Posted 20 June 2008 - 02:48 AM
Posted 20 June 2008 - 03:02 AM
Posted 20 June 2008 - 03:06 AM
Posted 20 June 2008 - 04:12 AM
Posted 20 June 2008 - 04:59 AM
The strobe effect was due to playing in window mode (fixed, now that I am in fullscreen). Keep it up Sonicjam, I'll continue to look into it tomorrow.
Posted 20 June 2008 - 05:07 AM
Posted 20 June 2008 - 05:07 AM
Posted 20 June 2008 - 06:08 PM
The fix you mentioned, adding "mousewarping" = "0" to the cider config file did the trick, but as one of you had mentioned you are limited in how far you can turn.
I did some research and this is what I have found:
Mouse warping keeps the mouse centered in the application window (from a desktop perspective), this essentially allows an application to "trap" the mouse. When you disable mouse warping the mouse moves around as with a regular application (i.e. it can move beyond the boundries of the application window.
When you run oblivion in windowed mode (with mouse warping disabled) you can see this behavior very clearly, the mouse can move in and out of the game window. Whats happening is when the mouse encounters the edge of the os x desktop, it doesn't move anymore - hence you can't turn you character farther to the left of right. Enabling mouse warping makes the game virtuall unplayable, due to the fact that you can't turn at all.
The higher the resolution of your monitor the less of an issue this is. I have a 1900x1200 monitor, so playing oblivion with mousewarping set to 0 isn't too much of a problem (because the mouse has plenty of space to move around on my desktop.
My character can go about 370 degrees, but its still annoying if an enemy is off to your left and you've already hit the boundry (you have to spin the opposite direction to line the enemy up in your cross hairs).
The other solution I've discovered, is to use a gamepad. I've experimented with a simple gamepad I had lying around and it works great. I'm considering purchasing the logitech dual analog gamepad (the controller will be similar to a ps2 controller), which is a HID gamepad with full support for OS X. I actually prefer playing oblivion with a gamepad - because I started off with the xbox 360 version.
I'm going to do a fresh install (mine currently has all sorts of mods), and then release the App bundle. It might be a couple of days because I've already fallen behind on my work in order to try and get this working.
When I release the App bundle - I'll have a full description of everything that was neccessary to get Oblivion working. The directX files were neccessary, but not all of them, only d3dx9_27.dll file is neccessary. I determined this through trial and error, and by reading some documentaiton on getting Oblivion working with Wine.
The other issue is performance. I have a Macbook Pro 2.4 GHz, and I get about 30 fps indoors and around 15-20 fps outdoors at 1024x768. Granted this is with many of the details cranked up, so I'm sure if one wanted to - they could improve performance by lowering the details.
Here are the screenshots.
Posted 20 June 2008 - 06:15 PM
EDIT: thanks for clearing things up too
EDIT:I'll just leave the those Direct X files there just in case someone will try another game and needs them to make it run.
Posted 20 June 2008 - 11:53 PM
Considering the Spore app had a splash page, I figured I'd do something nice for my Oblivion app.
P.S: Works great with bloom, btw. Just make sure that HDR is off.
Posted 21 June 2008 - 06:53 PM
EDIT: I'm going to try battelfield 2142 version of cider to see if the mouse problem will fix oblivions. doing that its a fps game it need to trap the mouse in the window.
Posted 22 June 2008 - 03:40 AM
No, the 1133 build did not exhibit problems with the mouse, only the graphical artifacts that I mentioned. Let us know how the Battlefield cider works, perhaps the mouse problem only exists in build 1430.
I still haven't gotten around to creating the App bundle, part of the problem is that I need to do a fresh install of Oblivion, and I deleted my Bootcamp partition. I should hopefully get around to it sometime tomorrow.
Posted 22 June 2008 - 09:52 PM
Posted 23 June 2008 - 08:02 AM
Posted 24 June 2008 - 10:08 AM
When your all finnished making the oblivion work right can you torrent the app i would litterly love that it is the only game i play on my xbox along with cod4
Cider Release (1430, taken from Spore Demo) The Spore game and usuless files have been removed.
I think this version already have support for pixel shaders 3.0 (Level 2.1) so I'm almost sure you will get to run Oblivion and others games here.
Download link : http://www.sendspace.com/file/qajrki
I will retest some of my tries here and post results in this topic. I don't have oblivion so its impossible right now to me to test.
But if you have it, try now.
Posted 24 June 2008 - 12:27 PM
like PES 2008 or PES 6would be great. Anyone?
Posted 24 June 2008 - 06:11 PM
Posted 24 June 2008 - 06:49 PM
Posted 24 June 2008 - 09:11 PM
Posted 24 June 2008 - 11:47 PM
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