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Nvidia GTX 460 2gb - Accelerazione video su


bramby
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Salve a tutti.

Dispongo di una scheda video Nvidia GeForce GTX-460 con 2gb di memoria, per il mio hackintosh (Niresh, Mountain Lion 10.8.4).
Ho installato i driver CUDA, i driver nvidia ed ho effettivamente l'accelerazione video, ho provato l'app "Chess" e mi fa fare delle mosse, quindi, deduco ci sia.
Le animazioni sono tutte molto fluide (non posso dire lo stesso delle registrazioni).
Riesco a vedere video su youtube, l'unico problema lo risconto quando gioco.
In pratica, prendendo qualche app di FPS (Red Crucible 2) dall'app store, noto che se per esempio osservo un muro e poi mi giro, il bordo del muro non va "a tempo" (magari la parte sopra del muro è qualche pixel sfalzata dalla parte sotto, come se il muro si dividesse in due).
In base ai giochi il problema può essere più o meno accentuato.
Consigli per vedere se effettivamente QE/CI è attivo? Vorrei riuscire a sfruttare appieno la mia scheda video, purtroppo così è un pò brutto giocare :(

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Premessa, ieri dopo aver letto questa guida ho smanettato e ho fatto danno, quindi ora sto cercando di tornare al punto in cui ero prima di far danno, visto che ora va tutto a scatti ed è un macello.

Rispondendo alla tua domanda, al momento no, ma prima di far danno sì, la barra di stato era trasparente, aggiungo, magari serve saperlo, che i video si vedevano bene, registrava senza scatti (in qualità media, in qualità alta andava a scatti), sebbene con questo problema che qualche linea di pixel rimaneva indietro riuscivo anche a giocare, le animazioni erano fluide, gli screensaver funzionavano e non avevo alcun problema (videogiochi esclusi).

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Sono riuscito a far ripartire alla perfezione il mac con tutte le accelerazioni video attive, ma il problema rimane nei videogame. Consigli? Sembra che sia dovuto al fatto che su osx non vengono sfruttare le OpenGL 4.4, possibile?

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Spero vada bene questo test, se non dovesse andare bene indicatemi pure un test differente:
http://s18.postimg.org/66aqrnqeh/Schermata_2013_11_14_alle_11_54_08.png


Copio incollo anche il benchmark di Luxmark 2.0 con relativi errori:

 

2013-11-14 12:20:59 - LuxMark v2.1beta2

2013-11-14 12:20:59 - Based on SmallLuxGPU v2.0devel4 (LuxRays demo: http://www.luxrender.net)

2013-11-14 12:20:59 - [RenderConfig] Reading configuration file: scenes/sala/render.cfg

2013-11-14 12:20:59 - [RenderConfig] Configuration:

2013-11-14 12:20:59 - [RenderConfig] accelerator.type = -1

2013-11-14 12:20:59 - [RenderConfig] batch.haltspp = 0

2013-11-14 12:20:59 - [RenderConfig] batch.halttime = 0

2013-11-14 12:20:59 - [RenderConfig] batch.periodicsave = 0

2013-11-14 12:20:59 - [RenderConfig] film.filter.type = 0

2013-11-14 12:20:59 - [RenderConfig] film.gamma = 2.2

2013-11-14 12:20:59 - [RenderConfig] film.tonemap.linear.scale = 1.6

2013-11-14 12:20:59 - [RenderConfig] film.tonemap.type = 0

2013-11-14 12:20:59 - [RenderConfig] image.filename = sala.png

2013-11-14 12:20:59 - [RenderConfig] image.height = 600

2013-11-14 12:20:59 - [RenderConfig] image.width = 600

2013-11-14 12:20:59 - [RenderConfig] opencl.cpu.use = 0

2013-11-14 12:20:59 - [RenderConfig] opencl.gpu.use = 1

2013-11-14 12:20:59 - [RenderConfig] opencl.gpu.workgroup.size = 64

2013-11-14 12:20:59 - [RenderConfig] path.filter.B = 0.333333

2013-11-14 12:20:59 - [RenderConfig] path.filter.C = 0.333333

2013-11-14 12:20:59 - [RenderConfig] path.filter.alpha = 2.

