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GeForce 8400 GS


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#1
Ukr55

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Спасибо всем за активное участие.

#2
as3kk

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Почему именно DSDT?
Я стрингами через osx86tools завел

#3
as3kk

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Кстати, да. У вас есть притормаживание анимации при открытии стеков в Доке ?
(разворачивающиеся папки)

#4
Bradberry

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У меня Asus EN8400GS Silent с 512Мб памяти,
видео прописано так:
Device (PEGP)
			{
				Name (_ADR, 0x00010000)
				Method (_PRW, 0, NotSerialized)
				{
					Return (Package (0x02)
					{
						0x0B, 
						0x04
					})
				}

				Device (GFX0)
				{
					Name (_ADR, Zero)
					Name (_SUN, 0x0B)
					Method (_PRW, 0, NotSerialized)
					{
						Return (Package (0x02)
						{
							0x0B, 
							0x04
						})
					}

					Method (_DSM, 4, NotSerialized)
					{
						Store (Package (0x18)
							{
								"@0,compatible", 
								Buffer (0x0B)
								{
									"NVDA,NVMac"
								}, 

								"@0,device_type", 
								Buffer (0x08)
								{
									"display"
								}, 

								"@0,fboffset", 
								Buffer (0x04)
								{
									0x00, 0x00, 0x02, 0x00
								}, 

								"@0,name", 
								Buffer (0x0F)
								{
									"NVDA,Display-A"
								}, 

								"@1,compatible", 
								Buffer (0x0B)
								{
									"NVDA,NVMac"
								}, 

								"@1,device_type", 
								Buffer (0x08)
								{
									"display"
								}, 

								"@1,name", 
								Buffer (0x0F)
								{
									"NVDA,Display-B"
								}, 

								"NVCAP", 
								Buffer (0x18)
								{
									/* 0000 */	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 
									/* 0008 */	0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 
									/* 0010 */	0x00, 0x00, 0x00, 0x00
								}, 

								"device_type", 
								Buffer (0x0C)
								{
									"NVDA,Parent"
								}, 

								"VRAM,totalsize", 
								Buffer (0x08)
								{
									/* 0000 */	0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20
								}, 

								"model", 
								Buffer (0x16)
								{
									"NVIDIA Geforce 8400GS"
								}, 

								"rom-revision", 
								Buffer (0x25)
								{
									"nVidia GeForce 8400 GS OpenGL Engine"
								}
							}, Local0)
						DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
						Return (Local0)
					}
				}
			}


#5
Ukr55

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DSDT:
Device (PEGP)
			{
				Name (_ADR, 0x00010000)
				Device (GFX0)
				{
					Name (_ADR, Zero)
					Method (_DSM, 4, NotSerialized)
					{
						Store (Package ()
							{
								"AAPL,slot-name",
								Buffer (0x06)
								{
									 0x53, 0x6C, 0x6F, 0x74, 0x2D, 0x31
								},

								"@0,compatible",
								Buffer (0x0B)
								{
									"NVDA,NVMac"
								},

								"@0,device_type",
								Buffer (0x08)
								{
									"display"
								},

								"@0,name",
								Buffer (0x0F)
								{
									"NVDA,Display-A"
								},

								"@1,compatible",
								Buffer (0x0B)
								{
									"NVDA,NVMac"
								},

								"@1,device_type",
								Buffer (0x08)
								{
									"display"
								},

								"@1,name",
								Buffer (0x0F)
								{
									"NVDA,Display-B"
								},

								"NVCAP",
								Buffer (0x18)
								{
									/* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00,
									/* 0008 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A,
									/* 0010 */ 0x00, 0x00, 0x00, 0x00
								},

								"NVPM",
								Buffer (0x1C)
								{
									/* 0000 */ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0018 */ 0x00, 0x00, 0x00, 0x00
								},

								"reg",
								Buffer (0x78)
								{
									/* 0000 */ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x02,
									/* 0018 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0020 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
									/* 0028 */ 0x14, 0x00, 0x01, 0x42, 0x00, 0x00, 0x00, 0x00,
									/* 0030 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0038 */ 0x00, 0x00, 0x00, 0x10, 0x1C, 0x00, 0x01, 0x02,
									/* 0040 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0048 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
									/* 0050 */ 0x24, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
									/* 0058 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0060 */ 0x80, 0x00, 0x00, 0x00, 0x30, 0x00, 0x01, 0x02,
									/* 0068 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0070 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00
								},

								"saved-config",
								Buffer (0x0100)
								{
									/* 0000 */ 0x0F, 0x08, 0x4C, 0x02, 0x10, 0x00, 0x00, 0x00,
									/* 0008 */ 0x20, 0x00, 0x0C, 0x41, 0xC0, 0x33, 0x00, 0x00,
									/* 0010 */ 0x02, 0xFF, 0x40, 0x06, 0x84, 0x03, 0x08, 0x07,
									/* 0018 */ 0x18, 0x00, 0x68, 0x00, 0xE8, 0x03, 0x01, 0x00,
									/* 0020 */ 0x04, 0x00, 0x00, 0x00, 0x30, 0x2A, 0x00, 0x00,
									/* 0028 */ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
									/* 0030 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
									/* 0038 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0040 */ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x40, 0x06,
									/* 0048 */ 0x84, 0x03, 0x40, 0x06, 0x84, 0x03, 0x00, 0x00,
									/* 0050 */ 0x00, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
									/* 0058 */ 0x00, 0x00, 0x00, 0x0F, 0x00, 0x80, 0x00, 0x00,
									/* 0060 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0068 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0070 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0078 */ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0080 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0088 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0090 */ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 0098 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00A0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00A8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00B0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00B8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00C0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00C8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00D0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00D8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00E0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00E8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00F0 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
									/* 00F8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
								},

								"VRAM,totalsize",
								Buffer (0x04)
								{
									 0x00, 0x00, 0x00, 0x20
								},

								"device_type",
								Buffer (0x0B)
								{
									/* 0000 */ 0x4E, 0x56, 0x44, 0x41, 0x2C, 0x50, 0x61, 0x72,
									/* 0008 */ 0x65, 0x6E, 0x74
								},

								"built-in",
								Buffer (One)
								{
									 0x00
								},

								"device-id",
								Buffer (0x04)
								{
									 0x42, 0x06, 0x00, 0x00
								},

								"model",
								Buffer (0x0F)
								{
									/* 0000 */ 0x47, 0x65, 0x46, 0x6F, 0x72, 0x63, 0x65, 0x20,
									/* 0008 */ 0x38, 0x34, 0x30, 0x30, 0x20, 0x47, 0x53
								},

								"rom-revision",
								Buffer (0x0E)
								{
									/* 0000 */ 0x36, 0x32, 0x2E, 0x39, 0x38, 0x2E, 0x32, 0x39,
									/* 0008 */ 0x2E, 0x30, 0x30, 0x2E, 0x30, 0x30
								}
							}, Local0)
						DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
						Return (Local0)
					}
				}
			}


#6
Bradberry

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Отлично! Надеюсь, теперь для обладателей этих видеокарт задача их запуска полностью решена. :rolleyes:

#7
Ukr55

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В последнем обновлении 10.8.3 все вернулось и карточка работает без всяких подмен dev id, с родными драйверами.
Теперь в кексте так:
Posted Image

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