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Oblivion with newest Cider


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#1
rstrube

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Hi Everyone,

Using the instructions I've found in this forum I have been able to run Oblivion with the newest version of the Gametap Cider (version 1133).

The game runs very smoothly on my Macbook Pro, and everything looks great except for the character models.

I've attached a screenshot of the way the character models look in game. I have spent literally hours trying out different tweaks in the Oblivion.ini to no avail.

Below is the relevant snippet of code from my cider config file.

[codebox][d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "2.0"
"VertexShadersLevel" = "2.0"
"FixedProgram" = "Y"
"GLSL" = "M"
"FBO" = "Y"
"FBOCache" = "Y"
"FBOBackBuffer" = "Y"
"IndexVBO" = "Y"
"DynamicVBO" = "Y"
"ClipSpaceFix" = "Y"
"RectangleTextures" = "Auto"
"FragmentOffset" = "Auto"
"FloatTextures" = "Y"
"OcclusionQueries" = "Y"[/codebox]

When modifying the following entries in my Oblivion.ini file, I was able to remove the graphical glitches, but the resulting quality was very very poor.

[codebox]bDoSpecularPass=0
bDoDiffusePass=0
bDoAmbientPass=0[/codebox]

If someone is able to help me with this final piece of the puzzle, I will gladly write up a full HOWTO on what I have done.
I would even be willing to create a full torrent of a version of Oblivion that runs on Mac OS X.

I'm using Oblivion "GOTY" edition, with the latest unofficial patches.

Attached is a screenshot of the graphical glitches.

Attached Files



#2
baroncapone

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hey rstrube,have you tried disabling the Vertex Shaders? This should fix the graphic glitch..If not, please upload the app with your reg files, and we will try to help you out.Best Wishes,Baron

#3
rstrube

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Thanks for the quick reply.

I did try disabling VertexShaders by setting:

"VertexShaders" = "N"

in the <APP>/Resources/Preferences/config file. This unfortunately, causes Oblivion to crash upon startup. I believe Oblivion requires a both Pixel and Vertex Shaders (both version 2.0) to run.

I have experimented with other Shader versions (1.1, 1.2, 1.3, and 1.4) but none of these work either.

Below are my configuration files...

First is the <APP>/Resources/Preferences/config file.

WINE REGISTRY Version 2
  ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
   
   [Drive C]
   "Path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive"
   "Type" = "hd"
   "Label" = "Dos Drive"
   "Filesystem" = "win95"
	
   [Drive D]
   "Path" = "${HOME}"
   "Type" = "hd"
   "Label" = "My Home"
   "Filesystem" = "win95"
	
   [Drive E]
   "Path" = "/tmp"
   "Type" = "hd"
   "Label" = "tmp"
   "Filesystem" = "win95"
   
   [Drive P]
   "Path" = "@USERPREFS@/p_drive"
   "Type" = "hd"
   "Label" = "Dos Drive 2"
   "Filesystem" = "win95"
   
   [wine]
   "Windows" = "c:\\windows"
   "System" = "c:\\windows\\system32\\"
   "Temp" = "e:\\"
   "Path" = "c:\\windows\\;c:\\windows\\system32\\"
   "GraphicsDriver" = "sdldrv" 
   
   # <wineconf>
   
   [DllDefaults]
   "DefaultLoadOrder" = "native, builtin, so"
   
   [DllOverrides]
   "commdlg"	  = "builtin, native"
   "comdlg32"	 = "builtin, native"
   "oleaut32"	 = "builtin, native"
   "ver"		  = "builtin, native"
   "version"	  = "builtin, native"
   "shell"		= "builtin, native"
   "shell32"	  = "builtin, native"
   "shfolder"	 = "builtin, native"
   "shlwapi"	  = "builtin, native"
   "lzexpand"	 = "builtin, native"
   "lz32"		 = "builtin, native"
   "comctl32"	 = "builtin, native"
   "commctrl"	 = "builtin, native"
   "advapi32"	 = "builtin, native"
   "crtdll"	   = "builtin, native"
   "mpr"		  = "builtin, native"
   "winspool.drv" = "builtin, native"
   "d3d8"		 = "builtin, native"
   "d3d9"		 = "builtin, native"
   "d3drm"		= "builtin, native"
   "ddraw"		= "builtin, native"
   "dinput"	   = "builtin, native"
   "dinput8"	  = "builtin, native"
   "dmusic"	   = "builtin, native"
   "dsound"	   = "builtin, native"
   "opengl32"	 = "builtin, native"
   "msvcrt"	   = "native, builtin"
   "rpcrt4"	   = "native, builtin"
   "msvideo"	  = "builtin, native"
   "msvfw32"	  = "builtin, native"
   "mcicda.drv"   = "builtin, native"
   "mciseq.drv"   = "builtin, native"
   "mciwave.drv"  = "builtin, native"
   "mciavi.drv"   = "native, builtin"
   "mcianim.drv"  = "native, builtin"
   "msacm.drv"	= "builtin, native"
   "msacm"		= "builtin, native"
   "msacm32"	  = "builtin, native"
   "midimap.drv"  = "builtin, native"  
   "psapi"		= "builtin, native"  
   "wininet"	  = "builtin, native"
   "dbghelp"	  = "native, builtin"
   
