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Intresting frame buffer stuff


LinearBurn
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I was looking at the ATI 5k framebuffer personalitys in the plist it has entrys for 4 but when you dump the frame buffer it list 14 personalitys I wonder whe would happen if the plist was modded for entries for all 14?

 

DoucInfo::createInfo(unsigned char, PlatformParameters&):

LangurInfo::createInfo(unsigned char, PlatformParameters&):

UakariInfo::createInfo(unsigned char, PlatformParameters&):

ZonalisInfo::createInfo(unsigned char, PlatformParameters&):

AlouattaInfo::createInfo(unsigned char, PlatformParameters&):

HoolockInfo::createInfo(unsigned char, PlatformParameters&):

VervetInfo::createInfo(unsigned char, PlatformParameters&):

BaboonInfo::createInfo(unsigned char, PlatformParameters&):

EulemurInfo::createInfo(unsigned char, PlatformParameters&):

GalagoInfo::createInfo(unsigned char, PlatformParameters&):

ColobusInfo::createInfo(unsigned char, PlatformParameters&):

MangabeyInfo::createInfo(unsigned char, PlatformParameters&):

NomascusInfo::createInfo(unsigned char, PlatformParameters&):

OrangutanInfo::createInfo(unsigned char, PlatformParameters&):

 

the 4 listed in the plist is

 

<dict>

<key>Controller</key>

<dict>

<key>ATY,Hoolock</key>

<dict>

<key>aty_config</key>

<dict>

<key>CFG_FORCE_ICLK</key>

<true/>

</dict>

</dict>

<key>ATY,Langur</key>

<dict>

<key>aty_config</key>

<dict>

<key>CFG_FORCE_ICLK</key>

<true/>

</dict>

</dict>

<key>ATY,Orangutan</key>

<dict>

<key>aty_config</key>

<dict>

<key>CFG_GPIO_HIGH</key>

<integer>131104</integer>

</dict>

</dict>

<key>ATY,Zonalis</key>

<dict>

<key>aty_config</key>

<dict>

<key>CFG_NO_PP</key>

<true/>

</dict>

</dict>

 

 

Just a thought

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