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Has anyone tried Halo demo with build 8F1111A?


New001
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But doesn't the 8F1111 build have improved OpenGL support for applications??? I didn't know some video cards didn't have OpenGL :hysterical: .

This build has support for some ATI cards (not all), also not everything is working for this cards (widescreen). The only fully supported VGA is the intel 900GMA.

Every other VGA card works in VESA (no openGL).

Take some ATI cards from your friends, test them in your PC with OSX86 and buy the modell witch is working (when your nvidia arrives, send it back) and maybe you can play HALO.

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This build has support for some ATI cards (not all), also not everything is working for this cards (widescreen). The only fully supported VGA is the intel 900GMA.

Every other VGA card works in VESA (no openGL).

Take some ATI cards from your friends, test them in your PC with OSX86 and buy the modell witch is working (when your nvidia arrives, send it back) and maybe you can play HALO.

 

 

Ok, I ordered a Intel 915GUX motherboard instead, this one has a GMA 900 and a 16 lane PCI-e slot, which is nice.

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Havent tried halo demo , But have tried the full game and it runs just fine in a window although you can change from within game

thats running on ati x600 pro pcie

 

 

Does it run acceptably??? Then it should be fine with a 2.53GHz Celeron D??? Or should I get a 2.8GHz Pentium 4??? I'm sure it will be fine with a nVidia GeForce 6600 PCI-e. . .

Edited by New001
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It runs acceptably well for me and I have a similar rig as you. I don't think the GMA900 is the limiting factor though, I think it's Rosetta. It crashes a lot and there are some minor texture glitches, but at least the part of the game I played ran acceptably well. It looks like it's running in the low-mid 20FPS range. Is there a command I can use to display an FPS counter? I'm on 8F1111g btw.

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Nevermind. I played more of the game and it doesn't seem as playable as I first thought.

 

Hmm, I tried all four options and it seems that "No shaders" is the best option, because the CPU is doing more work, and not the GMA900 (integrated, shared memory. . .)

 

Edit: since the Demo doesn't have the console for the FPS command, you can always use Quartz Debug's frame meter. . .

Edited by New001
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Hmm, I tried all four options and it seems that "No shaders" is the best option, because the CPU is doing more work, and not the GMA900 (integrated, shared memory. . .)

 

Edit: since the Demo doesn't have the console for the FPS command, you can always use Quartz Debug's frame meter. . .

 

Damn. The GMA 900 really does suck that much. I turned the graphics down to the lowest possible settings, and played until the game crashed (~5 minutes). I have the full version so I was able to use the rasterizer_FPS 1 command which displayed framerate info, and it was in the mid 20s (I think it's capped at 30, by default). It seldom dropped below 20, and when it did, it was only for half a second. So I'm going to have to change my position again. I haven't played enough of the game to "officially" declare anything, but from what I've seen, it certainly appears to be playable. Good news considering Halo requires an 800MHz G4 min, meaning it's able to handle this game at least as well as a "desk lamp" iMac.

 

BTW: PC Halo is playable @1024x768 in High Quality according to X-bit Labs (on the GMA 900). But that's somewhat misleading. This is a DX9 game, and Mac's usually do some DX->OpenGL emulation since there is no DX for Mac. Also, Apple's OpenGL implementation is less than stellar. Combine that with crappy drivers, and the difference is accounted for.

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Damn. The GMA 900 really does suck that much. I turned the graphics down to the lowest possible settings, and played until the game crashed (~5 minutes). I have the full version so I was able to use the rasterizer_FPS 1 command which displayed framerate info, and it was in the mid 20s (I think it's capped at 30, by default). It seldom dropped below 20, and when it did, it was only for half a second. So I'm going to have to change my position again. I haven't played enough of the game to "officially" declare anything, but from what I've seen, it certainly appears to be playable. Good news considering Halo requires an 800MHz G4 min, meaning it's able to handle this game at least as well as a "desk lamp" iMac.

 

BTW: PC Halo is playable @1024x768 in High Quality according to X-bit Labs (on the GMA 900). But that's somewhat misleading. This is a DX9 game, and Mac's usually do some DX->OpenGL emulation since there is no DX for Mac. Also, Apple's OpenGL implementation is less than stellar. Combine that with crappy drivers, and the difference is accounted for.

 

Damn, since Halo is so intensively graphics driven, I really will need to get that x700/x600. . . (once it's native, hopefully)

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GMA950 is 100% supported, too. :(

 

And, they do suck, but not -really- bad. I can run HL2 on my GMA950 system, it is just slower than my GF 7800 (DUH) and has less eye candy. But, it does run at a tolerable speed.

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Full version of Mac halo runs fine on my box.

 

I recently swapped my Geforce 6600GT for a x600 Pro All in Wonder, game runs fast on my setup without any graphics glitches I can see.

 

Warcraft 3 also runs fine, but craps out the mouse after it closes. Haven't tried WoW yet, have to get around to installing it.

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Full version of Mac halo runs fine on my box.

 

I recently swapped my Geforce 6600GT for a x600 Pro All in Wonder, game runs fast on my setup without any graphics glitches I can see.

 

Warcraft 3 also runs fine, but craps out the mouse after it closes. Haven't tried WoW yet, have to get around to installing it.

 

 

:(

 

Halo Demo doesn't run, it functions perfectly for about 1.5 seconds, then it quits. MAYBE, if I install the full version, it will work, I'll go do it now.

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