2013-11-14 12:20:59 - [RenderConfig] path.filter.type = GAUSSIAN

2013-11-14 12:20:59 - [RenderConfig] path.filter.width.x = 1.5

2013-11-14 12:20:59 - [RenderConfig] path.filter.width.y = 1.5

2013-11-14 12:20:59 - [RenderConfig] path.maxdepth = 10

2013-11-14 12:20:59 - [RenderConfig] path.pixelatomics.enable = 0

2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.cap = 0.25

2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.depth = 10

2013-11-14 12:20:59 - [RenderConfig] path.russianroulette.strategy = 1

2013-11-14 12:20:59 - [RenderConfig] path.sampler.largesteprate = 0.4

2013-11-14 12:20:59 - [RenderConfig] path.sampler.maxconsecutivereject = 512.

2013-11-14 12:20:59 - [RenderConfig] path.sampler.type = METROPOLIS

2013-11-14 12:20:59 - [RenderConfig] renderengine.type = 4

2013-11-14 12:20:59 - [RenderConfig] scene.epsilon = 0.0001

2013-11-14 12:20:59 - [RenderConfig] scene.file = scenes/sala/sala.scn

2013-11-14 12:21:00 - [LuxRays] OpenCL Platform 0: Apple

2013-11-14 12:21:00 - [LuxRays] Device 0 name: NativeThread-000

2013-11-14 12:21:00 - [LuxRays] Device 0 type: NATIVE_THREAD

2013-11-14 12:21:00 - [LuxRays] Device 0 compute units: 1

2013-11-14 12:21:00 - [LuxRays] Device 0 max allocable memory: 0MBytes

2013-11-14 12:21:00 - [LuxRays] Device 0 max allocable memory block size: 0MBytes

2013-11-14 12:21:00 - [LuxRays] Device 1 name: NativeThread-001

2013-11-14 12:21:00 - [LuxRays] Device 1 type: NATIVE_THREAD

2013-11-14 12:21:00 - [LuxRays] Device 1 compute units: 1

2013-11-14 12:21:00 - [LuxRays] Device 1 max allocable memory: 0MBytes

2013-11-14 12:21:00 - [LuxRays] Device 1 max allocable memory block size: 0MBytes

2013-11-14 12:21:00 - [LuxRays] Device 2 name: Intel® Core i3 CPU 540 @ 3.07GHz

2013-11-14 12:21:00 - [LuxRays] Device 2 type: OPENCL_CPU

2013-11-14 12:21:00 - [LuxRays] Device 2 compute units: 2

2013-11-14 12:21:00 - [LuxRays] Device 2 max allocable memory: 8192MBytes

2013-11-14 12:21:00 - [LuxRays] Device 2 max allocable memory block size: 2048MBytes

2013-11-14 12:21:00 - [LuxRays] Device 3 name: GeForce GTX 460

2013-11-14 12:21:00 - [LuxRays] Device 3 type: OPENCL_GPU

2013-11-14 12:21:00 - [LuxRays] Device 3 compute units: 7

2013-11-14 12:21:00 - [LuxRays] Device 3 max allocable memory: 2048MBytes

2013-11-14 12:21:00 - [LuxRays] Device 3 max allocable memory block size: 512MBytes

2013-11-14 12:21:00 - [LuxRays] Creating 1 intersection device(s)

2013-11-14 12:21:00 - [LuxRays] Allocating intersection device 0: GeForce GTX 460 (Type = OPENCL_GPU)

2013-11-14 12:21:00 - [RenderEngine] OpenCL Devices used:

2013-11-14 12:21:00 - [RenderEngine] [GeForce GTX 460Intersect]

2013-11-14 12:21:00 - [LuxRays] Preprocessing DataSet

2013-11-14 12:21:00 - [LuxRays] Total vertex count: 616582

2013-11-14 12:21:00 - [LuxRays] Total triangle count: 488451

2013-11-14 12:21:00 - [LuxRays] Total vertices memory usage: 7225Kbytes

2013-11-14 12:21:00 - [LuxRays] Total triangles memory usage: 5724Kbytes

2013-11-14 12:21:00 - [LuxRays] Building QBVH, primitives: 488451, initial nodes: 40710

