luxball-hdr
Shot 2013-02-18 в 8.13.41.png 389.73K
15 downloadslog:
Spoiler
np$ ./test_mac_full_check/slg4 -D opencl.devices.select 01 -D sampler.type SOBOL -D opencl.task.count 262144 -w 512 -e 512 scenes/luxball/luxball-hdr.cfg
[SLG] Reading configuration file: scenes/luxball/luxball-hdr.cfg
[SLG] Configuration:
[SLG] image.width = 512
[SLG] image.height = 512
[SLG] batch.halttime = 0
[SLG] scene.file = scenes/luxball/luxball-hdr.scn
[SLG] opencl.cpu.use = 0
[SLG] opencl.gpu.use = 1
[SLG] opencl.gpu.workgroup.size = 64
[SLG] screen.refresh.interval = 100
[SLG] path.maxdepth = 8
[SLG] path.russianroulette.depth = 5
[SLG] opencl.devices.select = 01
[SLG] sampler.type = SOBOL
[SLG] opencl.task.count = 262144
[LuxRays::SDL] Reading scene: scenes/luxball/luxball-hdr.scn
[LuxRays::SDL] Camera postion: Point[0.6, -1.7, 0.4]
[LuxRays::SDL] Camera target: Point[0, 0, 0.4]
[LuxRays::SDL] Material definition: shell
[LuxRays::SDL] Material definition: whitematte
[LuxRays::SDL] Material definition: luxtext
[LuxRays::SDL] Material definition: blacktext
[LuxRays::SDL] PLY object count: 5
[LuxRays::SDL] Reading texture map: scenes/simple-mat/arch.exr
[LuxRays::SDL] HDR RGB (128bit) texture map size: 1024x512 (6144Kbytes)
[LuxRays] OpenCL Platform 0: Apple
[LuxRays] Device 0 name: NativeThread-000
[LuxRays] Device 0 type: NATIVE_THREAD
[LuxRays] Device 0 compute units: 1
[LuxRays] Device 0 max allocable memory: 0MBytes
[LuxRays] Device 0 max allocable memory block size: 0MBytes
[LuxRays] Device 1 name: NativeThread-001
[LuxRays] Device 1 type: NATIVE_THREAD
[LuxRays] Device 1 compute units: 1
[LuxRays] Device 1 max allocable memory: 0MBytes
[LuxRays] Device 1 max allocable memory block size: 0MBytes
[LuxRays] Device 2 name: NativeThread-002
[LuxRays] Device 2 type: NATIVE_THREAD
[LuxRays] Device 2 compute units: 1
[LuxRays] Device 2 max allocable memory: 0MBytes
[LuxRays] Device 2 max allocable memory block size: 0MBytes
[LuxRays] Device 3 name: NativeThread-003
[LuxRays] Device 3 type: NATIVE_THREAD
[LuxRays] Device 3 compute units: 1
[LuxRays] Device 3 max allocable memory: 0MBytes
[LuxRays] Device 3 max allocable memory block size: 0MBytes
[LuxRays] Device 4 name: NativeThread-004
[LuxRays] Device 4 type: NATIVE_THREAD
[LuxRays] Device 4 compute units: 1
[LuxRays] Device 4 max allocable memory: 0MBytes
[LuxRays] Device 4 max allocable memory block size: 0MBytes
[LuxRays] Device 5 name: NativeThread-005
[LuxRays] Device 5 type: NATIVE_THREAD
[LuxRays] Device 5 compute units: 1
[LuxRays] Device 5 max allocable memory: 0MBytes
[LuxRays] Device 5 max allocable memory block size: 0MBytes
[LuxRays] Device 6 name: NativeThread-006
[LuxRays] Device 6 type: NATIVE_THREAD
[LuxRays] Device 6 compute units: 1
[LuxRays] Device 6 max allocable memory: 0MBytes
[LuxRays] Device 6 max allocable memory block size: 0MBytes
[LuxRays] Device 7 name: NativeThread-007
[LuxRays] Device 7 type: NATIVE_THREAD
[LuxRays] Device 7 compute units: 1
[LuxRays] Device 7 max allocable memory: 0MBytes
[LuxRays] Device 7 max allocable memory block size: 0MBytes
[LuxRays] Device 8 name: Intel® Core™ i7-2700K CPU @ 3.50GHz
[LuxRays] Device 8 type: OPENCL_CPU
[LuxRays] Device 8 compute units: 8
[LuxRays] Device 8 max allocable memory: 8192MBytes
[LuxRays] Device 8 max allocable memory block size: 2048MBytes
[LuxRays] Device 9 name: GeForce GTX 580
[LuxRays] Device 9 type: OPENCL_GPU
[LuxRays] Device 9 compute units: 64
[LuxRays] Device 9 max allocable memory: 1536MBytes
[LuxRays] Device 9 max allocable memory block size: 384MBytes
[LuxRays] Preprocessing DataSet
[LuxRays] Total vertex count: 223352
[LuxRays] Total triangle count: 260780
[LuxRays] Total vertices memory usage: 2617Kbytes
[LuxRays] Total triangles memory usage: 3056Kbytes
[LuxRays] Building QBVH, primitives: 260780, initial nodes: 21733
[LuxRays] QBVH completed with 43609/86932 nodes
[LuxRays] Total QBVH memory usage: 4769Kbytes
[LuxRays] Total QBVH QuadTriangle count: 87045
[LuxRays] Max. QBVH Depth: 24
[LuxRays] Creating 1 intersection device(s)
[LuxRays] Allocating intersection device 0: GeForce GTX 580 (Type = OPENCL_GPU)
