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Quake 4 faster in Windows or Mac with same hardware?


macmaniac
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I'm not much of a gamer, sorry for the n0ob question. I'm trying quake4 (mac version) on my hackintosh. Works ok. Taxes my lower end graphics card. Just wondering if I would get better performance if I tried the windows version.

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Memory usage may be a problem as well. On average 10.4 will have around 40-50 processes in the background with maybe 500MB memory usage (keep in mind these are my observations, they may be skewed). Windows XP will have around 25-30 processes with 300MB used (on average). I'm not sure how well OS X multitasks, but I can tell you that all those little background tasks *do* decrease performance, regardless of how many cores you have. Even if you're running a dualcore or dual-dualcore system the OS still has to manage everything that's going on, and as Vista has demonstrated, having too many background tasks will auger that game performance into the dirt worse than a P-39 with a crappy pilot (cookie to the first one to get the reference)

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Thanks for the replies. Downloading an "update" right now... :D

 

...and now for my rant....... :D

/rant on

 

And WTF is it with Quake4 (or Doom3, for that matter), set way in the future with plasma rifles, dark matter guns........... and in the dark, all I get is a LOUSY STINKIN FLASHLIGHT? I can't even have one on my shotgun?

 

Where is NIGHTVISION? Armed forces around the world right now all have it, you know, the kind I can buy online RIGHT NOW.

 

StarWars Republic Commando has night vision. Done really cool, too.

 

I appreciate that the game designers are trying to build a level of suspense/fear/whatever to the game, but in a world of levitating tanks, and space travel, I find it hard to believe the soldier can't upgrade at some point to nightvision.

 

/rant off

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The Windows version does perform better because the code was optimized for it. When MacWorld did their tests with an 8-core Mac Pro, they found that the Windows version delivered more FR while in Boot Camp.

 

It's got nothing to do with that, it should perform just as good, like it does on Linux. PREY seemed to run just as good on OS X.

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It doesn't though. Like most games (not to offend Macs), they have always run better on Windows due to more developer concentration.

 

Your wrong, games like UT2004 Epic said the performance should be comparable to each other, the only thing making each faster than one another is the drivers. UT2004, Doom3 and Quake4 run just as good on Linux than Windows,dont know about OS X but if the drivers are good it should run just as good.

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It doesn't though. Like most games (not to offend Macs), they have always run better on Windows due to more developer concentration.

 

Plus, if it's a DirectX game (which Vista will force all games to be DirectX games), it will naturally run faster due to tighter integration with the Windows OS.

 

It's the same dilemma with MS Word. It's so tightly integrated with Windows that it will run faster as opposed to the Mac version of Word.

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Apples opengl is the problem not the game optimisation as its universal just plain old {censored} apple opengl

 

I second that. That's the only reason unfortunately and Apple isn't giving a damn {censored} about macos gaming.

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Well, I've played a bit on both XP and OSX at the same settings. I don't have empirical data, but XP seems to have a slight advantage. So slight that I'm not sure if its worth the process of logout of OSX, reboot XP, play, logout XP, reboot OSX. Mac seems to have just a few more noticable slowdowns as the action increased, usually as more monsters came on the scene.

 

It might not entirely be the fault of openGL either, could be some other factors as well.

 

Really, if I want the best performance, I should buck up for a better graphics card, and then it might not matter at all which OS I use.

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