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Member Since 13 Oct 2006
Offline Last Active Today, 09:35 PM

Posts I've Made

In Topic: Clover General discussion

18 May 2016 - 08:32 PM



Building ... /Users/philip/Repo/CloverGrowerPro/edk2/Clover/Library/OsxBdsPlatformLib/PlatformBds.inf [X64]
[CC] AutoGen
[SLINK] CustomizedDisplayLib
Building ... /Users/philip/Repo/CloverGrowerPro/edk2/MdePkg/Library/BasePciCf8Lib/BasePciCf8Lib.inf [X64]
[CC] HiiLanguage
/bin/sh: /Users/philip/src/opt/local/bin/nasm: No such file or directory
[SLINK] UefiHiiLib
make: *** [/Users/philip/Repo/CloverGrowerPro/edk2/Build/Clover/RELEASE_GCC49/X64/MdePkg/Library/BaseLib/BaseLib/OUTPUT/X64/Thunk16.obj] Error 127

 : error 7000: Failed to execute command
    make tbuild [/Users/philip/Repo/CloverGrowerPro/edk2/Build/Clover/RELEASE_GCC49/X64/MdePkg/Library/BaseLib/BaseLib]

 : error F002: Failed to build module
    /Users/philip/Repo/CloverGrowerPro/edk2/MdePkg/Library/BaseLib/BaseLib.inf [X64, GCC49, RELEASE]

- Failed -
Build end time: 23:29:10, May.18 2016
Build total time: 00:00:17

Cloverx64 release  ERROR!!

Ejecting RAM disk
"disk1" unmounted.
"disk1" ejected.


Why the hell it looks for nasm in /Users/philip/src/opt/local/bin/? It's not there, it's in /Users/philip/Repo/CloverGrowerPro/toolchain/bin.

In Topic: Clover Bug/Issue Report and Patch

27 March 2016 - 09:59 AM

As suggested, reverted edk2 back to r20288 and was able to build Clover on both my desktop (10.9.5, Xcode 6.2) and my laptop (10.11.4, Xcode 7.3). The Apple's compiler changes have nothing to do with the recent build issues, it's all the edk2 base.

In Topic: Create font files for Bootloader GUI's

17 November 2015 - 08:48 PM

How exactly did you get this result? I've tried to squash directly a font by 75% and the result was unusable.

In Topic: Create font files for Bootloader GUI's

10 November 2015 - 01:53 PM

Here's what I use to squash the theme icons with imagemagick for such cases:

wsize=`identify -format "%w" "$1"`
hsize=`identify -format "%h" "$1"`
convert "$1" -resize 75%x100 -background transparent -gravity center -extent "$wsize"x"$hsize" "$1"

The line squashes the image first. Look at the resize option value, it resizes only the image width by 75% (actually 74.9%, that's vesa width / display width * 100, for my display - 1024 VESA on 1366 display) and the height remains at 100 (%), then moves the result in the center of the canvas and then extends the image canvas to its original size (the wsize and hsize variables).

Works pretty good for the icons, but won't work directly for the font images. Maybe if your script can squash the font symbols, using the same technique...

In Topic: Create font files for Bootloader GUI's

10 November 2015 - 01:08 PM

Guys, how about making fonts for 4:3 VESA resolutions, stretched on 16:9 displays? Any tip how to make a font for such case?

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