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it has 1,3GB VRAM
yes, the same error like you...
indeed, it's the first alpha release, maybe things will work better after but I think these bigger scenes are for 3GB / 4GB VRAM graphics cards
V30Beta1 available (DL link first posting)
No change here. Still crashes on compiling kernels.
Thanks! Hope we will see some with 2GB+ VRAM running the two more complex scenes
WIth 1GB VRAM only Luxball scene works (or you use CPU only)
2013 Mac Pro with dual FirePro D700s = 20,083
2010 Mac pro with GeForce GTX 980 = 10,884
2013 iMac with GeForce GTX 780M = 2822
2014 iMac with R9 M295X = 8211
Rob (from http://www.barefeats.com/index.html)
All Luxball (GPU, V30.B1) - others crashes or vram error. Even some gpus have >= 2 GB VRAM.
New Luxmark Bench Result Database:
Info from Dade (main dev of LM) about that memory error (i thaugth is means to less vram = WRONG)
The error says that the GPU is not able to allocate a single block of 268MB memory required by the infinite light. Many old GPUs are limited to 128MB or 256MB (doesn't matter the amount of total memory). I will scale down the Mic scene infinite light map in the next version.
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