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"The Application Quit Unexpectedly" - possible Radeon 5450 problem?


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#1
boxyman_16

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Hi. I'm developing a PC game and want to make it Mac compatible so I installed VMware on my Windows 7 PC and set up a Mountain Lion virtual machine. It seems to work well but whenever I try to start my game it loads for a few seconds and the name appears at the top but I then get a "Quit Unexpectedly" error message. I tried the game on my friend's iMac and it works fine on his so I suspect it might have something to do with my hardware.

I noticed that there have been topics about ATI cards so suspected my Radeon 5450 might be the problem. I found this topic where I copied the ati5000injector.kext into my S/L/E folder, rebooted but it didn't seem to do anything.

Really I have no clue what the problem is so I'll post the error message log my game spits out below. Is there some sort of diagnostic tool that I can use to try and pin-point what the problem might be? I'm really just flailing around right now and don't know what to search for.

Any help appreciated, thanks.


Process: Mac_Runner [237]
Path: /Users/USER/Desktop/TestGame.app/Contents/MacOS/Mac_Runner
Identifier: com.yoyogames.macyoyorunner
Version: 1.0.0 (1.0.0)
Code Type: X86 (Native)
Parent Process: launchd [124]
User ID: 501

Date/Time: 2013-04-12 10:48:35.349 +0100
OS Version: Mac OS X 10.8 (12A269)
Report Version: 10

Interval Since Last Report: -26 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 9 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: 7EA462F8-C388-4062-BB6A-3DD86E074D9E

Crashed Thread: 4 Dispatch queue: com.apple.root.default-priority

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Desktop/TestGame.app/Contents/MacOS/Mac_Runner
__TEXT 0000000000001000-0000000000185000 [ 1552K] r-x/rwx SM=COW /Users/USER/Desktop/TestGame.app/Contents/MacOS/Mac_Runner

Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x9a2697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9a268cb0 mach_msg + 68
2 com.apple.CoreFoundation 0x94127cc9 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9412d6af __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9412cd6a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x9412cbdb CFRunLoopRunInMode + 123
6 com.apple.HIToolbox 0x9756c8aa RunCurrentEventLoopInMode + 242
7 com.apple.HIToolbox 0x9756c619 ReceiveNextEventCommon + 374
8 com.apple.HIToolbox 0x9756c494 BlockUntilNextEventMatchingListInMode + 88
9 com.apple.AppKit 0x997ada5a _DPSNextEvent + 724
10 com.apple.AppKit 0x997ad28c -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
11 com.apple.AppKit 0x997a36dc -[NSApplication run] + 855
12 com.apple.AppKit 0x997468e6 NSApplicationMain + 1053
13 com.yoyogames.macyoyorunner 0x00003123 main + 165
14 com.yoyogames.macyoyorunner 0x00003075 start + 53

Thread 1:
0 libsystem_kernel.dylib 0x9a26c0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9480204c _pthread_workq_return + 45
2 libsystem_c.dylib 0x94801e19 _pthread_wqthread + 448
3 libsystem_c.dylib 0x947e9cca start_wqthread + 30

Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9a26c9ae kevent + 10
1 libdispatch.dylib 0x92ec1cc5 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x92ec17fd _dispatch_mgr_thread + 53

Thread 3:
0 libsystem_kernel.dylib 0x9a26c0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9480204c _pthread_workq_return + 45
2 libsystem_c.dylib 0x94801e19 _pthread_wqthread + 448
3 libsystem_c.dylib 0x947e9cca start_wqthread + 30

Thread 4 Crashed:: Dispatch queue: com.apple.root.default-priority
0 libGL.dylib 0x92919a66 glViewport + 13
1 com.yoyogames.macyoyorunner 0x000c86f9 -[YYGLView beginRender:] + 229
2 com.yoyogames.macyoyorunner 0x00004d57 -[Mac_RunnerAppDelegate performGameStep] + 97
3 com.yoyogames.macyoyorunner 0x00005919 -[Mac_RunnerAppDelegate doGameEngine] + 96
4 com.apple.CoreFoundation 0x941833ed __invoking___ + 29
5 com.apple.CoreFoundation 0x94183327 -[NSInvocation invoke] + 279
6 com.apple.Foundation 0x913f287d -[NSInvocationOperation main] + 81
7 com.apple.Foundation 0x913ea0f9 -[__NSOperationInternal start] + 740
8 com.apple.Foundation 0x913e9e0e -[NSOperation start] + 67
9 com.apple.Foundation 0x913f1f09 __block_global_6 + 135
10 libdispatch.dylib 0x92ec2fe3 _dispatch_call_block_and_release + 15
11 libdispatch.dylib 0x92ebed0a _dispatch_client_callout + 46
12 libdispatch.dylib 0x92ebff6a _dispatch_worker_thread2 + 285
13 libsystem_c.dylib 0x94801e12 _pthread_wqthread + 441
14 libsystem_c.dylib 0x947e9cca start_wqthread + 30