[SLG] OpenCL Devices used:
[SLG] [GeForce GTX 580Intersect]
[SLG] Device OpenCL version: OpenCL 1.1
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray buffer size: 3072Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH node image buffer size: 553x553
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH triangle image buffer size: 940x927
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Enabled QBVH scene storage inside image
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH max. stack size: 24
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH Image Storage kernel work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Suggested work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Forced work group size: 64
[SLG] Configuring 1 CPU render threads
[SLG] [PathOCLRenderEngine] OpenCL task count: 262144
[SLG] [PathOCLRenderEngine] OpenCL max. page memory size: 393216Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Compile Camera
[SLG] [PathOCLRenderThread::CompiledScene] Compile Geometry
[SLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 6ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Materials
[SLG] [PathOCLRenderThread::CompiledScene] Compile Textures
[SLG] [PathOCLRenderThread::CompiledScene] Textures compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Triangle AreaLights
[SLG] [PathOCLRenderThread::CompiledScene] Triangle area lights compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight
[SLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile SunLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile ImageMaps
[SLG] [PathOCLRenderThread::CompiledScene] Image maps page count: 1
[SLG] [PathOCLRenderThread::CompiledScene] RGB channel page 0 size: 6144Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 1ms
[SLG] Starting 1 PathOCL render threads
[SLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 4128Kbytes
[SLG] [PathOCLRenderThread::0] Camera buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] MeshIDs buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Normals buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] UVs buffer size: 1744Kbytes
[SLG] [PathOCLRenderThread::0] Vertices buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] Triangles buffer size: 3056Kbytes
[SLG] [PathOCLRenderThread::0] ImageMaps description buffer size: 20bytes
[SLG] [PathOCLRenderThread::0] ImageMaps buffer size: 6144Kbytes
[SLG] [PathOCLRenderThread::0] Textures buffer size: 608bytes
[SLG] [PathOCLRenderThread::0] Materials buffer size: 192bytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 20bytes
[SLG] [PathOCLRenderThread::0] InfiniteLight buffer size: 148bytes
[SLG] [PathOCLRenderThread::0] Ray buffer size: 12288Kbytes
[SLG] [PathOCLRenderThread::0] RayHit buffer size: 4096Kbytes
[SLG] [PathOCLRenderThread::0] Size of a GPUTask: 156bytes
[SLG] [PathOCLRenderThread::0] GPUTask buffer size: 39936Kbytes
[SLG] [PathOCLRenderThread::0] Sample dimensions: 28
[SLG] [PathOCLRenderThread::0] Size of a SampleData: 8bytes
[SLG] [PathOCLRenderThread::0] SampleData buffer size: 2048Kbytes
[SLG] [PathOCLRenderThread::0] GPUTask Stats buffer size: 1024Kbytes
[SLG] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms
[SLG] [PathOCLRenderThread::0] Sobol table size: 896
[SLG] [PathOCLRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D PARAM_TASK_COUNT=262144 -D PARAM_IMAGE_WIDTH=512 -D PARAM_IMAGE_HEIGHT=512 -D PARAM_RAY_EPSILON_MIN=1.000000e-09f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_MAX_PATH_DEPTH=8 -D PARAM_RR_DEPTH=5 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_MAT_MATTE -D PARAM_CAMERA_HAS_DOF -D PARAM_HAS_INFINITELIGHT -D PARAM_HAS_IMAGEMAPS -D PARAM_IMAGEMAPS_PAGE_0 -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_SOBOL_MAXDEPTH=8 -D __APPLE_CL__
[SLG] [PathOCLRenderThread::0] Compiling kernels
[SLG] [PathOCLRenderThread::0] Kernels not cached
[SLG] [PathOCLRenderThread::0] Compiling Init Kernel
[SLG] [PathOCLRenderThread::0] Compiling AdvancePaths Kernel
[SLG] [PathOCLRenderThread::0] Kernels compilation time: 3ms
^C
[SLG] Reading configuration file: scenes/luxball/luxball-hdr.cfg
