowing how Sonicjam and Rstrube managed to get Oblivion running using the new build.

I got the Oblivion.ini in the right directory but it still crashes on desktop.

"I actually combined the new cider executable with a previous App bundle that was posted before."
"i got he game working just with the 1430 one the game needed the latest version of directx9 and the rest of the directx runtime"

Care to elaborate on what you guys did? Because it's pretty vague.

Grats on making it run, by the way. The mouse is something that will need some looking into.
rstrube
OK guys,

I'm going to dinner with a friend, when I get back I'll post instructions on exactly what I did to get this far. This will include all of the configuration files, etc. and how I created the App bundle.

I will also post screen shots of the application running.

In the meantime, could someone tell me a good way to share my App bundle (sans the actual oblivion game files)?

Hopefully we'll get it working soon.

Rstrube
MLX
I think I may of been having z-buffer issues with SimCity 4. Is there any way to fix this in the Cider config, or some other way?

EDIT: I think this is an issue with the Apple Software Renderer, but with the Native graphics driver, I get black boxes around all the 3D models in the game (but I get no building flickers when I scroll). If anyone knows anything about this, please help me.
sonicjam
ok here is my instruction for just running Oblivion on 1430.

1. Download the newest version of Cider: http://www.sendspace.com/file/qajrki (note: thanks xandiztxu for the upload and link)
2. Download this Direct Xs files: http://www.megaupload.com/?d=LJRUJIKM
3. Once you downloaded the files extract both of them. now go in to the spore content folder.
4. Ok the files in the folder that has direct X files you want to copy them into /contents/resources/transgaming/c_drive/windows/system32/
then the game should run ok.

[optional]
here is a no cd files you can use this http://www.megaupload.com/?d=O8ZP3SHL when you download this iso mount it and copy all the files in the iso into /contents/resources/transgaming/f_drive/
xandiztxu
QUOTE(rstrube @ Jun 19 2008, 11:50 PM) *
OK guys,

I'm going to dinner with a friend, when I get back I'll post instructions on exactly what I did to get this far. This will include all of the configuration files, etc. and how I created the App bundle.

I will also post screen shots of the application running.

In the meantime, could someone tell me a good way to share my App bundle (sans the actual oblivion game files)?

Hopefully we'll get it working soon.

Rstrube


When u get 100% full working, at least almost playable, make a torrent for it and post on demonoid or piratebay =)
sonicjam
here are some pics
sonicjam
sorry for the double post but rstrube i recall a mouse fix for gta which is used for cider
Gix
Thanks a bunch, Sonicjam. I got it running... er somewhat. I'm getting a constant strobe effect.
sonicjam
yeah, some reason if you do the movement fast and stop it wont do it but like i said i recall a mouse fix for gta i'm going to try that out on oblivion to see if it will work.
sonicjam
sorry for again double post thing, while i was downloading the gta mouse fix. i was reading the comments someone there said put "MouseWarping" = "0" in the config under [slddrv] well it fixes the problem but there a degree lock so you can't do a full turn but you can if you change the "absolutemousesensitivity" = "1" to "absolutemousesensitivity" = "5" it can do full 360 turns but you'll eventually get to a degree lock.
Gix
MouseWarping and AbsoluteMouseSensitibity doesn't seem to be affecting my game at all.

The strobe effect was due to playing in window mode (fixed, now that I am in fullscreen). Keep it up Sonicjam, I'll continue to look into it tomorrow.
sonicjam
there another config file that spore actually uses that config file in the spore.app doesn't affect it at all. the other config file is in username/library/preference/SPORE Creature Creator Preferences/
xandiztxu
Good to know that we are getting Oblivium almost 100% playable!
rstrube
Hi Guys,

The fix you mentioned, adding "mousewarping" = "0" to the cider config file did the trick, but as one of you had mentioned you are limited in how far you can turn.

I did some research and this is what I have found:

Mouse warping keeps the mouse centered in the application window (from a desktop perspective), this essentially allows an application to "trap" the mouse. When you disable mouse warping the mouse moves around as with a regular application (i.e. it can move beyond the boundries of the application window.

When you run oblivion in windowed mode (with mouse warping disabled) you can see this behavior very clearly, the mouse can move in and out of the game window. Whats happening is when the mouse encounters the edge of the os x desktop, it doesn't move anymore - hence you can't turn you character farther to the left of right. Enabling mouse warping makes the game virtuall unplayable, due to the fact that you can't turn at all.

The higher the resolution of your monitor the less of an issue this is. I have a 1900x1200 monitor, so playing oblivion with mousewarping set to 0 isn't too much of a problem (because the mouse has plenty of space to move around on my desktop.

My character can go about 370 degrees, but its still annoying if an enemy is off to your left and you've already hit the boundry (you have to spin the opposite direction to line the enemy up in your cross hairs).

The other solution I've discovered, is to use a gamepad. I've experimented with a simple gamepad I had lying around and it works great. I'm considering purchasing the logitech dual analog gamepad (the controller will be similar to a ps2 controller), which is a HID gamepad with full support for OS X. I actually prefer playing oblivion with a gamepad - because I started off with the xbox 360 version.

I'm going to do a fresh install (mine currently has all sorts of mods), and then release the App bundle. It might be a couple of days because I've already fallen behind on my work in order to try and get this working.

