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VItual villagers = worked .... After jas 10.4.8 (semthex kernel ) Install

Virtual villagers = No work ..... After jas 10.4.8 (semthex kernel ) Re install

 

Pizza Panic = worked .... After jas 10.4.8 (semthex kernel ) Install

Pizza panic = No Work .... After jas 10.4.8 (semthex kernel ) Re Install

 

Bricks Of Camelot = worked .... After jas 10.4.8 (semthex kernel ) Install

Brick Of Camelot = No Work .... After jas 10.4.8 (semthex kernel ) Re Install

 

 

Any Ideas Any clues

 

Thank you

 

Apart from that well done fellas brilliant job

 

 

 

Ut2004 = Works

Football Manager 2007 = Works

Civilisation 4 = Works

Scrabble 1.1 = Works

Pangea Arcade = Works

Call Of Duty 2 = Works

Quake 4 = Works

Jazz JackRabitt = works

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  • 2 months later...

Tried the freeware sauerbraten-engine After a short while the computer freezes completely.

 

This is my machine: ECS 915P-A, P4 630, 2Gig DDR, AT Radeon X1600 256 (Boris installer 3.5 since 3.6 is incomplete)

 

OSX 10.4.8 (10.4.6 upgraded to 10.4.8 and upgraded further with scriptv3.command-kernel upgrader script)

 

Sometimes coloured block appear right before freezing. I noticed this with a few games that I tried. This shouldn't happen.

 

Any ideas? Or ways to fix these crashes.

 

http://sauerbraten.org/ is the Sauerbraten homepage (this is a free FPS OpenGL engine) I used to try my computer.

 

Regards,

 

EPDM

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Tried the freeware sauerbraten-engine After a short while the computer freezes completely.

 

This is my machine: ECS 915P-A, P4 630, 2Gig DDR, AT Radeon X1600 256 (Boris installer 3.5 since 3.6 is incomplete)

 

OSX 10.4.8 (10.4.6 upgraded to 10.4.8 and upgraded further with scriptv3.command-kernel upgrader script)

 

Sometimes coloured block appear right before freezing. I noticed this with a few games that I tried. This shouldn't happen.

 

Any ideas? Or ways to fix these crashes.

 

http://sauerbraten.org/ is the Sauerbraten homepage (this is a free FPS OpenGL engine) I used to try my computer.

 

Regards,

 

EPDM

 

Tried another game that used to work perfectly on my previous OSX versions (10.4.5, 10.4.6 and 10.4.3) caled outnumbered. And again after a short period graphic corruption appears after which the game crashes or the game crashes immidatly without showing any gfx corruption (like in the case of Sauerbraten).

 

I also tried the Darwinia demo from Ambrosia software (a wellknown Mac-game developper so this should definitly work)

 

The problem IS related to OSX 10.4.8. I have now installed the Natit using the installer from this site. The problems remains.

 

I guess there is a OpenGL problem with the drivers that we use on our system coupled with 10.4.8.

 

Any ideas?

 

Regards,

 

EPDM

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I've tried a few game demos. Quake 4 graphics run decent, but no sound because I don't have OpenAL on my realtek 850 ac97. I have a Geforce 6600GT with Titan.kext, but I'm getting extremely poor performance in other (older) games (Call of Duty 2, Halo, etc).

 

I'm wondering if Titan is missing some elements of a true Nvidia driver. Am I supposed to install a natit driver before titan? Is Titan supposed to run as a "team" with natit, or are they the same thing? It seems like some games are not fully utilizing my card, and look like they're runnig in software mode.

 

Any ideas?

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How does World of Warcraft perform on an SSE2 system with the newest 10.4.8 with the semthex kernel? If it's not much worse then on Windows then I might install it on OSX too, though getting all those patches for Mac is pretty hard, no? With BC now etc..

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Did some further testing. It appears the problem is with the modified ATI-drivers.

I have the Saphire Radeon X1600pro - 256MB GDDR2 PCI-E that was the first to be fully supportable according the info on these forums.

 

 

I re-installed 10.4.6 since I knew that worked perfectly with 3D games.

 

After installing OSX I tried all the drivers that I have. Bellow are my experiences. I tried the Darwinia game/demo as a guideline.