   [Version]
   "Windows" = "winxp"
   
   [sdldrv]
   "DefaultScreenWidth" = "800"
   "DefaultScreenHeight" = "600"
   "ScreenDepth" = "32"
   "Enable3D" = "1"
   "FullScreen" = "0"
   "ShowFPS" = "0"
   "DisplaySettingsDialog" = "0"
   "MouseWarping" = "1"
   
   [d3dgl]
   "AnisotropicTextureFiltering" = "Y"
   "VertexShaders" = "Y"
   "PixelShaders" = "Y"
   "PixelShadersLevel" = "2.0"
   "VertexShadersLevel" = "2.0"
   "ClipSpaceFix" = "Y"
   "FragmentOffset" = "Auto"
   "FixedProgram" = "Y"
   "RectangleTextures" = "Auto"
   "DynamicVBO" = "Y"
   "IndexVBO" = "Y"
   "FBO" = "Y"
   "FBOBackBuffer" = "Y"
   "FBOCache" = "Y"
   "GLSL" = "Y"
   "FloatTextures" = "Y"
   "OcclusionQueries" = "Y"
   
   [dinput]
  ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
   "DefaultDeadZone" = "1000"
   "AbsoluteMouseSensitivity" = "1"
   
   [fonts]
   "Resolution" = "96"
   "Default" = "-adobe-times-"
   "FreeType" = "Y"
   
   [FontPatterns]
   "Pattern0" = "-adobe-times*"
   "Pattern1" = "-adobe-helvetica*"
   "Pattern2" = "-adobe-courier*"
   "Pattern3" = "-misc-fixed*"
   
   [FontAlias]
   "MS Serif"="Times New Roman"
   "Helv"="Arial"
   "MS Sans Serif"="Arial"
   "System"="Arial"
   "Tahoma"="Arial"
   
   [spy]
   "Exclude" = "WM_SIZE;WM_TIMER;"
   
   [registry]
   "LoadGlobalRegistryFiles" = "n"
   "LoadHomeRegistryFiles" = "Y"
   "LoadWindowsRegistryFiles" = "n"
   "WritetoHomeRegistryFiles" = "Y"
   "SaveOnlyUpdatedKeys" = "Y"
   
   [Tweak.Layout]
   "WineLook" = "Win98"
   
   [Clipboard]
   "ClearAllSelections" = "0"
   "PersistentSelection" = "1"
   
   [Wineserver]
   "SHMWineserver" = "N"
   "Scheduler" = "N"
   
   [WinMM]
   "Drivers" = "winemacca.drv"
   "WaveMapper" = "msacm.drv"
   "MidiMapper" = "midimap.drv"

Here is the <APP>/Resources/Preferences/user.reg file.

WINE REGISTRY Version 2
  ;; All keys relative to \\User\\DDP
   
   [Control Panel\\Colors] 1161719485
   
   [Control Panel\\desktop] 1161723186
   "DragFullWindows"="0"
   
   [Control Panel\\desktop\\WindowMetrics] 1161723186
   "CaptionHeight"="0" 
   
   [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders] 1161723186
   "Desktop"="C:\\WINDOWS\\Desktop"
   "Favorites"="C:\\WINDOWS\\Favorites"
   "Fonts"="C:\\WINDOWS\\Fonts"
   "NetHood"="C:\\WINDOWS\\NetHood"
   "Programs"="C:\\WINDOWS\\Start Menu\\Programs"
   "Recent"="C:\\WINDOWS\\Recent"
   "SendTo"="C:\\WINDOWS\\SendTo"
   "Start Menu"="C:\\WINDOWS\\Start Menu"
   "StartUp"="C:\\WINDOWS\\Start Menu\\Programs\\Startup"
   "Templates"="C:\\WINDOWS\\ShellNew"
   
   [Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\User Shell Folders] 1161723186
   "Favorites"="C:\\WINDOWS\\Favorites"
   
   [Software\\Microsoft\\Windows\\CurrentVersion\\Multimedia\\MIDIMap] 1161723186
   "AutoScheme"=dword:00000000
   "CurrentInstrument"="#0"
   "UseScheme"=dword:00000000
   
   [Software\\Wine\\Crypto\\RSA] 1175539416
   
   [Software\\Wine\\Direct3D] 1196748757
   "OffscreenRenderingMode"="pbuffer"
   "UseGLSL"="enabled"
   "VideoMemorySize"="256"

I have tried using "fbo" instead of "pbuffer" but it doesn't seem to make a difference.