[SLG] Configuration:
[SLG] image.width = 512
[SLG] image.height = 512
[SLG] batch.halttime = 0
[SLG] scene.file = scenes/luxball/luxball-hdr.scn
[SLG] opencl.cpu.use = 0
[SLG] opencl.gpu.use = 1
[SLG] opencl.gpu.workgroup.size = 64
[SLG] screen.refresh.interval = 100
[SLG] path.maxdepth = 8
[SLG] path.russianroulette.depth = 5
[SLG] opencl.devices.select = 01
[SLG] sampler.type = SOBOL
[SLG] opencl.task.count = 262144
[LuxRays::SDL] Reading scene: scenes/luxball/luxball-hdr.scn
[LuxRays::SDL] Camera postion: Point[0.6, -1.7, 0.4]
[LuxRays::SDL] Camera target: Point[0, 0, 0.4]
[LuxRays::SDL] Material definition: shell
[LuxRays::SDL] Material definition: whitematte
[LuxRays::SDL] Material definition: luxtext
[LuxRays::SDL] Material definition: blacktext
[LuxRays::SDL] PLY object count: 5
[LuxRays::SDL] Reading texture map: scenes/simple-mat/arch.exr
[LuxRays::SDL] HDR RGB (128bit) texture map size: 1024x512 (6144Kbytes)
[LuxRays] OpenCL Platform 0: Apple
[LuxRays] Device 0 name: NativeThread-000
[LuxRays] Device 0 type: NATIVE_THREAD
[LuxRays] Device 0 compute units: 1
[LuxRays] Device 0 max allocable memory: 0MBytes
[LuxRays] Device 0 max allocable memory block size: 0MBytes
[LuxRays] Device 1 name: NativeThread-001
[LuxRays] Device 1 type: NATIVE_THREAD
[LuxRays] Device 1 compute units: 1
[LuxRays] Device 1 max allocable memory: 0MBytes
[LuxRays] Device 1 max allocable memory block size: 0MBytes
[LuxRays] Device 2 name: NativeThread-002
[LuxRays] Device 2 type: NATIVE_THREAD
[LuxRays] Device 2 compute units: 1
[LuxRays] Device 2 max allocable memory: 0MBytes
[LuxRays] Device 2 max allocable memory block size: 0MBytes
[LuxRays] Device 3 name: NativeThread-003
[LuxRays] Device 3 type: NATIVE_THREAD
[LuxRays] Device 3 compute units: 1
[LuxRays] Device 3 max allocable memory: 0MBytes
[LuxRays] Device 3 max allocable memory block size: 0MBytes
[LuxRays] Device 4 name: NativeThread-004
[LuxRays] Device 4 type: NATIVE_THREAD
[LuxRays] Device 4 compute units: 1
[LuxRays] Device 4 max allocable memory: 0MBytes
[LuxRays] Device 4 max allocable memory block size: 0MBytes
[LuxRays] Device 5 name: NativeThread-005
[LuxRays] Device 5 type: NATIVE_THREAD
[LuxRays] Device 5 compute units: 1
[LuxRays] Device 5 max allocable memory: 0MBytes
[LuxRays] Device 5 max allocable memory block size: 0MBytes
[LuxRays] Device 6 name: NativeThread-006
[LuxRays] Device 6 type: NATIVE_THREAD
[LuxRays] Device 6 compute units: 1
[LuxRays] Device 6 max allocable memory: 0MBytes
[LuxRays] Device 6 max allocable memory block size: 0MBytes
[LuxRays] Device 7 name: NativeThread-007
[LuxRays] Device 7 type: NATIVE_THREAD
[LuxRays] Device 7 compute units: 1
[LuxRays] Device 7 max allocable memory: 0MBytes
[LuxRays] Device 7 max allocable memory block size: 0MBytes
[LuxRays] Device 8 name: Intel® Core™ i7-2700K CPU @ 3.50GHz
[LuxRays] Device 8 type: OPENCL_CPU
[LuxRays] Device 8 compute units: 8
[LuxRays] Device 8 max allocable memory: 8192MBytes
[LuxRays] Device 8 max allocable memory block size: 2048MBytes
[LuxRays] Device 9 name: GeForce GTX 580
[LuxRays] Device 9 type: OPENCL_GPU
[LuxRays] Device 9 compute units: 64
[LuxRays] Device 9 max allocable memory: 1536MBytes
[LuxRays] Device 9 max allocable memory block size: 384MBytes
[LuxRays] Preprocessing DataSet
[LuxRays] Total vertex count: 223352
[LuxRays] Total triangle count: 260780
[LuxRays] Total vertices memory usage: 2617Kbytes
[LuxRays] Total triangles memory usage: 3056Kbytes
[LuxRays] Building QBVH, primitives: 260780, initial nodes: 21733
[LuxRays] QBVH completed with 43609/86932 nodes
[LuxRays] Total QBVH memory usage: 4769Kbytes
[LuxRays] Total QBVH QuadTriangle count: 87045
[LuxRays] Max. QBVH Depth: 24
[LuxRays] Creating 1 intersection device(s)
[LuxRays] Allocating intersection device 0: GeForce GTX 580 (Type = OPENCL_GPU)
[SLG] OpenCL Devices used:
[SLG] [GeForce GTX 580Intersect]
[SLG] Device OpenCL version: OpenCL 1.1
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray buffer size: 3072Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH node image buffer size: 553x553
