Jump to content

Lightroom CC 2015 GPU Acceleration


d70
 Share

9 posts in this topic

Recommended Posts

I'm trying to get GPU acceleration to work in Lightroom CC 2015 but it keeps saying that GPU acceleration is disabled due to errors  . When clicking on System Info, it just says "Check OpenGL support: Failed". I'm on 10.11.1 and have the latest Nvidia web driver as well as CUDA, which apparently works well in Premiere and After Effects. The Adobe Forums have not been helpful. Does anyone have any advice?

Graphics Processor Info: 
Check OpenGL support: Failed
Vendor: NVIDIA Corporation
Version: 4.1 NVIDIA-10.7.47 346.03.03f02
Renderer: NVIDIA GeForce GTX 760 OpenGL Engine
LanguageVersion: 4.10     

 

Link to comment
Share on other sites

  • 3 weeks later...

You must declare your graphics card in the following folders:

cuda_supported_cards.txt

opencl_supported_cards.txt

for each Adobe application

 

I don't think you need that anymore for CC 2015 applications. And, by the way, Lightroom has never had those files in the Contents folder. GTX 760 is listed as supported out of the box by Lightroom, Photoshop, Premiere and After Effects per documentation (Lightroom). Mine just works without having to do anything in PS, PR and AE.

Link to comment
Share on other sites

I don't think you need that anymore for CC 2015 applications. And, by the way, Lightroom has never had those files in the Contents folder. GTX 760 is listed as supported out of the box by Lightroom, Photoshop, Premiere and After Effects per documentation (Lightroom). Mine just works without having to do anything in PS, PR and AE.

Actually I speak for unsupported cards, and only for AP and AE

For the others, I think we should install Cuda

post-1181448-0-46762600-1448505569_thumb.png

Link to comment
Share on other sites

Yup only GTX 760 seems to be affected. That is why I am looking to upgrade my system altogether.

Mind you that our GPU is supported in Lightroom CC 2015.0 but not 2015.1 and later. I rolled back (uninstall via cloud and search for link to 2015.0)

Other then this issue the card works great in osX and all other adobe apps. Since I use my hack on a professional basis and I am a cloud subscriber I need a solution or upgrade asap.

I always thought an edit could be done to avoid the Lightroom startup check and for a minute there I thought Fljagd had the solution but it's only related to Premiere.

Thanks though for your input mate! Maybe you can come up with something for the LR issue.

Here's a screenshot from the Lightroom Contents folder.

 

post-43363-0-68000200-1448820760_thumb.png

Link to comment
Share on other sites

If your monitor supports 10bit colors, you might want to consider a AMD card like 79xx/280(x) now that Adobe has confirmed 10bit support will be available for CC soon.

 

Both my Dell monitors (U2711 and U2713H) shows smooth graduations on a 10bit ramp test image in Preview.app, when connected with displayport.

 

Update: http://petapixel.com/2015/12/04/adobe-quietly-added-10-bit-color-to-photoshop-cc-heres-how-to-enable-it/

 

Edit: 10-bit-Rampfile looks smooth in photoshop now. This is with a Sapphire 7950 and both monitors connected with displayport.

Link to comment
Share on other sites

Working good, only thing is some apps default to Iris with no way to set GTX as the gpu, but either way the difference is significant.

 

/Applications/Adobe\ Premiere\ Pro\ CC\ 2015/Adobe\ Premiere\ Pro\ CC\ 2015.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer
<140735221243904> <DynamicLink> <5> Attempting to launch dynamiclinkmanager
<140735221243904> <DynamicLink> <5> /Applications/Adobe Premiere Pro CC 2015/Adobe Premiere Pro CC 2015.app/Contents/dynamiclinkmanager.app
--- OpenGL Info ---
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970 OpenGL Engine
OpenGL Version: 2.1 NVIDIA-10.9.14 346.03.04b02
GLSL Version: 1.20
Monitors: 2
Monitor 0 properties -
   Size: (0, 0, 1920, 1080)
   Max texture size: 16384
   Supports non-power of two: 1
   Shaders 444: 1
   Shaders 422: 1
   Shaders 420: 1
Monitor 1 properties -
   Size: (1920, 0, 1680, 1050)
   Max texture size: 16384
   Supports non-power of two: 1
   Shaders 444: 1
   Shaders 422: 1
   Shaders 420: 1


--- GPU Computation Info ---
Found 3 devices supporting GPU computation.
CUDA Device 0 -
   Name: GeForce GTX 970
   Vendor: NVIDIA
   Capability: 5.2
   Driver: 7.5
   Total Video Memory: 4095MB
OpenCL Device 1 -
   Name: GeForce GTX 970
   Vendor: NVIDIA (Apple platform)
   Capability: 1.2
   Driver: 1.2
   Total Video Memory: 4096MB
OpenCL Device 2 -
   Name: Iris Pro
   Vendor: Intel (Apple platform)
   Capability: 1.2
   Driver: 1.2
   Total Video Memory: 1536MB
 
Link to comment
Share on other sites

  • 1 month later...

And not working in 10 bit colors in DVI connector?

 

If your monitor supports 10bit colors, you might want to consider a AMD card like 79xx/280(x) now that Adobe has confirmed 10bit support will be available for CC soon.

 

Both my Dell monitors (U2711 and U2713H) shows smooth graduations on a 10bit ramp test image in Preview.app, when connected with displayport.

 

Update: http://petapixel.com/2015/12/04/adobe-quietly-added-10-bit-color-to-photoshop-cc-heres-how-to-enable-it/

 

Edit: 10-bit-Rampfile looks smooth in photoshop now. This is with a Sapphire 7950 and both monitors connected with displayport.

-------------------------------------------------------------------------------

Link to comment
Share on other sites

 Share

×
×
  • Create New...