And finally I added these entries to the <APP>/Resources/Preferences/system.reg file.

[Software\\Bethesda Softworks\\Oblivion] 1196734525
   "Installed Path"="c:\\Games\\Oblivion\\"
   
   [Software\\Bethesda Softworks\\Oblivion\\1.00.0000] 1196734525
   
   [Software\\Bethesda Softworks\\Oblivion - Shivering Isles\\1.00.0000] 1196734956

All three of the above files are copied to <HD>/Library/Preferences/Oblivion Preferences when you first attempt to lauch the application.

I believe the graphical issues that I am having stem from a Nvidia GLSL bug. Some linux uses are having a similar problem with the latest version of Cedega (the linux version of Cider). Please refer to the forum posting below for more information.

http://www.cedega.co...opic.php?t=8493

There might also be a simple tweak that can be made in the Oblivion.ini file, but so far the only way I have been able to avoid the graphical glitches mentioned earlier is to enable.

bFullBrightLighting=1

This disables the Ambient, Diffuse, and Specular lighting passes, but makes the game look very bad.

Is there anyone that is able to run Oblivion using Cider and still have it look good? If you could you post your Oblivion.ini file?

Robert

#4
cantstandable

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Here are my Oblivion.ini settings. It works quite nice and runs pretty damn fast.
I'll be checking back here quite often now every so often.

[Display]
bUseMultiTreadedTrees=0
bDoDiffussPass=0
iSize W=1152
iSize H=720
fSpecularLOD1=690.0000
fSpecularLOD2=990.0000
iShadowFilter=0
iActorShadowCountExt=9
iActorShadowCountInt=9
bActorSelfShadowing=0
bShadowsOnGrass=0
bDoCanopyShadowPass=0
iMultiSample=0
bDynamicWindowReflections=0
iTexMipMapSkip=1
fGrassStartFadeDistance=0.0
fGrassEndDistance=0.0
bDecalsOnSkinnedGeometry=0
fDecalLifetime=0.0000
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
bUseRefractionShader=0
iAdapter=0
bFull Screen=1
iPresentInterval=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=0
fShadowFadeTime=0.0100
fGamma=1.0240
bAllowPartialPrecision=1
iShadowMapResolution=256
fEyeEnvMapLOD2=95.0000
fEyeEnvMapLOD1=65.0000
fEnvMapLOD2=400.0000
fEnvMapLOD1=250.0000
fShadowLOD2=200.0000
fShadowLOD1=100.0000
fLightLOD2=750.0000
fLightLOD1=500.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=0
iTexMipMapMinimum=0
bLocalMapShader=1
bAllowScreenShot=1
bDoTallGrassEffect=0
bForceMultiPass=1
bDoStaticAndArchShadows=0
bDoActorShadows=0
bDoTexturePass=1
bDoSpecularPass=0
bDoDiffusePass=0
bDoAmbientPass=0
bDoImageSpaceEffects=1
bDrawShadows=0
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bIgnoreResolutionCheck=0
iScreenShotIndex=1
SScreenShotBaseName=ScreenShot

uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bLandscapeBlend=1

iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2


[LOD]
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=0
fLODMultTrees=0.0200
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
fObjectLODMax=7.5000
fObjectLODMin=1.0000
fObjectLODDefault=2.5000
fItemLODMax=7.5000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=2.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fTalkingDistance=2000.0000
fLodDistance=250.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=13.1800
fLODFadeOutMultItems=6.5900
fLODFadeOutMultObjects=6.5900
fLODMultLandscape=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=-200.0000


[BlurShader]
bUseBlurShader=0
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2


[BlurShaderHDR]
bDoHighDynamicRange=0
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2


[Water]
bUseWaterReflections=0
bUseWaterDisplacements=0
bUseWaterHiRes=0
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
uDepthRange=125
uNumDepthGrids=1
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
bUseWaterDepth=1
bUseWaterLOD=1
uSurfaceFrameCount=1
bUseObliqueFrustumCulling=1
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterShader=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000


