kagaku Posted August 30, 2005 Share Posted August 30, 2005 I've been trying all night and I can't seem to get Cog to compile without errors. Anyone else willing to take a shot at it? It seems pretty straightforward. http://cogosx.sourceforge.net/ Link to comment Share on other sites More sharing options...
kagaku Posted August 31, 2005 Author Share Posted August 31, 2005 bump Link to comment Share on other sites More sharing options...
joelogic Posted August 31, 2005 Share Posted August 31, 2005 bump <{POST_SNAPBACK}> Kagaku, I'm not holding you accountable since we dont have a bump policy written for all to see yet, but please do not bump threads unless they move past the normal viewing timespan (usually the first 3 pages) Link to comment Share on other sites More sharing options...
lamer0 Posted August 31, 2005 Share Posted August 31, 2005 I took a look at it, its going to take some hours of getting all the third party dependancies compiled and then the main application. It should be straight forward but a PITA. Link to comment Share on other sites More sharing options...
kagaku Posted August 31, 2005 Author Share Posted August 31, 2005 Thank you sir. I tried compiling it without a few of the third party modules (primarily stuff I don't use), but unfortunately I've only got one semester of programming under my belt. Removing all references to the aforementioned frameworks didn't cut it, and I got a compilation error. Even if you were to only build it with mp3/ogg/flac support, you'd rock. Link to comment Share on other sites More sharing options...
faust93 Posted September 2, 2005 Share Posted September 2, 2005 Cog 0.04.01 for x86 is available here - http://webfile.ru/496125 I've not tested it much but mp3 and ogg plays for me. Also it's compiled without FLAC coz many .nasm things here and i've no time to deal with it.. Link to comment Share on other sites More sharing options...
blkblt Posted September 2, 2005 Share Posted September 2, 2005 I get this when I run it: dyld: Symbol not found: __DefaultRuneLocale Referenced from: /Volumes/Applications/Applications/Cog.app/Contents/MacOS/../Frameworks/WavPack.framework/Versions/A/WavPack Expected in: /Volumes/Applications/Applications/Cog.app/Contents/MacOS/../Frameworks/WavPack.framework/Versions/A/WavPack Link to comment Share on other sites More sharing options...
faust93 Posted September 5, 2005 Share Posted September 5, 2005 I get this when I run it:dyld: Symbol not found: __DefaultRuneLocale <{POST_SNAPBACK}> Ohm.. sorry, here is working build - http://s1.ultrashare.net/hosting/fs/699a5ab20376156e/ Link to comment Share on other sites More sharing options...
philter Posted November 10, 2005 Share Posted November 10, 2005 Link has gone dead, can you repost plz? thx Link to comment Share on other sites More sharing options...
PsychoSync Posted December 15, 2005 Share Posted December 15, 2005 I would be SO happy if someone could compile Cog with FLAC support! Link to comment Share on other sites More sharing options...
rApJtR Posted March 20, 2006 Share Posted March 20, 2006 I find there is some powerpc asm codes in the source compiling it as a universal binary can be quite a hard work Link to comment Share on other sites More sharing options...
kagaku Posted April 23, 2006 Author Share Posted April 23, 2006 The author of Cog has been releasing Universal Binary versions of Cog for the last couple of weeks. You can download 'em on the Cog homepage: http://cogosx.sf.net Link to comment Share on other sites More sharing options...
Recommended Posts