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PCSX2 on Mac ?


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I got this error every time I try to run a game:

ZeroGS: creating
ZeroGS: 41 : 16 
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
Supported OpenGL Extensions:
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: Cg error: CG ERROR : The compile returned an error.
ZeroGS: Failed to load ps CRTCTargInterPS: 
(0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
(0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
/Users/damians/Desktop/pcsx2/bin/plugins/../../plugins/gs/zerogs/opengl/ps2hw.fx(719) : error C5210: assignment among incompatible concrete types
(865) : fatal error C9999: unable to generate code, no legal types for program.

ZeroGS: zerogs.cpp:1687: LoadExtraEffects()

 

I think I installed all the required libs… dunno.

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I unpacked pcsx2.tar.gz and tried to launch pcsx2 and it gives me:

./pcsx2

dyld: Library not loaded: /usr/local/lib/libintl.3.dylib

Referenced from: /Users/ian/Desktop/pcsx2/bin/./pcsx2

Reason: image not found

Trace/BPT trap

and I have all the dependencies you said to install :censored2: Please help

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I unpacked pcsx2.tar.gz and tried to launch pcsx2 and it gives me:

./pcsx2

dyld: Library not loaded: /usr/local/lib/libintl.3.dylib

Referenced from: /Users/ian/Desktop/pcsx2/bin/./pcsx2

Reason: image not found

Trace/BPT trap

and I have all the dependencies you said to install :censored2: Please help

 

Apparently, not. You didn't copy the libs.tar.gz contents to /usr/local/lib

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well ... after all of the stuff of the wiki page i made pcsx2 work :D

the only problem is when i go to run the bios

i get this error (this is the xterm box)

it starts off like this -

** (<unknown>:37983): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Users/bestbuy/Downloads/pcsx2/bin/bios/scph39001.bin 0
read error 0
read error 0
read error 0
detected blocksize = 2352
isoOpen: /Users/bestbuy/Downloads/pcsx2/bin/bios/scph39001.bin ok
offset = 0
blockofs = 0
blocksize = 2352
blocks = 1783
type = 3

then it has a lot of numbers and stuff like 0xaece2a7 0xxae12bb5

after that:

2008-10-23 21:24:45.359 pcsx2[37983:1503] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1002) creating CGSWindow'
2008-10-23 21:24:45.361 pcsx2[37983:1503] Stack: (
   2477416779,
   2511285819,
   2477416235,
   2477416298,
   2501520216,
   2501515067,
   2500579985,
   2500577099,
   2500575494,
   183529807,
   183519420,
   183477646,
   182533147,
   2453149429,
   2453149106
)
Trace/BPT trap

then pcsx2 exits

I am running leopard 10.5.5 the config is default except i changed it so it wasn't full screen

(gssoft plugin)

i have also tried with the other video plugin except that one gets a white screen with "read error 0" and stays like that

Thanks for the help in advance

(by the way great job)

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well ... after all of the stuff of the wiki page i made pcsx2 work :(

the only problem is when i go to run the bios

i get this error (this is the xterm box)

it starts off like this -

** (<unknown>:37983): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Users/bestbuy/Downloads/pcsx2/bin/bios/scph39001.bin 0
read error 0
read error 0
read error 0
detected blocksize = 2352
isoOpen: /Users/bestbuy/Downloads/pcsx2/bin/bios/scph39001.bin ok
offset = 0
blockofs = 0
blocksize = 2352
blocks = 1783
type = 3

then pcsx2 exits

I am running leopard 10.5.5 the config is default except i changed it so it wasn't full screen

(gssoft plugin)

i have also tried with the other video plugin except that one gets a white screen with "read error 0" and stays like that

Thanks for the help in advance

(by the way great job)

 

No, GSsoft doesn't work, i need to remove it actually, but constantly forget.

You have also unpacked it strangely, you are missing the .pixmaps directory(pcsxAbout.bmp). Please redownload pcsx2.tar.gz and do

tar xzvf pcsx2.tar.gz, the only thing you need to change in configuration is select bios.

 

The reason for white screen is though that to run bios you need to set your cdvdrom plugin to cdvdnull.

 

Also, I've changed the wiki now a bit - don't remove ini file - it's already configured so it works, there are lots of plugin configurations which would break it.

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thanks for helping me but i still need more help

it finds the bmp file except i had to move all of the all of the files from pcsx2 to my home folder

 

the real problem that i have is that i still only see the white screen except now it says "error opening gs plugin" or Segmentation fault then goes back to the main screen or exits

i have downloaded the CG thing

 

it might be a video card problem but i am not sure

Specs:

Processor: 2.4 GHz Intel Core 2 Duo

Memory: 1 GB 667 MHz DDR2 SDRAM

Graphics: ATI Radeon HD 2600 256 MB

 

Thanks in advance :)

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i've been playing around with svn and the feature i like most so far are the speed hacks :)

 

disgaea is around 150% speed now ;)

x11009so3.png

x11010sa4.png

x11011wo8.png

 

ffx pretty much the same, though i fixed frame limit ;)

and yeah, it's broken now, i'll have to spend some more nights to debug it

x11012lh1.png

 

ffxii movies are now full-speed

x11013xe0.png

x11014nr8.png

 

in-game ffxii is still 20fps(aa4x) to 35fps(noaa)

x11015og8.png

x11016dt6.png

 

I'm still pondering whether i should just take svn with fixes i've done or try to add svn revision by revision on top of my 0.9.4 though

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  • 2 weeks later...

Hi all, i'm french , so scuse my english if you don't understand me in my message ^^

Well, i would like to know how to install and configure more plugins on Pcsx2 (on Mac OS X). I will love you (xD) if you can tell me how to play to FF X and FF XII on my mac, i can play on it with Windows and Bootcamp. I have a mac book pro (old model, July '08) and i'm very satisfied of the fact that i could play Ps2 videogames because i'm currently a student and i haven't my ps2 with me :yoji:

 

Thanks you in advance for your answers,

Bye !

 

Edit : I have successfully run Pcsx2 on MAC OS X , i just need help to play to my games ^^

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I've just checked btw, i'm getting the same speed in windows for ffxii(maybe 3-5 fps more max) so we are on par now :D

 

Unbelievable work. I do have one curiosity though. How difficult would it be to make a cocoa gui on top of the core emulator? MPlayer is an interesting example of something along these lines. The svn of mplayerosx pulls both the cocoa gui and the sources. The player can be compiled using traditional configure and make and run via command line as usual. Placing this binary in a certain directory within the gui sources then allows one to compile a very nice gui to be use to control the player. I wonder if this would eventually be feasible for this amazing port you're working on.

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