[General]
bUseEyeEnvMapping=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
bBorderRegionsEnabled=1
iHoursToSleep=3
bActorLookWithHavok=0
bDisableHeadTracking=0
bTrackAllDeaths=0
SMainMenuMusic=Special\TES4Title.mp3
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bActivateAllQuestScripts=0
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bExternalLODDataFiles=1
bDefaultCOCPlacement=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bWarnOnMissingFileEntry=0
bFixAIPackagesOnLoad=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=1
iNumBitsForFullySeen=248
iIntroSequencePriority=3
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SOblivionIntro=
SCreditsMenuMovie=
SMainMenuMovie=
SMainMenuMovieIntro=
SIntroSequence=
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
iFPSClamp=0
bRunVTuneTest=0
SStartingCellY=
SStartingCellX=
SStartingWorld=
bUseMyGamesDirectory=1
SStartingCell=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bCheckIDsOnInit=0


[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Attack=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002EFFFF
Ready Weapon=0021FFFF
Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Change View=001302FF
Journal=000FFFFF
Wait=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fMouseSensitivity=0.0043
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveLRMult=1.0000
fJoystickMoveFBMult=1.0000
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveLeftRight=1
iJoystickMoveFrontBack=2
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuStickSpeedMaxMod=5.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000
fXenonMenuMouseXYMult=0.0003
iLanguage=0
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
Use=00FF00FF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF


[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000


[Audio]
bDSoundHWAcceleration=1
fHeadroomdB=2.0000
fMinSoundVel=10.0000
iMaxImpactSoundCount=16
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.9000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
iCollisionSoundTimeDelta=50
fDBVoiceAttenuationIn2D=0.0000
fDSoundRolloffFactor=4.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
fDefaultVoiceVolume=0.8000
fDefaultEffectsVolume=0.8100
fDefaultMusicVolume=0.8200
fDefaultFootVolume=0.8100
fDefaultMasterVolume=0.8000
fMainMenuMusicVolume=0.0000
bMusicEnabled=1
bSoundEnabled=1


[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSnapToAngle=0
bBackgroundPathing=1
bDebugAvoidance=0
bDisableAvoidance=1
bUseBackgroundPathing=1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0


[HAVOK]
bDisablePlayerCollision=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iNumHavokThreads=1
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0


[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=3.0000
iSafeZoneYWide=5
iSafeZoneXWide=5
iSafeZoneY=5
iSafeZoneX=5
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
bActivatePickUseGamebryoPick=0
fActivatePickSphereRadius=16.0000
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuModeAnimBlend=0.0000
fMenuBGBlurRadius=2.0000


[GamePlay]
STrackLevelUpPath=
fDifficulty=-1.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
iDetectionPicks=21
bDisableDynamicCrosshair=0
bSaveOnInteriorExteriorSwitch=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
bGeneralSubtitles=1
bDialogueSubtitles=1


[MAIN]
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=0
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=1
bUseMultiThreadedTrees=1
iExteriorPriority=50
bCloneModelsInBackground=0
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0

iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5


[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0


[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleFont=3
iConsoleVisibleLines=15
iConsoleHistorySize=50
iDebugTextFont=3
rDebugTextColor=255,251,233


[Fonts]
SFontFile_5=Data\Fonts\Handwritten.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt


[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=0
bEnableTrees=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=0
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255


[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000


[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
fGrassWindMagnitudeMax=0.0000
fGrassWindMagnitudeMin=0.0000
iMinGrassSize=200
fGrassEndDistance=7088.0000
fGrassStartFadeDistance=6088.0000
bGrassPointLighting=0
bDrawShaderGrass=1
fTexturePctThreshold=0.3000
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=0
bUseLinear=0
bUseConstant=1


[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050


[MESSAGES]
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1


[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0


[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.


[OPENMP]
iThreads=3
iOpenMPLevel=10


[Archive]
bInvalidateOlderFiles=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1


[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found


[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif


#5
Gix

Gix

    InsanelyMac Protégé

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  • 37 posts

The game runs very smoothly on my Macbook Pro, and everything looks great except for the character models.

Wait... does that mean you managed to get TREES in your game? That's something I've yet to accomplish.

#6
mr Mauz

mr Mauz

    InsanelyMac Protégé

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Here are my Oblivion.ini settings. It works quite nice and runs pretty damn fast.
I'll be checking back here quite often now every so often.


indeed it does work greatly but... i can't use my gamepad with it!
sorry but i'm a complete newby...
is ther any line i might change to enable the gamepad controller?

i'm playing it on a 2k7 MB, and wishing to use a logitech dual action... please, if you can, help me!

thanx in advance for your attention.
cheers
:)





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