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3DMark 2003 & 2001 mac Benchmarks


devilhunter
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Hello all from Insanelymac,

Since you guys gave me some great Tutorials for making my own hackintosh i thought about giving something in return :P

I made some Ports of Futuremark's 3DMark Benchmarks with CXS (a custom CrossOver Wrapper)

 

These are not meant for serious Benchmarking, because they are about 2 to 3 times slower than when you run them in Windows.

They are meant for fun and you can choose yourself if you want to take them serious or not.

 

But just a thought, the Benchmarks on all macs would be equally slow then :D

 

I mainly did these Ports because we haven't got such awesome Benchmarks on the mac, just some number-crunching apps. That and porting these was fun and running them on your mac is even more awesome :)

 

Because CrossOver has problems with ATI HD2600, HD2400 and X1600 cards, i advise users of those Cards to stay clear.

 

Here are some links to the Forum Topics on the Porting Team, where i posted the known bugs and some thoughts:

3DMark03 - http://forum.portingteam.com/viewtopic.php?f=33&t=1927

3DMark2001 - http://forum.portingteam.com/viewtopic.php?f=33&t=1874

 

 

3dmark03banner.jpg

 

This Benchmark works perfectly, every Test is working.

 

But there is a little bug in the app, the CPU information doesn't get displayed correctly. (Like my Core 2 Quad gets detected as a Pentium III)

 

As mentioned, every Benchmark Test and Game Test is working. (if you have a good card that is.)

Game Tests, CPU Tests, Fill Rate Tests, Vertex Shader Tests, Pixel Shader Tests and so on.

 

downloadsmall.png

Unzip the file with 7zX, open the .dmg and copy the app to your Hard Drive.

 

 

 

 

 

 

3dmark2001selogo.jpg

 

It runs great, except form a test that makes it crash. Easy enough, just deactivate the test that crashes it and you'r set to go on a great Benchmark app that was on Windows ....8 Years ago.... and it runs under emulation...

Awww Hell, maybe it's not that useful, but it works :lol:

 

The test that's not working is the 'Environment Bump Mapping' test, and you can deactivate the 'Pro Version tests' as well.

Just select open from the windows app menu and select the 'WORKING TESTS.3dp' file,where the not working tests are already deactivated.

 

The Benchmark runs fine then, and even the Game Demo is working.

The Demo with Sound is currently not working for reasons i currently don't know, but i'm looking into it.

 

 

downloadsmall.png

Unzip the file with 7zX, open the .dmg and copy the app to your Hard Drive.

 

 

 

 

Just to show you how 'well' it runs in comparison to the Windows side, i ran this on the same machine (on Windows 7)

Clearly the native Windows version is much faster.

 

3DMark03:

3D03scr1.png

3D03scr2.png

3D03scr3.jpg

 

 

 

3DMark2001:

3dscr1.png

3dscr2.png

3dscr3.jpg

 

 

Clearly the native Windows versions are much faster.

 

But this may give you the idea on how much slower the Wine Ports run, performance and speed-wise.

I'd say that they are 50% slower then a real Windows app/game (most of the time)

(3DMark03 is even slower, but my 9800GTX gets 200+ Frames most of the time on the mac.)

 

 

 

take care and have fun

-dev

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  • 2 weeks later...
Hello all from Insanelymac,

Since you guys gave me some great Tutorials for making my own hackintosh i thought about giving something in return :)

I made some Ports of Futuremark's 3DMark Benchmarks with CXS (a custom CrossOver Wrapper)

 

These are not meant for serious Benchmarking, because they are about 2 to 3 times slower than when you run them in Windows.

They are meant for fun and you can choose yourself if you want to take them serious or not.

 

But just a thought, the Benchmarks on all macs would be equally slow then :D

 

I mainly did these Ports because we haven't got such awesome Benchmarks on the mac, just some number-crunching apps. That and porting these was fun and running them on your mac is even more awesome ^_^

 

Because CrossOver has problems with ATI HD2600, HD2400 and X1600 cards, i advise users of those Cards to stay clear.

 

Here are some links to the Forum Topics on the Porting Team, where i posted the known bugs and some thoughts:

3DMark03 - http://forum.portingteam.com/viewtopic.php?f=33&t=1927

3DMark2001 - http://forum.portingteam.com/viewtopic.php?f=33&t=1874

 

 

3dmark03banner.jpg

 

This Benchmark works perfectly, every Test is working.

 

But there is a little bug in the app, the CPU information doesn't get displayed correctly. (Like my Core 2 Quad gets detected as a Pentium III)

 

As mentioned, every Benchmark Test and Game Test is working. (if you have a good card that is.)

Game Tests, CPU Tests, Fill Rate Tests, Vertex Shader Tests, Pixel Shader Tests and so on.

 

downloadsmall.png

Unzip the file with 7zX, open the .dmg and copy the app to your Hard Drive.

 

 

 

 

 

 

3dmark2001selogo.jpg

 

It runs great, except form a test that makes it crash. Easy enough, just deactivate the test that crashes it and you'r set to go on a great Benchmark app that was on Windows ....8 Years ago.... and it runs under emulation...

Awww Hell, maybe it's not that useful, but it works :)

 

The test that's not working is the 'Environment Bump Mapping' test, and you can deactivate the 'Pro Version tests' as well.

Just select open from the windows app menu and select the 'WORKING TESTS.3dp' file,where the not working tests are already deactivated.

 

The Benchmark runs fine then, and even the Game Demo is working.

The Demo with Sound is currently not working for reasons i currently don't know, but i'm looking into it.

 

 

downloadsmall.png

Unzip the file with 7zX, open the .dmg and copy the app to your Hard Drive.

 

 

 

 

Just to show you how 'well' it runs in comparison to the Windows side, i ran this on the same machine (on Windows 7)

Clearly the native Windows version is much faster.

 

3DMark03:

3D03scr1.png

3D03scr2.png

3D03scr3.jpg

 

 

 

3DMark2001:

3dscr1.png

3dscr2.png

3dscr3.jpg

 

 

Clearly the native Windows versions are much faster.

 

But this may give you the idea on how much slower the Wine Ports run, performance and speed-wise.

I'd say that they are 50% slower then a real Windows app/game (most of the time)

(3DMark03 is even slower, but my 9800GTX gets 200+ Frames most of the time on the mac.)

 

 

 

take care and have fun

-dev

 

 

Any chance to port 3DMark 05 or 06 ???

 

Wold like to see the results ...

 

Can´t test native, as i don´t have a working windows installation any more, but my result in 10.6.2 are just like yours:

 

Cheers

 

Goron

post-65306-1258755250_thumb.jpg

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3DMark 06 is Wine compatible, so i'll try a port from that later.

 

I'm wondering why my setup gives me much lower points than yours, since we have the same Graphics Card.

But my most likely guess would be the CPU performance, yours is roughly 1 GHz higher than mine and translation through Wine is mostly CPU dependent.

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Ouh, if i remember right, 3DMark ´03 isn´t capable of using Multicore and therefore should profit from pure GHz ... as you are running stock speed, i´ll give it a shot with stock speeds, too when i´m at home.

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