neozeed Posted August 29, 2005 Share Posted August 29, 2005 Ok first buld & install SDL ( I have a pervious topic on that) now download sdl doom http://www.libsdl.org/projects/doom/ has a copy of sdldoom-1.10 I had to configure with the following flags, as OSX failes the SDL test (dont know why, and I didnt feel like researching) ./configure --disable-sdltest Ok now we are off! there are 2 files that will need a #define linux Attached to them... They are: w_wad.c for struper i_net.c for basic internet includes... I put them just before the #ifdef(linux... part... Anyways It runs, and it has sound! its a super cheezy port (ie no effort whatsoever on my part) but hey I just aced level 1! Link to comment Share on other sites More sharing options...
batitombo Posted September 1, 2005 Share Posted September 1, 2005 Does quake 2 runs in SDL? Link to comment Share on other sites More sharing options...
AgentOrange Posted September 1, 2005 Share Posted September 1, 2005 I was just thinking of building Marathon's AlephOne (which also uses SDL) for x86. Marathon kicks ass. http://source.bungie.org/ http://trilogyrelease.bungie.org/ Link to comment Share on other sites More sharing options...
neozeed Posted September 3, 2005 Author Share Posted September 3, 2005 Does quake 2 runs in SDL? <{POST_SNAPBACK}> Quake 1 crashes on me.. I'll try to build Quake 2... Link to comment Share on other sites More sharing options...
phoebus Posted September 5, 2005 Share Posted September 5, 2005 w_wad.c for struperi_net.c for basic internet includes... I put them just before the #ifdef(linux... part... Anyways It runs, and it has sound! its a super cheezy port (ie no effort whatsoever on my part) but hey I just aced level 1! <{POST_SNAPBACK}> I compiled it successfully, but when I try to launch it I get a Bus error after the first lines of startup text.. Link to comment Share on other sites More sharing options...
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