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Posts
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1,869 InsanelyMaestroAbout Andy Vandijck
Contact Methods
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Facebook
andyvandijck@hotmail.com
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Telegram
andyvand@gmail.com
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Skype
andyvandijck@hotmail.com
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Website URL
https://github.com/andyvand
Profile Information
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Gender
Male
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Location
Tienen
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Interests
Programming stuff for Mac OS X...
Hacking...
Hard rock (also really big Metallica + Wasp + ... fan)...
Star Trek (Have you seen Star Trek Into Darkness, Star Trek Renegades and Star Trek Discovery?)...
Playing synthesizer...
Sports:
Judo
Kung-Fu
Karate
Badminton
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stripcodesig V1.5 for macOS, Linux and Windows
Andy Vandijck replied to Andy Vandijck's topic in Hackintosh Tools
Added Windows and Linux versions EDIT: Added legacy Mac OS X version for Mac OS X 10.4 or better EDIT2: Added signed legacy Mac OS X build EDIT3: Legacy support works! -
stripcodesig V1.5 for macOS, Linux and Windows
Andy Vandijck replied to Andy Vandijck's topic in Hackintosh Tools
Added new support -
I have used stripcodesig and resign on the app. I've hacked the nag screen away. Enjoy EDIT: Fixed register function. Clicking register doesn't do anything now (except on Silicon). EDIT2: Hacked Silicon version too. EDIT3: New Silicon hack. EDIT4: Added entitlements again (sandbox). Pacifist.zip
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I've updated stripcodesig. It now supports resigning of stripped binaries. It is built as a universal binary (ARM64 Silicon and X86_64 Intel). EDIT: New features is that it now supports swapped binaries and 64 bit fat files EDIT2: Added PowerPC support decently and swapped architectures EDIT3: Added mach/machine.h, mach-o/fat.h mach-o/loader.h for building on older Mac OS. It even supports 10.5. EDIT4: Added Github repo https://github.com/andyvand/stripcodesig EDIT5: It now runs on macOS 11.0 for Silicon ARM64, Mac OS X 10.6 for Intel and better EDIT6: Swapping issue fixed EDIT7: Fixed issue EDIT8: Windows builds, Linux builds and macOS builds EDIT9: Added legacy Mac OS X builds for Mac OS X 10.4 and better (PPC, PPC64, I386, X86_64) EDIT10: Added signed legacy Mac OS X build EDIT11: New version with extra architectures and better support for Mach-O FAT/FAT64 EDIT12: Code cleanup (better code) EDIT13: Fix CPU type for swapped binaries stripcodesig.zip
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This is a Universal Binary. This is a PS Vita emulator. Vita3K.zip
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Universal Binary with latest libraries. This is a PSP emulator. PPSSPPSDL.zip
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Ryujinx Nintendo Switch emulator for macOS
Andy Vandijck replied to Andy Vandijck's topic in Developers Corner
I have made a version with newer libraries. It has newer libavcodec (Version 60 instead of 59), libavutil (Version 58 instead of 57), libglfw (3.4), libMoltenVK (1.2.7rc2) and libSDL2 (2.30.0). This results in better graphics. My MoltenVK has shaders and everything enabled (patched up version, tests show graphics to work faster). Also the app is code signed. Ryujinx_newer_libraries.zip -
This is a Nintendo Switch emulator. It is built as a Universal binary. It is written in .NET (I used .NET 8.0 - is latest). Ryujinx.zip
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It is latest release, built for both Silicon arm64 and Intel x86_64 targets. DeSmuME.zip
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Gameboy, Gameboy Color and Gameboy Advance emulator for macOS. visualboyadvance-m.zip
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Built as a Universal binary. I have built this emulator from the sources. This program emulates GameCube and Wii. Dolphin_macOS.zip
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RPCS3 PlayStation 3 emulator for macOS
Andy Vandijck replied to Andy Vandijck's topic in Developers Corner
I've patched the binaries. It now supports 12.0. rpcs3_12.0.7z -
RPCS3 PlayStation 3 emulator for macOS
Andy Vandijck replied to Andy Vandijck's topic in Developers Corner
I will rebuild later on, hang tight -
RPCS3 PlayStation 3 emulator for macOS
Andy Vandijck replied to Andy Vandijck's topic in Developers Corner
macOS 12.0 is the minimum requirement. -
I have built a Universal binary. It has support for Apple Silicon and Intel. rpcs3.7z