wolfinstinct Posted December 16, 2005 Share Posted December 16, 2005 Would counterstrike: source work on x86 with a radeon x300 graphics card? Link to comment Share on other sites More sharing options...
forcer Posted December 16, 2005 Share Posted December 16, 2005 MacOSX is not Windows my friend. As I know, Valve is not planning to port their games to any platform than Wintel. As they are using dx9 mainly in their engine and no opengl, I think that it would be a problem. If you want to play games, MacOSX is not right OS for now. Link to comment Share on other sites More sharing options...
bjr1028 Posted December 16, 2005 Share Posted December 16, 2005 DX is not a problem. The developers have mastered the art of DX to OGL conversion. The Havok physics engine is a problem. Link to comment Share on other sites More sharing options...
Velvet Nightmare Posted December 16, 2005 Share Posted December 16, 2005 DX is not a problem. The developers have mastered the art of DX to OGL conversion. The Havok physics engine is a problem. I agree on the fact that the Direct X to OpenGL is a fairly easy conversion for the devs, but I'm not so sure the Havok engine is the only thing that would give issues. I'm sure a good portion of the source would have to be re-coded under Cocoa or something of that nature - anything else just wouldn't work (C# or C++ is never going to run on OSX - but correct me if I'm wrong) Link to comment Share on other sites More sharing options...
niteice Posted December 17, 2005 Share Posted December 17, 2005 CS:S is written in C++...if the engine's still designed the way the Half-Life engine was, the majority of system-specific stuff is in only a couple of files, making porting a minor issue... Link to comment Share on other sites More sharing options...
grabberslasher Posted December 19, 2005 Share Posted December 19, 2005 I think it's the fact that Havok costs so much to license than stops any Mac developers from taking it up and porting it. Link to comment Share on other sites More sharing options...
bjr1028 Posted December 19, 2005 Share Posted December 19, 2005 Porting the code over is the easy part. Havok considers a Mac port to be a new title and charges the same price they would for a PC game. You'd be looking at $80 games. Link to comment Share on other sites More sharing options...
kuruu Posted December 27, 2005 Share Posted December 27, 2005 just because i enjoy it, might this be a good time for me to say, I hate valve =) that's all, thanks for listening. Link to comment Share on other sites More sharing options...
ajebbatson Posted January 28, 2006 Share Posted January 28, 2006 If there is a sufficient market then porting Steam, HL2 and CS:S to OS X would probably be a reasonably easy task for Valve and Havok (writing it in the first place is the hardest part)...we just have to hope that Apple sell plenty and Gabe gets enough email from desperate wannabe customers to make it financially worthwhile. Link to comment Share on other sites More sharing options...
randomblame Posted February 22, 2006 Share Posted February 22, 2006 just because i enjoy it, might this be a good time for me to say, I hate valve =) that's all, thanks for listening. Dont hate valve for making a wonderful game, hate the situation which only makes it profitable to develop games on one platform I am still dual booting xp and mac os and cs:s works fine in windows. it's freakin the best of both worlds! Link to comment Share on other sites More sharing options...
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