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH triangle image buffer size: 940x927
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Enabled QBVH scene storage inside image
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH max. stack size: 24
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH Image Storage kernel work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Suggested work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Forced work group size: 64
[SLG] Configuring 1 CPU render threads
[SLG] [PathOCLRenderEngine] OpenCL task count: 262144
[SLG] [PathOCLRenderEngine] OpenCL max. page memory size: 393216Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Compile Camera
[SLG] [PathOCLRenderThread::CompiledScene] Compile Geometry
[SLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 6ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Materials
[SLG] [PathOCLRenderThread::CompiledScene] Compile Textures
[SLG] [PathOCLRenderThread::CompiledScene] Textures compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Triangle AreaLights
[SLG] [PathOCLRenderThread::CompiledScene] Triangle area lights compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight
[SLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile SunLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile ImageMaps
[SLG] [PathOCLRenderThread::CompiledScene] Image maps page count: 1
[SLG] [PathOCLRenderThread::CompiledScene] RGB channel page 0 size: 6144Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 1ms
[SLG] Starting 1 PathOCL render threads
[SLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 4128Kbytes
[SLG] [PathOCLRenderThread::0] Camera buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] MeshIDs buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Normals buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] UVs buffer size: 1744Kbytes
[SLG] [PathOCLRenderThread::0] Vertices buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] Triangles buffer size: 3056Kbytes
[SLG] [PathOCLRenderThread::0] ImageMaps description buffer size: 20bytes
[SLG] [PathOCLRenderThread::0] ImageMaps buffer size: 6144Kbytes
[SLG] [PathOCLRenderThread::0] Textures buffer size: 608bytes
[SLG] [PathOCLRenderThread::0] Materials buffer size: 192bytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 20bytes
[SLG] [PathOCLRenderThread::0] InfiniteLight buffer size: 148bytes
[SLG] [PathOCLRenderThread::0] Ray buffer size: 12288Kbytes
[SLG] [PathOCLRenderThread::0] RayHit buffer size: 4096Kbytes
[SLG] [PathOCLRenderThread::0] Size of a GPUTask: 156bytes
[SLG] [PathOCLRenderThread::0] GPUTask buffer size: 39936Kbytes
[SLG] [PathOCLRenderThread::0] Sample dimensions: 28
[SLG] [PathOCLRenderThread::0] Size of a SampleData: 8bytes
[SLG] [PathOCLRenderThread::0] SampleData buffer size: 2048Kbytes
[SLG] [PathOCLRenderThread::0] GPUTask Stats buffer size: 1024Kbytes
[SLG] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms
[SLG] [PathOCLRenderThread::0] Sobol table size: 896
[SLG] [PathOCLRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D PARAM_TASK_COUNT=262144 -D PARAM_IMAGE_WIDTH=512 -D PARAM_IMAGE_HEIGHT=512 -D PARAM_RAY_EPSILON_MIN=1.000000e-09f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_MAX_PATH_DEPTH=8 -D PARAM_RR_DEPTH=5 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_MAT_MATTE -D PARAM_CAMERA_HAS_DOF -D PARAM_HAS_INFINITELIGHT -D PARAM_HAS_IMAGEMAPS -D PARAM_IMAGEMAPS_PAGE_0 -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_SOBOL_MAXDEPTH=8 -D __APPLE_CL__
[SLG] [PathOCLRenderThread::0] Compiling kernels
[SLG] [PathOCLRenderThread::0] Kernels not cached
[SLG] [PathOCLRenderThread::0] Compiling Init Kernel
[SLG] [PathOCLRenderThread::0] Compiling AdvancePaths Kernel
[SLG] [PathOCLRenderThread::0] Kernels compilation time: 3ms
^C
proctexball: it crashes
Log:
Spoiler
np$ ./test_mac_full_check/slg4 -D opencl.devices.select 01 -D sampler.type SOBOL -D opencl.task.count 262144 -w 512 -e 512 scenes/luxball/proctexball.cfg
[SLG] Reading configuration file: scenes/luxball/proctexball.cfg
[SLG] Configuration:
[SLG] image.width = 512
