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CounterStrike: Source


wolfinstinct
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MacOSX is not Windows my friend. As I know, Valve is not planning to port their games to any platform than Wintel. As they are using dx9 mainly in their engine and no opengl, I think that it would be a problem.

If you want to play games, MacOSX is not right OS for now.

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DX is not a problem. The developers have mastered the art of DX to OGL conversion. The Havok physics engine is a problem.

 

I agree on the fact that the Direct X to OpenGL is a fairly easy conversion for the devs, but I'm not so sure the Havok engine is the only thing that would give issues. I'm sure a good portion of the source would have to be re-coded under Cocoa or something of that nature - anything else just wouldn't work (C# or C++ is never going to run on OSX - but correct me if I'm wrong)

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  • 1 month later...

If there is a sufficient market then porting Steam, HL2 and CS:S to OS X would probably be a reasonably easy task for Valve and Havok (writing it in the first place is the hardest part)...we just have to hope that Apple sell plenty and Gabe gets enough email from desperate wannabe customers to make it financially worthwhile.

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  • 4 weeks later...
just because i enjoy it, might this be a good time for me to say, I hate valve =)

 

that's all, thanks for listening.

 

 

 

Dont hate valve for making a wonderful game, hate the situation which only makes it profitable to develop games on one platform ;) I am still dual booting xp and mac os and cs:s works fine in windows. it's freakin the best of both worlds!

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