Jeezoflip Posted June 14, 2006 Share Posted June 14, 2006 Found this on digg. Â Check it out Link to comment Share on other sites More sharing options...
NeSuKuN Posted June 14, 2006 Share Posted June 14, 2006 *_* Dreams come true, I hope this project releases anything minimally usable soon! Link to comment Share on other sites More sharing options...
MacApprentice Posted June 14, 2006 Share Posted June 14, 2006 The philosophy beind this is good. I hope they'll get somewhere with it I could finaly ditch windows to the trashcan haha Link to comment Share on other sites More sharing options...
Ai Haibara Posted June 14, 2006 Share Posted June 14, 2006 I'm trying to build it with XCode but I gets some errors... I'll update my XCode to 2.2 version, maybe it works Is there anybody who want to help me building that? Sherry Haibara Link to comment Share on other sites More sharing options...
belgrano Posted June 14, 2006 Share Posted June 14, 2006 Wow! This is pure gold! But that's a great topic for The Front Page... Maybe a mod should move it there... Link to comment Share on other sites More sharing options...
MacApprentice Posted June 14, 2006 Share Posted June 14, 2006 I'll be following this closely I think. I've to get XCode haha Link to comment Share on other sites More sharing options...
Ai Haibara Posted June 14, 2006 Share Posted June 14, 2006 I have XCode 2.1 but I get this error building the app: "SDK package /Developer/SDKs/MacOSX10.4u.sdk does not exist" I checked in /Developer/SDKs and I have that folder It's very strange. I'll install XCode 2.3 (the latest released) for trying to build Alky. Sherry Haibara  EDIT: excuse me, I haved a bad name for that folder. I renamed the folder and now I get those error messages: - the first one: "cc1: error: invalid option 'preferred-stack-boundary=4'" - the second one: "cc1: error: invalid option 'stackrealign'" I hope that you help me to resolve those problems. Link to comment Share on other sites More sharing options...
MacApprentice Posted June 14, 2006 Share Posted June 14, 2006 Try updating to the last version, looks like there's some unsupported options on your version. Link to comment Share on other sites More sharing options...
Victor Gil Posted June 14, 2006 Share Posted June 14, 2006 Very interesting news... maybe i'll stop using Windows to program someday and do everything on Mac.... Link to comment Share on other sites More sharing options...
Colonel Posted June 14, 2006 Share Posted June 14, 2006 The Mac will be the only computer you'll ever need... Link to comment Share on other sites More sharing options...
belgrano Posted June 14, 2006 Share Posted June 14, 2006 Just a thought... maybe the viruses can run on OS X too... Link to comment Share on other sites More sharing options...
daeken Posted June 14, 2006 Share Posted June 14, 2006 Hey, Â This is Cody Brocious, the founder of Alky. Thanks for your interest in the project. Â To build Alky, you must be on an Intel Mac using XCode 2.3 (we require some functionality only in XCode 2.3 to get around oddities with OS X's stack). If you have any problems, drop by the IRC channel or forums. Â - Cody Brocious Link to comment Share on other sites More sharing options...
A Nonny Moose Posted June 15, 2006 Share Posted June 15, 2006 Just a thought... maybe the viruses can run on OS X too... Â If I'm reading this app right, it converts .exe files to OS X application packages. So a virus would have to be converted to a package application. Then the virus would act as it should, trying to nest itself into the (nonexistent) Windows directory in order to eat the system alive. So the virus would be killed off on the basis there isn't a Windows directory. Link to comment Share on other sites More sharing options...
Ai Haibara Posted June 17, 2006 Share Posted June 17, 2006 Hi guys! I tried to compile alky with XCode 2.3 under OSX86 10.4.5 running on an AMD64 machine and it works! I tried to execute an easy example program and this is the result. The first image represent the program running through Wine, the second image represent the same windows program running native on Mac OS X. http://img210.imageshack.us/img210/5968/ms...oughwine8cl.jpg http://img130.imageshack.us/img130/3411/msgboxonosx865jv.jpg I don't know what do you think, but I think that this is a beautiful project! Sherry Haibara Link to comment Share on other sites More sharing options...