[SLG] image.height = 512
[SLG] batch.halttime = 0
[SLG] scene.file = scenes/luxball/proctexball.scn
[SLG] opencl.cpu.use = 1
[SLG] opencl.gpu.use = 1
[SLG] opencl.gpu.workgroup.size = 64
[SLG] screen.refresh.interval = 100
[SLG] film.gamma = 2.2
[SLG] path.maxdepth = 8
[SLG] path.russianroulette.depth = 5
[SLG] light.maxdepth = 8
[SLG] light.russianroulette.depth = 5
[SLG] opencl.devices.select = 01
[SLG] sampler.type = SOBOL
[SLG] opencl.task.count = 262144
[LuxRays::SDL] Reading scene: scenes/luxball/proctexball.scn
[LuxRays::SDL] Camera postion: Point[0.5, -1.4, 1.7]
[LuxRays::SDL] Camera target: Point[0, 0, 0.4]
[LuxRays::SDL] Texture definition: tex
[LuxRays::SDL] Texture definition: stex
[LuxRays::SDL] Material definition: shell
[LuxRays::SDL] Material definition: whitematte
[LuxRays::SDL] Material definition: luxtext
[LuxRays::SDL] Material definition: blacktext
[LuxRays::SDL] Material definition: whitelight
[LuxRays::SDL] The l1 object is a light sources with 2 triangles
[LuxRays::SDL] The l2 object is a light sources with 2 triangles
[LuxRays::SDL] PLY object count: 7
[LuxRays] OpenCL Platform 0: Apple
[LuxRays] Device 0 name: NativeThread-000
[LuxRays] Device 0 type: NATIVE_THREAD
[LuxRays] Device 0 compute units: 1
[LuxRays] Device 0 max allocable memory: 0MBytes
[LuxRays] Device 0 max allocable memory block size: 0MBytes
[LuxRays] Device 1 name: NativeThread-001
[LuxRays] Device 1 type: NATIVE_THREAD
[LuxRays] Device 1 compute units: 1
[LuxRays] Device 1 max allocable memory: 0MBytes
[LuxRays] Device 1 max allocable memory block size: 0MBytes
[LuxRays] Device 2 name: NativeThread-002
[LuxRays] Device 2 type: NATIVE_THREAD
[LuxRays] Device 2 compute units: 1
[LuxRays] Device 2 max allocable memory: 0MBytes
[LuxRays] Device 2 max allocable memory block size: 0MBytes
[LuxRays] Device 3 name: NativeThread-003
[LuxRays] Device 3 type: NATIVE_THREAD
[LuxRays] Device 3 compute units: 1
[LuxRays] Device 3 max allocable memory: 0MBytes
[LuxRays] Device 3 max allocable memory block size: 0MBytes
[LuxRays] Device 4 name: NativeThread-004
[LuxRays] Device 4 type: NATIVE_THREAD
[LuxRays] Device 4 compute units: 1
[LuxRays] Device 4 max allocable memory: 0MBytes
[LuxRays] Device 4 max allocable memory block size: 0MBytes
[LuxRays] Device 5 name: NativeThread-005
[LuxRays] Device 5 type: NATIVE_THREAD
[LuxRays] Device 5 compute units: 1
[LuxRays] Device 5 max allocable memory: 0MBytes
[LuxRays] Device 5 max allocable memory block size: 0MBytes
[LuxRays] Device 6 name: NativeThread-006
[LuxRays] Device 6 type: NATIVE_THREAD
[LuxRays] Device 6 compute units: 1
[LuxRays] Device 6 max allocable memory: 0MBytes
[LuxRays] Device 6 max allocable memory block size: 0MBytes
[LuxRays] Device 7 name: NativeThread-007
[LuxRays] Device 7 type: NATIVE_THREAD
[LuxRays] Device 7 compute units: 1
[LuxRays] Device 7 max allocable memory: 0MBytes
[LuxRays] Device 7 max allocable memory block size: 0MBytes
[LuxRays] Device 8 name: Intel® Core™ i7-2700K CPU @ 3.50GHz
[LuxRays] Device 8 type: OPENCL_CPU
[LuxRays] Device 8 compute units: 8
[LuxRays] Device 8 max allocable memory: 8192MBytes
[LuxRays] Device 8 max allocable memory block size: 2048MBytes
[LuxRays] Device 9 name: GeForce GTX 580
[LuxRays] Device 9 type: OPENCL_GPU
[LuxRays] Device 9 compute units: 64
[LuxRays] Device 9 max allocable memory: 1536MBytes
[LuxRays] Device 9 max allocable memory block size: 384MBytes
[LuxRays] Preprocessing DataSet
[LuxRays] Total vertex count: 223380
[LuxRays] Total triangle count: 260794
[LuxRays] Total vertices memory usage: 2617Kbytes
[LuxRays] Total triangles memory usage: 3056Kbytes
[LuxRays] Building QBVH, primitives: 260794, initial nodes: 21734
[LuxRays] QBVH completed with 43467/43468 nodes
[LuxRays] Total QBVH memory usage: 4754Kbytes
[LuxRays] Total QBVH QuadTriangle count: 87103
[LuxRays] Max. QBVH Depth: 25
[LuxRays] Creating 1 intersection device(s)
[LuxRays] Allocating intersection device 0: GeForce GTX 580 (Type = OPENCL_GPU)
[SLG] OpenCL Devices used:
[SLG] [GeForce GTX 580Intersect]
[SLG] Device OpenCL version: OpenCL 1.1
