32 replies to this topic
#21
Posted 26 July 2007 - 08:51 PM
Very, very cool. I'm new to the Mac platform but have developed with Borland C++ Builder and MS Visual Basic before, but Xcode and it's associated tools left me puzzled when I tried them. This is just the sort of thing I need to get a good feel for how to get a working interface created
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#22
Posted 01 September 2007 - 04:21 AM
hey
that looks like a good tutorial. I don't want to hijack this thread, only add more useful information. i too have been learning cocoa recently. Here are a couple sites that I found useful:
a long series of articles, covering many important aspects of cocoa: http://www.macdevcenter.com/pub/ct/37 . the bottom ones are the oldest, and the most basic.
smaller site, also helpful: http://cocoadevcentral.com/
anyway, i hope these help others as much as they helped me.
btw, if i should post this in a separate thread, or forum, just tell me and i will (or mods can do it)
that looks like a good tutorial. I don't want to hijack this thread, only add more useful information. i too have been learning cocoa recently. Here are a couple sites that I found useful:
a long series of articles, covering many important aspects of cocoa: http://www.macdevcenter.com/pub/ct/37 . the bottom ones are the oldest, and the most basic.
smaller site, also helpful: http://cocoadevcentral.com/
anyway, i hope these help others as much as they helped me.
btw, if i should post this in a separate thread, or forum, just tell me and i will (or mods can do it)
#23
Posted 29 September 2007 - 01:10 AM
I'm fairly good with Cocoa, but I can't seem to get Interface Builder 3.0 to generate the source for my classes. I assume it instantiates when you drag one from the library over to your app window, but the generating source code step, I'm just not finding it.
The docs seem to imply that it should do it automatically (that would be nice) but it's not on mine, 9a559. Also, there is "Write Source Files..." but that makes files that are broken, and if you fix them, don't seem to operate.
I know it's some small simple thing I'm probably missing that Apple has made "easier."
Any ideas?
#24
Posted 11 January 2008 - 03:03 PM
i have the same problem
#25
Posted 21 January 2008 - 03:02 AM
You have to make the classes in Xcode, drag them into Interface Builder, then instantiate NSObject and set it's class to the header you just dragged in.
#26
Posted 26 June 2008 - 02:25 PM
Thank you very very much for your Tutorial and your time to make this thing.
i made Application named it Khaled
but i want to ask something please when i scroll in my application i get *** something like this but in your application (Slider) i get the numbers like this 65 or whatever and i check your application i found in it (delegate) in class outline how can i add this one and is this enable to see what i write in text field or another thing?.
Thank you very much and i will Upload my application to you and others
My Application:-
http://mt15.quicksha...khaled3186d.zip
Khaled
i made Application named it Khaled
Thank you very much and i will Upload my application to you and others
My Application:-
http://mt15.quicksha...khaled3186d.zip
Khaled
#27
Posted 09 July 2008 - 07:00 PM
My first cocoa application
hehe, thanks a lot
hehe, thanks a lot
#28
Posted 20 August 2008 - 09:52 AM
Nice tutorial.
I'd suggest a step further down.
How can I make it, so when I leave the slider, the value also is printed in the console? (e.g. with printf?)
What I am trying to do is, how to connect "events" with real programming (and not only click & drag & drop)
EDIT: A more advanced totorial can be found here: http://forum.insanel...showtopic=91735
I'd suggest a step further down.
How can I make it, so when I leave the slider, the value also is printed in the console? (e.g. with printf?)
What I am trying to do is, how to connect "events" with real programming (and not only click & drag & drop)
EDIT: A more advanced totorial can be found here: http://forum.insanel...showtopic=91735
#29
Posted 04 January 2009 - 12:00 AM
I can't even seem to do the simpliest things.
I have 1 label that contains "1.23".
A 2nd label that has "4.56".
I want to add the values together... and display the total in a 3rd label.
> lblThree.text = (float)lblOne.text + (float)lblTwo.text;
I'm stumped.
Any help?
I have 1 label that contains "1.23".
A 2nd label that has "4.56".
I want to add the values together... and display the total in a 3rd label.
> lblThree.text = (float)lblOne.text + (float)lblTwo.text;
I'm stumped.
Any help?
#30
Posted 20 January 2009 - 05:35 PM
Thanks for this tutorial, I will try it soon.
#31
Posted 14 April 2009 - 12:54 PM
iPhone-Guy, on Jan 3 2009, 07:00 PM, said:
I can't even seem to do the simpliest things.
I have 1 label that contains "1.23".
A 2nd label that has "4.56".
I want to add the values together... and display the total in a 3rd label.
> lblThree.text = (float)lblOne.text + (float)lblTwo.text;
I'm stumped.
Any help?
I have 1 label that contains "1.23".
A 2nd label that has "4.56".
I want to add the values together... and display the total in a 3rd label.
> lblThree.text = (float)lblOne.text + (float)lblTwo.text;
I'm stumped.
Any help?
[lblThree setStringValue:[NSString stringWithFormat:@"%f", [lblOne floatValue] + [lblTwo floatValue], nil]];
Happy easter.
#32
Posted 15 April 2010 - 12:02 PM
if you want to image edit better get Adobe photoshop cs3 or cs4
remember the HP hands commercial that's from Adobe After effects
head over the www.lynda.com for the tutorials
remember the HP hands commercial that's from Adobe After effects
head over the www.lynda.com for the tutorials
#33
Posted 14 May 2010 - 09:05 PM
Thanks! Great tutorial
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