MacApprentice Posted June 17, 2006 Share Posted June 17, 2006 Fantastic! I hope it'll get as far as wine is now Link to comment Share on other sites More sharing options...
squeakypants Posted June 17, 2006 Share Posted June 17, 2006 Holy shi--guacamole! That's pretty insane. I can't compile it, but maybe you should try it with some real programs: How about Media Player Classic. It's a solitary program (one exe, no other files needed) but it's very complex. Also, they say it's going to be able to do high-end games, so I think that'd be a good test. Â They should start releasing their working conversions. Link to comment Share on other sites More sharing options...
Ai Haibara Posted June 17, 2006 Share Posted June 17, 2006 I doubt that Media Player Classic works, because wordpad doesn't work... A lot needs to be done, and we're implementing the basic functions Sherry Haibara Link to comment Share on other sites More sharing options...
Colonel Posted June 17, 2006 Share Posted June 17, 2006 that's awesome. i can't wait until I can run Windows apps natively under OS X. nice work. Link to comment Share on other sites More sharing options...
amdprophet Posted June 17, 2006 Share Posted June 17, 2006 Nice! I hope this project goes far. It would be nice to play my CS Source CAL matches in OS X rather than having to reboot back into XP. Link to comment Share on other sites More sharing options...
Ai Haibara Posted June 18, 2006 Share Posted June 18, 2006 Yeah, but remember: they're developing OpenGL and DirectX support, so nothing to do with GUI apps for now. Sherry Haibara Link to comment Share on other sites More sharing options...
MacApprentice Posted June 18, 2006 Share Posted June 18, 2006 One thing's bothering me how are they gonna deal with the registry? same goes for windows installer most game come with? I know it's a bit early to ask those but those'll need to be adressed relativly soon Link to comment Share on other sites More sharing options...
fireshark Posted June 18, 2006 Share Posted June 18, 2006 Perhaps the the embedded EXE metadata with company and product could be taken out, or if that could be not befound, use the EXE name, and make a virtual per app registry in its Application Support plist, with reg keys as strings in the plist... Link to comment Share on other sites More sharing options...
Daisako Posted June 19, 2006 Share Posted June 19, 2006 In how they will deal with the Windows Installer, I have absolutely no clue at all. Maybe they should make sure to test on the games that run more complex installers that won't even initialize in Wine (such as Final Fantasy XI or something like that, which wont even start the installer in Cedega). Perhaps the the embedded EXE metadata with company and product could be taken out, or if that could be not befound, use the EXE name, and make a virtual per app registry in its Application Support plist, with reg keys as strings in the plist... Isn't one problem you would have with each app having a registry being that some apps require other apps? An example is iTunes requires Quicktime on a Windows PC (or at least the codec pack). I think they should all share a registry if they do anything like that, and have it as a .plist file and the programs maybe even organized like Windows programs on the Mac (Though I am not sure many people would like that, they would rather put them all in the Applications folder nice and neat and organized). I think the best bet would be a shared registry between them, yet keep them seperate programs that access it individually. Link to comment Share on other sites More sharing options...
Gooly Posted June 19, 2006 Share Posted June 19, 2006 interesting ! i will try Link to comment Share on other sites More sharing options...
adrian564 Posted June 19, 2006 Share Posted June 19, 2006 Wine has been a lot of work and I doubt this will be different for Alky. I'm all for the idea but i doubt the differences to the wine project they list on the frontpage will help them overcome the stepping stones (undocumented windows apis, undocumented low-level functions or bugs that have to be replicated too) any faster. I doubt that seamless interportability will ever be possible if the os manufacturers won't get together. Projects like Wine and Alky will always be messy until developers start to develop applications with Wine in mind (and debug them accordingly). Link to comment Share on other sites More sharing options...
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