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VirtualGuitarist

VirtualGuitarist

Member Since 06 Aug 2006
Offline Last Active Feb 24 2014 07:43 AM
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Posts I've Made

In Topic: Apple finally announces all-new Mac Pro

22 June 2013 - 03:19 PM

I'll continue car analogy :)

 

A person can buy a full packaged Porsche Panamera, get it upgraded heavily by a tuning company and get something very special for much less then Bugatti Veyron cost. Much more options for far lesser price.

 

I guess it's what we discuss here in the forum :)

 

Very well said, Mr 3.14r2 :) .

 

So now the question is: will there be a juicy market for TB peripherals / upgrades / coffee machines / whatever, or is it already a doomed braindead zombie condemned to haunt the cemetery of computer hardware failures history ? :ph34r:

In Topic: Apple finally announces all-new Mac Pro

20 June 2013 - 09:19 AM

I think we don't have seen all of apple's pro offer... yet.

 

I'm pretty sure they will propose a second box, same size, same look, wich you can connect with the help of not one, but two TB cables (so you could have up to 40 gb/s bandwidth!), wherein you can put pcie cards, HDs, SDD, whatever...

 

So this could solve easily the problem of expandability. Remember that since the beginning of Mac this is exactly what this is about. Macs was designed mostly as closed machines. I think apple have never liked the idea of openness / inner expandability of the pcs. But the technology of external interfaces was not ready to really apply this concept of external expandability (at least for machines destined to a general public).

 

Now they have thunderbolt, so i think they wanna push, popularize this concept to a maximum. And amha we will see the pc world, as usual, coming after.

In Topic: MLWrapper: a 64bits wrapper to load incompatible kexts in ML (Exemple code in...

12 September 2012 - 03:00 PM

Another example comes to my mind, a library that is used daily in windows machines all around the world: Wow64.

This compatibility layer is able to run 32 bits apps in 64 bits versions of windows. As far as i can understand, it exploits a compatibility mode of 64 bits (Intel EMT64 and AMD64) processors, and takes care of environment too, redirecting paths to the registry and system folders (exemple: references to HKLM/Software are redirected to HKLM/Software/WOW6432, "\Windows\System32" is redirected to "\Windows\SysWoW64", etc...).

Though WoW64 have a down side: it don't takes care of drivers, so all 32 bits apps that include 32 bits drivers can't run on the 64 bits versions of windows.

But the important information here for me is that there is a "compatibility mode" included in our modern 64 bits processors. A good lead to elaborate a fast MLWrapper?

In Topic: MLWrapper: a 64bits wrapper to load incompatible kexts in ML (Exemple code in...

12 September 2012 - 02:29 AM

Today i have really, really great news... :D ! Please see the "EDIT" in the first message with exemple code included!

I'm happy because it is a proof that my noob concept really exists, and is actually used, in a daily basis... in our browsers! Please read!

Of course if you are a developer and read this, this is old news for you, but when i started this thread i was really not sure that something like that really existed.... So from my humble POV, this is simply great!

EDIT: If ever you find other examples like that, which illustrate different ways to translate 32 bits binaries into 64 bits, please share!

In Topic: MLWrapper: a 64bits wrapper to load incompatible kexts in ML (Exemple code in...

11 September 2012 - 12:50 PM

Hi Mnfesq, unfortunately i haven't enough knowledge to really discuss about it, but this is an excellent question and i hope that someone more skilled than me will take the time to answer.

Though what i can say is that nvidia 8x and 9x series (nv50) works very well with ML, aren't they opengl 2.0 also ? Is it implying that there is some retro-compatibility between opengl versions ?

Of course, if this is the case now, this isn't mean that this will be the case in the future...

(Edit:geforce 8 and 9 series are in fact opengl 3.3 source: wikipedia. I need more investigation to know if there is actual retro-compatibility with the opengl 2.0 impemented in previous generations of ATI and Intel "X" series chipsets, if you have some infos about this, and how opengl are handled by osx, please share)

Thank you for following this thread, i hope to see my wish becomes reality one day, why not for christmas?! :)
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