2013-11-14 12:21:01 - [LuxRays] QBVH completed with 80919/81420 nodes

2013-11-14 12:21:01 - [LuxRays] Total QBVH memory usage: 8850Kbytes

2013-11-14 12:21:01 - [LuxRays] Total QBVH QuadTriangle count: 161121

2013-11-14 12:21:01 - [LuxRays] Max. QBVH Depth: 29

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Ray buffer size: 3072Kbytes

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Ray hits buffer size: 1024Kbytes

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] OpenCL image support is available

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] OpenCL max. image buffer size: 8192x8192

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH node image buffer size: 756x750

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH triangle image buffer size: 1270x1269

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Enabled QBVH scene storage inside image

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH max. stack size: 24

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] QBVH Image Storage kernel work group size: 512

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Suggested work group size: 512

2013-11-14 12:21:01 - [LuxRays] [OpenCL device::GeForce GTX 460Intersect] Forced work group size: 64

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread] OpenCL task count: 65536

2013-11-14 12:21:01 - [RenderEngine] Starting 1 PathOCL render threads

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Camera

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Geometry

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 34ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile Materials

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile AreaLights

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Area lights compilation time: 0ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile SunLight

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile SkyLight

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Compile TextureMaps

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 71ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] FrameBuffer buffer size: 5662Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Camera buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] MeshIDs buffer size: 1908Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Normals buffer size: 7225Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] UVs buffer size: 4817Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Vertices buffer size: 7225Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Triangles buffer size: 5724Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Materials buffer size: 1Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh material index buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] SunLight buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] SkyLight buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps buffer size: 77094Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps Alpha Channel buffer size: 4786Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] TexMaps description buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh TexMaps index buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh BumpMaps index buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Mesh BumpMaps scales buffer size: 0Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Ray buffer size: 3072Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] RayHit buffer size: 1024Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] OpenCL buffer creation time: 0ms

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Size of a GPUTask: 840bytes (12 + 724 + 104)

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Tasks buffer size: 53760Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Task Stats buffer size: 256Kbytes

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Defined symbols: -D PARAM_TASK_COUNT=65536 -D PARAM_IMAGE_WIDTH=600 -D PARAM_IMAGE_HEIGHT=600 -D PARAM_RAY_EPSILON=1.000000e-04f -D PARAM_SEED=1384428 -D PARAM_MAX_PATH_DEPTH=10 -D PARAM_MAX_DIFFUSE_PATH_VERTEX_COUNT=5 -D PARAM_RR_DEPTH=10 -D PARAM_RR_CAP=2.500000e-01f -D PARAM_ACCEL_QBVH -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_GLASS -D PARAM_ENABLE_MAT_MATTEMIRROR -D PARAM_ENABLE_MAT_ALLOY -D PARAM_ENABLE_MAT_ARCHGLASS -D PARAM_CAMERA_HAS_DOF -D PARAM_HAS_SKYLIGHT -D PARAM_HAS_SUNLIGHT -D PARAM_DIRECT_LIGHT_SAMPLING -D PARAM_DL_LIGHT_COUNT=0 -D PARAM_HAS_TEXTUREMAPS -D PARAM_HAS_ALPHA_TEXTUREMAPS -D PARAM_HAS_BUMPMAPS -D PARAM_IMAGE_FILTER_TYPE=2 -D PARAM_IMAGE_FILTER_WIDTH_X=1.500000e+00f -D PARAM_IMAGE_FILTER_WIDTH_Y=1.500000e+00f -D PARAM_IMAGE_FILTER_GAUSSIAN_ALPHA=2.000000e+00f -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_METROPOLIS_LARGE_STEP_RATE=4.000000e-01f -D PARAM_SAMPLER_METROPOLIS_MAX_CONSECUTIVE_REJECT=512 -D PARAM_SAMPLER_METROPOLIS_IMAGE_MUTATION_RANGE=1.000000e-01f

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] Compiling kernels

2013-11-14 12:21:01 - [RenderEngine] [PathOCLRenderThread::0] PathOCL kernel compilation error ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]: Error getting function data from server

2013-11-14 12:21:01 - RUNTIME ERROR: PathOCL kernel compilation error

 

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