Thread 5:
0 libsystem_kernel.dylib 0x9a26c0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9480204c _pthread_workq_return + 45
2 libsystem_c.dylib 0x94801e19 _pthread_wqthread + 448
3 libsystem_c.dylib 0x947e9cca start_wqthread + 30

Thread 4 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x001a2980 ecx: 0x000003c6 edx: 0x00000000
edi: 0x001a2984 esi: 0x01d8f070 ebp: 0xb0205eb8 esp: 0xb0205ea0
ss: 0x00000023 efl: 0x00010286 eip: 0x92919a66 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 0

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 132
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=173.0M resident=77.1M(45%) swapped_out_or_unallocated=95.9M(55%)
Writable regions: Total=58.7M written=8396K(14%) resident=11.1M(19%) swapped_out=0K(0%) unallocated=47.7M(81%)

REGION TYPE VIRTUAL
=========== =======
CG backing stores 124K
CG image 2060K
CG shared images 1184K
CoreServices 1136K
MALLOC 25.6M
MALLOC guard page 48K
Memory tag=240 4K
Memory tag=242 12K
Memory tag=35 5848K
Stack 66.5M
VM_ALLOCATE 16.1M
__DATA 10.0M
__DATA/__OBJC 180K
__IMAGE 528K
__IMPORT 4K
__LINKEDIT 40.3M
__OBJC 2032K
__OBJC/__DATA 48K
__PAGEZERO 4K
__TEXT 132.7M
__UNICODE 544K
mapped file 90.6M
shared memory 308K
=========== =======
TOTAL 395.5M

Model: VMware7,1, BootROM VMW71.00V.0.B64.1206270404, 1 processor, 2.29 GHz, 1 GB, SMC 1.25f4
Graphics: Display, PCI, 3 MB
Memory Module: RAM slot #0/RAM slot #0, 1 GB, DRAM, 0 MHz, VMware Virtual RAM, VMW-1024MB
Network Service: Ethernet, Ethernet, en0
Parallel ATA Device: VMware Virtual IDE CDROM Drive
SCSI Device: SCSI Target Device @ 0
USB Device: VMware Virtual USB Hub, 0x0e0f (VMWare, Inc.), 0x0002, 0x00200000 / 3
USB Device: VMware Virtual USB Keyboard, apple_vendor_id, 0x020b, 0x00210000 / 4
USB Device: VMware Virtual USB Mouse, 0x0e0f (VMWare, Inc.), 0x0003, 0x00100000 / 2[/size][/font][/color][color=#000000][font=Verdana, Geneva, sans-serif][size=3]


#2
boxyman_16

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Okay so I just checked my virtual machine Mac hardware and it doesn't look like it's even recognises my Radeon 5450.

Could this be the problem? And how I do solve this?

Thanks.

Attached Files



#3
Alessandro17

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Surely a virtual machine is not the best way to develop an application for OS X. Why not install it instead?

#4
boxyman_16

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The game is being developed on my PC, the Mac virtual machine is just to test to see if the game works on Macs.

#5
Alessandro17

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As you said: "I tried the game on my friend's iMac and it works fine"
So it does work on a real Mac, and probably on a Hackintosh, provided you are using compatible hardware.
Only, it doesn't work on a virtual machine.

#6
fantomas1

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hi

you don't have QE/CI enabled so it's a little normal it wan't work


Okay so I just checked my virtual machine Mac hardware and it doesn't look like it's even recognises my Radeon 5450.

Could this be the problem? And how I do solve this?

Thanks.


Indeed, your card isn't recognized well, there's no QE/CI enabled, no chance to see your game working properly without this.

now can you enable QE/CI on a virtual machine, I don't know, see our Virtualisation subforum, perhaps you can find for some help. :(

#7
theconnactic

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Yes, he can, but only if his CPU supports VT-D (not the same as VT-X).

All the best!

#8
fantomas1

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Yes, he can, but only if his CPU supports VT-D (not the same as VT-X).

All the best!


yes, it's why I said

now can you enable QE/CI on a virtual machine, I don't know


thank you theconnectic ;)

Here are the models that supports Intel VT-d technology

http://ark.intel.com...d/?s=t&VTD=true





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