 

 

Natit_Uni_1.0.pkg

- Gives no QE or CI thought resolutions work as does mouse pointer

- Dashboard usage confirms indeed that QE and CI doesn't work

- Darwinia doesn't start up at all (gives error about not being able to set screen mode)

 

ATIX1x00_3.5.mpkg

- same as above

 

ATIX1x00_3.3.pkg

- couldn't get it installed after uninstalling ATIX1x00_3.5.mpkg

 

borisbadenov_3.2.pkg

- installed without complaining (this was the driver that I always used to use)

- QE and CI fully supported

- screen resolutions and mouse pointer works perfectly also

- Games work perfectly (tested with Darwinia and Outnumbered)

 

The odd thing is that I build another mac for a friend using a cheap

Peak Radeon X1600Pro 256MB DDR (supossedly the same chipped VGA card as I have but from a cheaper brand) qnd that system playes 3D-games perfectly on his 10.4.8 and the Natit_Uni_1.0.pkg

 

SO there's obviously something wrong with these newer drivers (or at least somethings different that break OpenGL-gaming on Saphire X1600pro cards that previously worked)

 

Boris? or Anyone from the GFX-drivers team reading this?

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I think it intel sse3 thats broken because dumb games like bricks of atlantis say work 100% perfect on my amd sse3 machine but do not work 1 little bit on my intel sse3 box

 

forgot lol also works well on my pentium M sse2 1.76 laptop also so only culprit can be intel sse3

Edited by curlyboy
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I think it intel sse3 thats broken because dumb games like bricks of atlantis say work 100% perfect on my amd sse3 machine but do not work 1 little bit on my intel sse3 box

 

So it's the kernel that's at fault here?

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I have tried Quake 4 Demo and funny thing is my X1900XT CF is reported as 512MB in system profiler but only recognized as 256MB in Quake 4. Has anybody experienced similar problems regarding this game (demo version) or can this be an issue that was fixed with an update in the full version ?

 

 

edit : Game runs fine on high settings with 8XAA (around 60fps) but I'm not quite sure the AA is implemented correctly with the OS X drivers. I am using ATY_Alopias for the X1900 (modded ATINDRV.kext), ATY_Wormy causes minor graphics glitches other drivers just won't work. So if you have this card I suggest using Alopias.

 

Another edit : Prey demo runs 40 fps+ 1280x1024 2xAA 8XAF most settings on high. Also recognizes graphics card as 256 MB. Perhaps an issue with Aspyr games in general ???

Edited by u1m2
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I could never get natit to work on my graphics card. It gives me a distorted blue screen which I couldn't get past (obviously not booting to a functional Desktop), the same also happened when I tried ATY_Caretta driver when I was testing the right driver for my X1900XT. I guess natit tries to load the wrong drivers for my card somehow. I am getting a new DVI TFT display soon so I can test this drivers functionality with the DVI output (right now I'm using DVI-VGA Adapter) ...

 

 

Radeon X1900 Series:

 

Chipset Model: Radeon X1900 Series

Type: Display

Bus: PCIe

VRAM (Total): 512 MB

Vendor: ATI (0x1002)

Device ID: 0x7249

Revision ID: 0x0000

Displays:

SyncMaster:

Resolution: 1280 x 1024 @ 60 Hz

Depth: 32-bit Color

Core Image: Supported

Main Display: Yes

Mirror: Off

Online: Yes

Quartz Extreme: Supported

Rotation: Supported

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Yes. Natit and Titan only "fully" work on Mac OS X 10.4.8 with the 8.8.1 kernel.

 

That Natit only works on 8.8.1-kernel I know (it's on the docs), but "fully" seems rather questionable to me.

Either way I tried all drivers mentioned on both 10.4.8 and 10.4.6/7 now.

 

And as you might guess my Natit-experiences are based on a 10.4.8 instal (I posted that I used 1.4.8 JAS DVD which has the ATIX1x00_3.5.mpkg-drivers included AFAIK) and I tried applying these drivers on pre-10.4.8 knowing that they wouldn't work (but trying doesn't hurt, right?).

 

I also tried to mix the kext from the Natit with the OpenGL-framework from 3.2/10.4.5 to no avail. The weird part is that mostly the game starts okay but after a (short) while either random screen artifacts (red block, sttripes, dots) appear and the picture freezes. Sometimes the artifacts don't show and the system just freezes. Audio continues for awhile and I see some short disk-activity but then it all stops. Key-presses do nothing.