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray buffer size: 3072Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH node image buffer size: 553x551
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH triangle image buffer size: 940x927
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Enabled QBVH scene storage inside image
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH max. stack size: 24
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH Image Storage kernel work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Suggested work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Forced work group size: 64
[SLG] Configuring 1 CPU render threads
[SLG] [PathOCLRenderEngine] OpenCL task count: 262144
[SLG] [PathOCLRenderEngine] OpenCL max. page memory size: 393216Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Compile Camera
[SLG] [PathOCLRenderThread::CompiledScene] Compile Geometry
[SLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 6ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Materials
[SLG] [PathOCLRenderThread::CompiledScene] Compile Textures
[SLG] [PathOCLRenderThread::CompiledScene] Textures compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Triangle AreaLights
[SLG] [PathOCLRenderThread::CompiledScene] Triangle area lights compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight
[SLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile SunLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile ImageMaps
[SLG] [PathOCLRenderThread::CompiledScene] Image maps page count: 0
[SLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 0ms
[SLG] Starting 1 PathOCL render threads
[SLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 4128Kbytes
[SLG] [PathOCLRenderThread::0] Camera buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] MeshIDs buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Normals buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] UVs buffer size: 1745Kbytes
[SLG] [PathOCLRenderThread::0] Vertices buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] Triangles buffer size: 3056Kbytes
[SLG] [PathOCLRenderThread::0] Textures buffer size: 2128bytes
[SLG] [PathOCLRenderThread::0] Materials buffer size: 240bytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 28bytes
[SLG] [PathOCLRenderThread::0] Triangle AreaLights buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] Triangle AreaLights index buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Ray buffer size: 12288Kbytes
[SLG] [PathOCLRenderThread::0] RayHit buffer size: 4096Kbytes
[SLG] [PathOCLRenderThread::0] Size of a GPUTask: 352bytes
[SLG] [PathOCLRenderThread::0] GPUTask buffer size: 90112Kbytes
[SLG] [PathOCLRenderThread::0] Sample dimensions: 75
[SLG] [PathOCLRenderThread::0] Size of a SampleData: 8bytes
[SLG] [PathOCLRenderThread::0] SampleData buffer size: 2048Kbytes
[SLG] [PathOCLRenderThread::0] GPUTask Stats buffer size: 1024Kbytes
[SLG] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms
[SLG] [PathOCLRenderThread::0] Sobol table size: 2400
[SLG] [PathOCLRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D PARAM_TASK_COUNT=262144 -D PARAM_IMAGE_WIDTH=512 -D PARAM_IMAGE_HEIGHT=512 -D PARAM_RAY_EPSILON_MIN=1.000000e-09f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_MAX_PATH_DEPTH=8 -D PARAM_RR_DEPTH=5 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_TEX_SCALE -D PARAM_ENABLE_MARBLE -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_GLOSSY2 -D PARAM_HAS_PASSTHROUGH -D PARAM_DIRECT_LIGHT_SAMPLING -D PARAM_DL_LIGHT_COUNT=4 -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_SOBOL_MAXDEPTH=8 -D __APPLE_CL__
[SLG] [PathOCLRenderThread::0] Compiling kernels
[SLG] [PathOCLRenderThread::0] Kernels not cached
[SLG] [PathOCLRenderThread::0] Compiling Init Kernel
[SLG] [PathOCLRenderThread::0] Compiling AdvancePaths Kernel
[SLG] [PathOCLRenderThread::0] Kernels compilation time: 6ms
[SLG] [PathOCLRenderThread::0] Rendering thread ERROR: clFlush(CL_INVALID_COMMAND_QUEUE)
[SLG] =========================================================
[SLG] Unhandled exception
[SLG] Obtained 5 stack frames.
