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STLVNUB

STLVNUB

Member Since 17 Jul 2007
Offline Last Active Private
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Posts I've Made

In Topic: Clover Bug/Issue Report and Patch

19 May 2017 - 10:15 AM

I was being sarcastic. There's plenty of ways to build but usually I am in windows with visual studio. Also there's https://github.com/t...f.template#L181...

So why Clover uses Hacked one? :rolleyes: 

In Topic: Clover Bug/Issue Report and Patch

18 May 2017 - 08:51 PM

Oh, I don't. Obviously.... What?

So... You develop for Clover but don't build it? :hysterical:

In Topic: Clover Bug/Issue Report and Patch

18 May 2017 - 07:57 PM

I don't use any of that stuff. So I think you are making assumptions about things that were created to make it easier for building, doesn't mean that you must use that stuff.

So how do you build then :rolleyes:

In Topic: Clover Bug/Issue Report and Patch

18 May 2017 - 07:58 AM

Ummmm.... so does clover.... The reason why there is an EDK2 revision is because that revision is known to be stable and there are also some patches to prevent things in the legacy firmware from asserting.

Ha Ha

Why is there a modified tools_def.txt then????

Why still using gcc4.9-ld-script????
Not stock standard, so no it don't...

 

And it goes on, if you want to use standard EDK2, where is the Conf Folder :wub:

In Topic: Clover Bug/Issue Report and Patch

18 May 2017 - 05:18 AM

Not really a bug but it bugs me. :rolleyes:

 

Developer mode is meant for....Well DEVELOPERS :thumbsup_anim:

 

So why is the EDK2 code locked to a particular revision. :blush:

 

This mode should be able to use the latest EDK2 revision to allow a Developer to take 

out the bugs in Clover so that there is NO Need for any patches. :wink_anim:

 

Go with the flow guys and make Clover work with EDK2 not the other way around. :angel:

 

Ozmosis builds on a stock standard EDK2 with GCC7.1 :wink_anim:

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