 

This is so weird.

 

As someone mentioned it might be SSE3 that is the cullprit here which I doubt. I tried the latest kernel and the few kernels supplied on the JAS-DVD (Semtex, MIfki & another one). And since the game starts okay I'm certain the CPU-functions are not to blame. It must be that the patched ATI-drivers behave differently than before with the OGL-framework. I re-installed using several methods. Including the manual update, easy patch/update (Kiko?) AND clean install from JAS 10.4.8 Intel patched DVD (all mentioned in these forums). All with the same results.

 

What makes this even more weird is that a similar system with less memory and other brand of VGA card BUT with same X1600pro-256 DDR2 memory, doesn't have these problems.

 

I checked BIOS settings and BIOS versions on both systems. It could be that VGA-Bios or the VGA card itself. I'll see if I switch VGA cards what happens next.

 

Regards,

 

EPDM

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The reason i say intel sse3 is the culprit is quite simple go to macjoy.com and download anyone of the games available for trial and you see that they will not run on an intel sse3 box were as they all work perfect on intel sse2 and amd sse2/3.

Thing is it only seems to be with games that i have noticed it and the reason i notice its is i have an amd sse3 box and a intel sse2 based laptop and my intel sse3 mainbox and its only my intel sse3 box they just will not work they crash and ill run same osx install on both intel sse3 and intel sse2 but they will only work on sse2 and amd sse2/3 so yes to me intel sse3 is a little flawed hell amd is more compatible to be quite honest

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Quake 4 Benchmark result using playnettimedemo id_demo001 command with X1900XT

 

Settings : 1280x1024 no AA Vsync Off High Quality All Other Graphical Options Selected as Yes

gives me a bismal 52.91 FPS and before you ask this was the 2nd run so no HDD slowness involved during the process.

 

My question is this : Mac Pro's seem to be getting 80-85 fps with the same settings and my card is the exact same card used in Mac Pro so what could be causing this large performance gap, it can't be the proc/mem subsystem because graphics is what really counts in these kind of games not anything else. One thing I noticed though that the card never heats up to the level that the fans kick in which used to happen with any 3D game under Windows suggesting it's not working to it's limits. If someone with a similar configuration can confirm this it would relate to a performance problem with the graphics drivers currently used I believe.

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Im exact same with ut2004 ive just purchased a gforce 7600gt and in xp its great smoothe a silk when playing ut2k4 buuuuuuuuuut in osx i have to turn most detail to low just to stop the damned lag but must admit apples opengl sux ass bigtime poor excuse for a graphics system really d3d is minted compared even opengl in xp is way superior to apples implementation but as to why the same card on mac pro is operating better than your i would have no ideas at all

Edited by curlyboy
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  • 3 weeks later...

So far, I've played the Prey Universal Demo and it works like a charm! My laptop isn't capable of running it at high, even in XP, but it works fine at medium settings.

 

I've also tried Halo (pre universal patch) running through Rosetta which was playable, but a bit laggy.

 

My problem with FPS and osx is that the mouse feels all wrong. The acceleration is way off. Anyone else feel this way?

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The reason i say intel sse3 is the culprit is quite simple go to macjoy.com and download anyone of the games available for trial and you see that they will not run on an intel sse3 box were as they all work perfect on intel sse2 and amd sse2/3.

Thing is it only seems to be with games that i have noticed it and the reason i notice its is i have an amd sse3 box and a intel sse2 based laptop and my intel sse3 mainbox and its only my intel sse3 box they just will not work they crash and ill run same osx install on both intel sse3 and intel sse2 but they will only work on sse2 and amd sse2/3 so yes to me intel sse3 is a little flawed hell amd is more compatible to be quite honest

 

Dowloaded Bricks of atlantis trial today. It works perfect on my SSE3 system.

 

My system has ECS mainboard with Intel 915 chipset , P4 prescot 630 3GHz overclocked to 3.24GHz, Saphire Radeon X1600pro-256 (Boris_badenov_3.2 driver)

 

See:

 

brick.jpg

 

It's like I said before. Start from a 10.4.5 system and upgrade upto 10.4.7. Avoid 10.4.8 like hell!!!! If you do need that particular 10.4.8-app then fool the OS with the version.plist.

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