[SLG] 0
[SLG] 1
[SLG] 2
[SLG] 3
[SLG] 4
Abort trap: 6
[SLG] Reading configuration file: scenes/luxball/proctexball.cfg
[SLG] Configuration:
[SLG] image.width = 512
[SLG] image.height = 512
[SLG] batch.halttime = 0
[SLG] scene.file = scenes/luxball/proctexball.scn
[SLG] opencl.cpu.use = 1
[SLG] opencl.gpu.use = 1
[SLG] opencl.gpu.workgroup.size = 64
[SLG] screen.refresh.interval = 100
[SLG] film.gamma = 2.2
[SLG] path.maxdepth = 8
[SLG] path.russianroulette.depth = 5
[SLG] light.maxdepth = 8
[SLG] light.russianroulette.depth = 5
[SLG] opencl.devices.select = 01
[SLG] sampler.type = SOBOL
[SLG] opencl.task.count = 262144
[LuxRays::SDL] Reading scene: scenes/luxball/proctexball.scn
[LuxRays::SDL] Camera postion: Point[0.5, -1.4, 1.7]
[LuxRays::SDL] Camera target: Point[0, 0, 0.4]
[LuxRays::SDL] Texture definition: tex
[LuxRays::SDL] Texture definition: stex
[LuxRays::SDL] Material definition: shell
[LuxRays::SDL] Material definition: whitematte
[LuxRays::SDL] Material definition: luxtext
[LuxRays::SDL] Material definition: blacktext
[LuxRays::SDL] Material definition: whitelight
[LuxRays::SDL] The l1 object is a light sources with 2 triangles
[LuxRays::SDL] The l2 object is a light sources with 2 triangles
[LuxRays::SDL] PLY object count: 7
[LuxRays] OpenCL Platform 0: Apple
[LuxRays] Device 0 name: NativeThread-000
[LuxRays] Device 0 type: NATIVE_THREAD
[LuxRays] Device 0 compute units: 1
[LuxRays] Device 0 max allocable memory: 0MBytes
[LuxRays] Device 0 max allocable memory block size: 0MBytes
[LuxRays] Device 1 name: NativeThread-001
[LuxRays] Device 1 type: NATIVE_THREAD
[LuxRays] Device 1 compute units: 1
[LuxRays] Device 1 max allocable memory: 0MBytes
[LuxRays] Device 1 max allocable memory block size: 0MBytes
[LuxRays] Device 2 name: NativeThread-002
[LuxRays] Device 2 type: NATIVE_THREAD
[LuxRays] Device 2 compute units: 1
[LuxRays] Device 2 max allocable memory: 0MBytes
[LuxRays] Device 2 max allocable memory block size: 0MBytes
[LuxRays] Device 3 name: NativeThread-003
[LuxRays] Device 3 type: NATIVE_THREAD
[LuxRays] Device 3 compute units: 1
[LuxRays] Device 3 max allocable memory: 0MBytes
[LuxRays] Device 3 max allocable memory block size: 0MBytes
[LuxRays] Device 4 name: NativeThread-004
[LuxRays] Device 4 type: NATIVE_THREAD
[LuxRays] Device 4 compute units: 1
[LuxRays] Device 4 max allocable memory: 0MBytes
[LuxRays] Device 4 max allocable memory block size: 0MBytes
[LuxRays] Device 5 name: NativeThread-005
[LuxRays] Device 5 type: NATIVE_THREAD
[LuxRays] Device 5 compute units: 1
[LuxRays] Device 5 max allocable memory: 0MBytes
[LuxRays] Device 5 max allocable memory block size: 0MBytes
[LuxRays] Device 6 name: NativeThread-006
[LuxRays] Device 6 type: NATIVE_THREAD
[LuxRays] Device 6 compute units: 1
[LuxRays] Device 6 max allocable memory: 0MBytes
[LuxRays] Device 6 max allocable memory block size: 0MBytes
[LuxRays] Device 7 name: NativeThread-007
[LuxRays] Device 7 type: NATIVE_THREAD
[LuxRays] Device 7 compute units: 1
[LuxRays] Device 7 max allocable memory: 0MBytes
[LuxRays] Device 7 max allocable memory block size: 0MBytes
[LuxRays] Device 8 name: Intel® Core™ i7-2700K CPU @ 3.50GHz
[LuxRays] Device 8 type: OPENCL_CPU
[LuxRays] Device 8 compute units: 8
[LuxRays] Device 8 max allocable memory: 8192MBytes
[LuxRays] Device 8 max allocable memory block size: 2048MBytes
[LuxRays] Device 9 name: GeForce GTX 580
[LuxRays] Device 9 type: OPENCL_GPU
[LuxRays] Device 9 compute units: 64
[LuxRays] Device 9 max allocable memory: 1536MBytes
[LuxRays] Device 9 max allocable memory block size: 384MBytes
[LuxRays] Preprocessing DataSet
[LuxRays] Total vertex count: 223380
[LuxRays] Total triangle count: 260794
[LuxRays] Total vertices memory usage: 2617Kbytes
[LuxRays] Total triangles memory usage: 3056Kbytes
[LuxRays] Building QBVH, primitives: 260794, initial nodes: 21734
[LuxRays] QBVH completed with 43467/43468 nodes
[LuxRays] Total QBVH memory usage: 4754Kbytes
[LuxRays] Total QBVH QuadTriangle count: 87103
[LuxRays] Max. QBVH Depth: 25
[LuxRays] Creating 1 intersection device(s)
[LuxRays] Allocating intersection device 0: GeForce GTX 580 (Type = OPENCL_GPU)
[SLG] OpenCL Devices used:
[SLG] [GeForce GTX 580Intersect]
[SLG] Device OpenCL version: OpenCL 1.1