When I release the App bundle - I'll have a full description of everything that was neccessary to get Oblivion working. The directX files were neccessary, but not all of them, only d3dx9_27.dll file is neccessary. I determined this through trial and error, and by reading some documentaiton on getting Oblivion working with Wine.

The other issue is performance. I have a Macbook Pro 2.4 GHz, and I get about 30 fps indoors and around 15-20 fps outdoors at 1024x768. Granted this is with many of the details cranked up, so I'm sure if one wanted to - they could improve performance by lowering the details.

Here are the screenshots.

Rstrube
sonicjam
Indeed i'm going to try oblivion with my XFX Controller let you know how it went.

EDIT: thanks for clearing things up too smile.gif

EDIT:I'll just leave the those Direct X files there just in case someone will try another game and needs them to make it run.
Gix
I say the game is fully playable. The mouse-lock issue is something I'll definitely want fixed but I can tolerate it. Finally, I can play the game with some TREES!

Considering the Spore app had a splash page, I figured I'd do something nice for my Oblivion app.

P.S: Works great with bloom, btw. Just make sure that HDR is off.
sonicjam
Rstube i have a question when you had oblivion running under cider 1333 did the mouse warping, was it an issue there ?

EDIT: I'm going to try battelfield 2142 version of cider to see if the mouse problem will fix oblivions. doing that its a fps game it need to trap the mouse in the window.
rstrube
@ sonicjam

No, the 1133 build did not exhibit problems with the mouse, only the graphical artifacts that I mentioned. Let us know how the Battlefield cider works, perhaps the mouse problem only exists in build 1430.

I still haven't gotten around to creating the App bundle, part of the problem is that I need to do a fresh install of Oblivion, and I deleted my Bootcamp partition. I should hopefully get around to it sometime tomorrow.

RStrube
sonicjam
well i tried battlefield 2142 it had graphical issue and the mouse problem was kinda there. when i moved to the left it it started when i move to the right probably when i hit 90 degree it started again.
kiwi89
Anyone managed to try out Everquest2? Im going to give it a try tonight but Im not expecting great things - Ill post what happens.
malingo55
QUOTE(xandiztxu @ Jun 18 2008, 01:30 AM) *
Cider Release (1430, taken from Spore Demo) The Spore game and usuless files have been removed.

I think this version already have support for pixel shaders 3.0 (Level 2.1) so I'm almost sure you will get to run Oblivion and others games here.

Have fun.

Download link : http://www.sendspace.com/file/qajrki

I will retest some of my tries here and post results in this topic. I don't have oblivion so its impossible right now to me to test.

But if you have it, try now.

When your all finnished making the oblivion work right can you torrent the app i would litterly love that it is the only game i play on my xbox along with cod4
-Ussu
has anyone tryed Pro Evoluion Soccer with cider?
like PES 2008 or PES 6would be great. Anyone?
sonicjam
rstrube may i have the 1133 build ?
sonicjam
sorry for the double post again but i got i finally got a complete fix for the game oblivion. the game is now 100% playable. the libdinput.dylib in the framework folder was causing that mouse problem. so i took cider 0983 version's of the libdinput.dylib and inserted it when in to game the mouse issue was gone. here the link to download the dylib just replace the libdinput.dll with this one: http://www.megaupload.com/?d=ROCS9A0A
xandiztxu
Sonicjam, can you release the game via torrent? ^^ Already with icons and splash screen for Oblivion?
K-tron
Thank you Sonicjam for fixing the mouse issue. The game is now playable but I would not call it 100% until mods are working with it, I can't even get the official ones working. Shivering Isles partially loads, there is an island of question marks in Niban Bay and it needs to be there for my saves to work right. Hopefully this forum can get most if not all mods/plugins working soon.
xandiztxu
Cedega doesn't have support for Mods/Plugins, Cider wont have until cedega has as both is the same, but cedega for linux cider for OSXAnyone can try guild wars in this version, is supposed to work too. if 3 bugs. If anyone has interest on this, give me info and i will help you.
sonicjam
Here is my Unofficial release for oblivion to run on mac os x: http://www.megaupload.com/?d=F7U2L343
Korich
Hello, I do Sounter-Strike Source and CS 1.6,
Run - OK
Play Online - Ok
Fonts - Not Correct
this is screen


2 games 1 problem
use few version of Cider

How it fix?
xandiztxu
Copy the required fonts to c:\windows\fonts on Resources\transgaming\c_drive
givisok
Can i run heroes 3 on Cider? (If yes. What i need to do that?)

Korich
xandiztxu
I copy All fonts from Window XP to Cider - not Help (((
at crossover all showed ok, but no fonts at windows folder,
I try copy System32 to Cider - not help ((
I change cider config file and add .reg file with CSS settings from Windows, change fonts name... not help
xandiztxu
So I don't know what will help you since I can't be sure, and I don't have the game for test.
sonicjam
the directx files are re-uploaded http://www.megaupload.com/?d=LJRUJIKM
Korich
Why re-upload diretcx files if cider contain up to 3dx9_36 o_O
xandiztxu game get resource from windows dll, but I can't find what it want ((
sonicjam
cider 1430 doesn't have any of those files and i'm leaving it there just in case the people want to run any other games.
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