Cuda 5.0.17
http://www.nvidia.co...er-archive.html
Fabio
6 replies to this topic
#1
Posted 25 July 2012 - 11:12 PM
#2
Posted 25 July 2012 - 11:49 PM
updated from 5.0.9 beta thru the cuda prefpane...all good
#3
Posted 18 August 2012 - 05:05 PM
Unigine_ML_cuda5.jpg 105.39K
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#4
Posted 18 August 2012 - 05:56 PM
Cuda 5.0.17 (all CUDA) have nothing to do with OpenGL Speed!
Its only used by Apps that really uses CUDA (like OpenCL) for gpu computing.
Unique Engine Benchmark not using any CUDA code - only uses OpenGL drivers which are complete independent from CUDA drivers - so fps diff isnt made by CUDA.
#5
Posted 19 August 2012 - 04:38 AM
OK my bad. Apologies if not relevant to this thread. Let me put this another way:-
after installing the new Cuda driver, my Heaven3 score went from round 730 to round 1500, my openGL scores from 700's to 5000's, and my CudaZ test from "no cuda", to ok scores - all for the first time since upgrading from ML DP1 to DP2, and on thru ML (release).
I now no longer have time waiting for screen refreshes between Civ V moves to go make coffee.
after installing the new Cuda driver, my Heaven3 score went from round 730 to round 1500, my openGL scores from 700's to 5000's, and my CudaZ test from "no cuda", to ok scores - all for the first time since upgrading from ML DP1 to DP2, and on thru ML (release).
I now no longer have time waiting for screen refreshes between Civ V moves to go make coffee.
#6
Posted 19 August 2012 - 08:23 AM
Sure, CUDAz works after installung CUDA drivers. Its normal that without CUDA drivers CUDAz cant work.
The OpenGL speed diffs may happen by problems with AGPM (card runs only 1/2 - 1/3 speed of GPU) or other things like that.
Its really true that CUDA cant change any OpenGL driver speed / problems because its usage is only for CUDA apps and its complete "invisible" for other apps / OpenGL when they dont use any CUDA code.
The OpenGL speed diffs may happen by problems with AGPM (card runs only 1/2 - 1/3 speed of GPU) or other things like that.
Its really true that CUDA cant change any OpenGL driver speed / problems because its usage is only for CUDA apps and its complete "invisible" for other apps / OpenGL when they dont use any CUDA code.
#7
Posted 24 August 2012 - 06:37 PM
mitch_de is right-CUDA is proprietary to NVidia. Apple already implements OpenCL in their apps such as FinalCut ProX. Throw in any newer graphics card and it will work.
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