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Luxmark 2.0 (NEW Dec 2014: 3.0 Beta1) - OpenCL Benchmark


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#121
fantomas1

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#122
mitch_de

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Thanks! How much VRAM your GTX 570 have?

Luxball GPU mode much faster than my 430 GT ;) 

I see you run both bigger scenes in CPU Mode (also error like me with GT 430=less VRAM?)



#123
fantomas1

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it has 1,3GB VRAM  :P

 

yes,  the same error like you...

 

indeed, it's the first alpha release, maybe things will work better after but I think these bigger scenes are for 3GB / 4GB VRAM graphics cards   :yes:



#124
crushers

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#125
mitch_de

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V30Beta1 available (DL link first posting)



#126
Gumuskalp

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#127
Riley Freeman

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V30Beta1 available (DL link first posting)

 

No change here. Still crashes on compiling kernels.



#128
gils83

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Thanks! Hope we will see some with 2GB+ VRAM running the two more complex scenes :)

WIth 1GB VRAM only Luxball scene works (or you use CPU only)

ah ok !!
that's why I froze on the other two tests, thank you for the information :) 


#129
mitch_de

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2013 Mac Pro with dual FirePro D700s = 20,083

2010 Mac pro with GeForce GTX 980 = 10,884
2013 iMac with GeForce GTX 780M = 2822
2014 iMac with R9 M295X = 8211


Rob (from http://www.barefeats.com/index.html)

 

All Luxball (GPU, V30.B1) - others crashes or vram error. Even some gpus have >= 2 GB VRAM. 

 

New Luxmark Bench Result Database:

http://www.luxmark.i... HDR/OpenCL/GPU



#130
The Real Deal

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Submitted :

 

http://www.luxmark.info/node/58

 

 

Unfortunately my card only boost to 1150Mhz under Mac OS X compared to 1250Mhz under Windows (Kepler boost)



#131
mitch_de

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Info from Dade (main dev of LM) about that memory error (i thaugth is means to less vram = WRONG)

The error says that the GPU is not able to allocate a single block of 268MB memory required by the infinite light. Many old GPUs are limited to 128MB or 256MB (doesn't matter the amount of total memory). I will scale down the Mic scene infinite light map in the next version.







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