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray buffer size: 3072Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH node image buffer size: 553x551
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH triangle image buffer size: 940x927
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Enabled QBVH scene storage inside image
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH max. stack size: 24
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] QBVH Image Storage kernel work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Suggested work group size: 512
[LuxRays] [OpenCL device::GeForce GTX 580Intersect] Forced work group size: 64
[SLG] Configuring 1 CPU render threads
[SLG] [PathOCLRenderEngine] OpenCL task count: 262144
[SLG] [PathOCLRenderEngine] OpenCL max. page memory size: 393216Kbytes
[SLG] [PathOCLRenderThread::CompiledScene] Compile Camera
[SLG] [PathOCLRenderThread::CompiledScene] Compile Geometry
[SLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 6ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Materials
[SLG] [PathOCLRenderThread::CompiledScene] Compile Textures
[SLG] [PathOCLRenderThread::CompiledScene] Textures compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Triangle AreaLights
[SLG] [PathOCLRenderThread::CompiledScene] Triangle area lights compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight
[SLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile SunLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile ImageMaps
[SLG] [PathOCLRenderThread::CompiledScene] Image maps page count: 0
[SLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 0ms
[SLG] Starting 1 PathOCL render threads
[SLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 4128Kbytes
[SLG] [PathOCLRenderThread::0] Camera buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] MeshIDs buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Normals buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] UVs buffer size: 1745Kbytes
[SLG] [PathOCLRenderThread::0] Vertices buffer size: 2617Kbytes
[SLG] [PathOCLRenderThread::0] Triangles buffer size: 3056Kbytes
[SLG] [PathOCLRenderThread::0] Textures buffer size: 2128bytes
[SLG] [PathOCLRenderThread::0] Materials buffer size: 240bytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 28bytes
[SLG] [PathOCLRenderThread::0] Triangle AreaLights buffer size: 272bytes
[SLG] [PathOCLRenderThread::0] Triangle AreaLights index buffer size: 1018Kbytes
[SLG] [PathOCLRenderThread::0] Ray buffer size: 12288Kbytes
[SLG] [PathOCLRenderThread::0] RayHit buffer size: 4096Kbytes
[SLG] [PathOCLRenderThread::0] Size of a GPUTask: 352bytes
[SLG] [PathOCLRenderThread::0] GPUTask buffer size: 90112Kbytes
[SLG] [PathOCLRenderThread::0] Sample dimensions: 75
[SLG] [PathOCLRenderThread::0] Size of a SampleData: 8bytes
[SLG] [PathOCLRenderThread::0] SampleData buffer size: 2048Kbytes
[SLG] [PathOCLRenderThread::0] GPUTask Stats buffer size: 1024Kbytes
[SLG] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms
[SLG] [PathOCLRenderThread::0] Sobol table size: 2400
[SLG] [PathOCLRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D PARAM_TASK_COUNT=262144 -D PARAM_IMAGE_WIDTH=512 -D PARAM_IMAGE_HEIGHT=512 -D PARAM_RAY_EPSILON_MIN=1.000000e-09f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_MAX_PATH_DEPTH=8 -D PARAM_RR_DEPTH=5 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_TEX_SCALE -D PARAM_ENABLE_MARBLE -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_GLOSSY2 -D PARAM_HAS_PASSTHROUGH -D PARAM_DIRECT_LIGHT_SAMPLING -D PARAM_DL_LIGHT_COUNT=4 -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_SOBOL_MAXDEPTH=8 -D __APPLE_CL__
[SLG] [PathOCLRenderThread::0] Compiling kernels
[SLG] [PathOCLRenderThread::0] Kernels not cached
[SLG] [PathOCLRenderThread::0] Compiling Init Kernel
[SLG] [PathOCLRenderThread::0] Compiling AdvancePaths Kernel
[SLG] [PathOCLRenderThread::0] Kernels compilation time: 6ms
[SLG] [PathOCLRenderThread::0] Rendering thread ERROR: clFlush(CL_INVALID_COMMAND_QUEUE)
[SLG] =========================================================
[SLG] Unhandled exception
[SLG] Obtained 5 stack frames.
[SLG] 0
[SLG] 1
[SLG] 2
[SLG] 3
[SLG] 4
Abort trap: 6



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